LT - Raid Masters
[Removed] +5 Combat Strength bonus when Ransacking on Army
[New] +3 Combat Strength bonus when Ransacking per Unit
+100% ⇒ +10% Ransack gains on Army
EQ - Astronomy House
[New] +1 Science
[New] Counts as "Religious District"
LT - Harmonious Amalgamation
[New] +15% Growth Gain on City or Outpost
[New] +1 Influence per Overpopulation
EQ - Mupíà Fields
[New] Can now exploit Lakes and Coastal Waters
EU - Bagèndí Pioneers
This Unit has no Food upkeep (Only Tooltip Added)
LT - Cooperative Spirit
[Removed] +1 Food | Industry | Money | Science on Farmers | Makers | Market | Research Quarters per adjacent same District
[New] +1 Food | Industry | Money | Science per adjacent Farmers | Makers | Market | Research Quarters on different District
EQ - Ceremonial Plaza
[Removed] -10 Stability
[New] Counts as "Religious District"
[New] Counts as "Commons' Quarter"
[New] Can be placed next to Ocean tiles
EU - Healers
[New] Forager: This Unit has no Food upkeep
Technology Required: None ⇒ Calendar
LT - Grand Planners
[Removed] +1 Industry on Tile producing Industry
[New] +1 Industry on Exploitation producing Industry
EQ - Egyptian Pyramid
+3 ⇒ +2 Industry
LT - Fertile Inundations
[Removed] +1 Food on Tile producing Food
[New] +2 Food per Farmers on City or Outpost
EQ - Canal Network
+3 ⇒ +4 Food
+2 ⇒ +3 Food per adjacent Farmers Quarter
EU - Runners
Tribal Remnants: Units upgraded from Tribes cost no Food upkeep (Only Tooltip Added)
Combat Strength: 14 ⇒ 13
EQ - Awari
[New] Can build Gigirs with Influence
[New] Can now exploit Lakes and Coastal Waters
EU - Promachoi
Industry Cost Level: Era I Low ⇒ Era I Medium
Upkeep Cost Level: Era I Tier 1 ⇒ Era I Tier 2
EQ - Meroe Pyramids
[New] Counts as "Religious District"
+2 ⇒ +3 Industry | Money
EU - Ta-Seti Archers
Combat Strength: 19 ⇒ 18
LT - Natural Harmony
[New] +1 Influence per Territory under the Religion's influence
+3 ⇒ +1 Influence on Territory
EQ - Olmec Head
[New] Counts as "Religious District"
+1 ⇒ +2 Influence
EU - Javelin Throwers
Ambusher: +6 ⇒ +4 Combat Strength on Forest Tiles
Combat Strength: 20 ⇒ 21
Upgrades Into: Musketeers ⇒ Crossbowmen
EQ - Fish Traps
+2 ⇒ +3 Food
+2 ⇒ +1 Food per adjacent River
EU - Boomerang Throwers
[New] Forager: This Unit has no Food upkeep
Upgrades Into: Musketeers ⇒ Crossbowmen
LT - Trading Pioneers
[New] +1 Combat Strength on Naval Transport
[New] +1 Naval Movement Speed on Naval Transport
EQ - Haven
Technology Required: Fishing ⇒ None
EU - Bireme
Navigator: -35 ⇒ -65 Health per Turn by consecutive Turns Lost at Sea
LT - Learned Addition
[New] +1 Patronage on Independent People per Unit within their Territory per Turn
EQ - Eduba
[New] +6 Science per adjacent Embassy
EU - Aga-Ush
Combat Strength: 20 ⇒ 21
Industry Cost Level: Era I Medium ⇒ Era I Low
EQ - Confucian School
[Removed] Requires being connected to a Main Plaza or Administrative Center
[New] +1 Influence
+1 ⇒ +2 Science
+5 ⇒ +3 Science per adjacent Mountain
Affinities - Ancient Cultures - Classical Cultures - Medieval Cultures - Early Modern Cultures - Industrial Cultures - Contemporary Cultures