No Line of Sight: -4 ⇒ -8 Combat Strength
Units can no longer be built while the City is Mutinous
Clear Forest Army Action
Duration:
[Removed] Turns = 1 max (5 - CombatStrength / (EraLevel * 20) max 1)
[New] Turns = 1 + (0 max (EraLevel * 16 + 24 - CombatStrength)) min 1 + (0 max (3 - UnitsCount)) min 1 + (0 max (6 + UnitsCount * 10 - RansackCombatStrengthBonus)) min 1
"The formula above has the following effect:"
Base time without any modifiers is 4 Turns
Reduce the time by an additional (1) Turn if the Army Combat Strength is equal to or greater than 24 + 16 * Era
Reduce the time by an additional (1) Turn if there are at least 3 Units in the Army
Reduce the time by an additional (1) Turn if the Army has a Ransacking Combat Strength bonus of 6 or more
Industry Gain:
[Removed] Industry = 2 ^ EraLevel * 10 * ProductionFromCuttingTreesMultiplier
[New] Industry = (2 ^ EraLevel * 10 + EraLevel * 5) * ProductionFromCuttingTreesMultiplier
[New] More Terrain types and natural modifiers now also affect Movement costs
Oasis
Sets Movement cost of its Tile to 1
Dimension Stones
+1 Movement cost
Geysers
+2 Movement cost
Crater
+2 Movement cost
Hot Springs
+2 Movement cost
Marshes
+3 Movement cost
Rocky Field
Base Movement cost: 2
Rocky Forest
Base Movement cost: 2
Sterile Terrain (Deserts and Snow)
Base Movement cost: 3
[New] Tribal Remnants: Units upgraded from Tribes cost no Food upkeep (Only Tooltip Added)
[New] Forager: This Unit has no Food upkeep (Only Tooltip Added)
Armoured Vehicle
[New] 25% Reduced damage in combat
Fighter
On Bombardment: -10 ⇒ -16 Combat Strength
Home Guard
[New] +4 Combat Strength against Scouts and Runners
Added a +10% Unit Upkeep cost per Alliance, Cultural and Scientific Agreement
Units that can Settle Cities cost 3 Population and have an Influence cost equal to 40% of the City Creation Influence cost
Overall Units had their Industry and Upkeep costs raised
Some Contemporary Era units had their Industry cost lowered
Industry and Money costs for all non-Militia Units are based on their Production Cost Level and Upkeep Cost Level, shown in the following tables:
COST LEVEL
Era I Low
Era I Medium
Era I High
Era II Low
Era II Medium
Era II High
Era II Very High
Era III Low
Era III Medium
Era III High
Era IV Low
Era IV Medium
Era IV High
Era IV Very High
Era V Low
Era V Medium
Era V High
Era V Very High
Era VI Low
Era VI Medium
Era VI High
Era VI Very High
Era VI Max
Era VI Extreme
INDUSTRY
45 ⇒ 90
90 ⇒ 135
180 ⇒ 205
90 ⇒ 220
180 ⇒ 310
360 ⇒ 400
NEW | 490
200 ⇒ 505
400 ⇒ 765
800 ⇒ 1130
485 ⇒ 1160
970 ⇒ 1830
1 945 ⇒ 2 560
2 915 ⇒ 4 575
1 290 ⇒ 2 605
2 575 ⇒ 3 655
5 155 ⇒ 5 710
7 730 ⇒ 9 137
3 700 ⇒ 5 785
7 400 ⇒ 9 130
14 805 ⇒ 12 930
22 205 ⇒ 22 835
NEW | 25 850
29 605 ⇒ 30 975
COST LEVEL
Era I Tier 1
Era I Tier 2
Era I Tier 3
Era II Tier 1
Era II Tier 2
Era II Tier 3
Era III Tier 1
Era III Tier 2
Era III Tier 3
Era IV Tier 1
Era IV Tier 2
Era IV Tier 3
Era IV Tier 4
Era V Tier 1
Era V Tier 2
Era V Tier 3
Era V Tier 4
Era VI Tier 1
Era VI Tier 2
Era VI Tier 3
Era VI Tier 4
Era VI Tier 5
MONEY
VANILLA | 1
1 ⇒ 2
VANILLA | 3
VANILLA | 4
6 ⇒ 7
8 ⇒ 10
10 ⇒ 13
12 ⇒ 19
14 ⇒ 25
15 ⇒ 30
20 ⇒ 35
25 ⇒ 40
30 ⇒ 55
40 ⇒ 45
50 ⇒ 55
60 ⇒ 65
70 ⇒ 100
VANILLA | 80
VANILLA | 100
VANILLA | 130
VANILLA | 160
VANILLA | 200
Scouts
Forager: This Unit has no Food upkeep (Only Tooltip Added)
Combat Strength: 13 ⇒ 12
Scout Riders
[New] Forager: This Unit has no Food upkeep
Spearmen
Combat Strength: 18 ⇒ 19
Warriors
Combat Strength: 19 ⇒ 18
Citizens
Upkeep Cost Level: Era II Tier 1 ⇒ Era I Tier 3
Great Swordsmen
Population Cost: 2 ⇒ 1
Knights
Combat Strength: 36 ⇒ 38
Peasants
Upkeep Cost Level: Era III Tier 1 ⇒ Era II Tier 3
Prowlers
Combat Strength: 36 ⇒ 38
Stealth Ambush: +8 ⇒ +6 Combat Strength
Technology Required: War Summons ⇒ Heavy Infantry
Draftees
Upkeep Cost Level: Era IV Tier 1 ⇒ Era III Tier 3
Halberdiers
Population Cost: 3 ⇒ 2
Mortar
[New] Sapper: Gain bonus (+8) Combat Strength when attacking an enemy Unit behind City Walls
Combat Strength: 40 ⇒ 33
Biplanes
Combat Strength: 51 ⇒ 57
Conscripts
Upkeep Cost Level: Era V Tier 1 ⇒ Era IV Tier 3
Dragoons
Population Cost: 3 ⇒ 2
Line Infantry
Industry Cost Level: Era V Low ⇒ Era V Medium
Population Cost: 3 ⇒ 2
Anti-Aircraft Gun
Combat Strength: 55 ⇒ 54
Anti-Tank Gun
Combat Strength: 53 ⇒ 56
Industry Cost Level: Era VI Medium ⇒ Era VI Low
Upgrades Into: None ⇒ Main Battle Tank
Armored Personnel Carrier
Population Cost: 2 ⇒ 3
Industry Cost Level: Era VI Medium ⇒ Era VI High
Commandos
Combat Strength: 54 ⇒ 57
Industry Cost Level: Era VI Low ⇒ Era VI Medium
Helicopter Gunship
Combat Strength: 58 ⇒ 57
Irregulars
Upkeep Cost Level: Era VI Tier 1 ⇒ Era V Tier 3
Main Battle Tank
Population Cost: 3 ⇒ 4
Combat Strength: 69 ⇒ 65
Medium Tank
Population Cost: 2 ⇒ 3
Combat Strength: 61 ⇒ 60
Rifles
Population Cost: 4 ⇒ 3
Combat Strength: 52 ⇒ 53
Warfare & Diplomacy - Units