This mod is intended to overhaul most of the vanilla game by combining several other mods. It is intended to have a "vanilla" feel, so no extra content such as new cultures, new districts or new technologies will be added.
Fixed a bug in vanilla that caused the Caralans to change into the Nubians' aesthetics when transcending
Overpopulation Base Yields: +2 Food | +1 Industry | +2 Money ⇒ -1 Food | +3 Industry | +3 Money
Agrarian Era Stars made slightly easier to achieve
Camps
"[The Stationed Unit effect] counts the biggest army in the city"
Level 1 - Watchtower: [New] +1 Money per Stationed Unit
Level 2 - Fort: [New] +3 Money per Stationed Unit
Level 3 - Command Compound: [New] +5 Money per Stationed Unit
Era II Tier 1: 5 ⇒ 4 [Vanilla]
Era II Tier 2: 8 ⇒ 7
Era III Tier 1: 15 ⇒ 13
Era III Tier 2: 20 ⇒ 19
Fixed a bug during the Neolithic Era that prevented advancing to the next Era with 2 Stars
Vassals with an Influence deficit won't leech Influence from their Liege anymore
"thanks Butter Boy for the report"
Fixed a bug that made it so the Traitor badge would not apply its vanilla effect correctly
Adjusted the AI to discourage it from building Commons Quarters adjacent to other Commons Quarters
Increased required Era Stars to advance from Neolithic Era to 2 (previously 1)
Parade Public Ceremony: +3 ⇒ +2 Stability on Garrison per Public Ceremony
Religious Hostility (Religious Minorities) Civic: +7 Faith on Territory ⇒ +10 Faith on Holy Site