Vanilla Improvement Project
This mod is intended to overhaul most of the vanilla game by combining several other mods. It is intended to have a "vanilla" feel, so no extra content such as new cultures, new districts or new technologies will be added.
Latest Updates
5.38 - 14.02.2025 🌐
Compatible with Humankind version 1.0.28.4612 - "Achilles Update"
Fixed the tooltip for the Symposium Public Ceremony to reflect its actual effects
Vassalization War Score Cost Formula reverted to vanilla
Money Buyout Cost Formula:
MoneyCost = IndustryCost * 3.5 [Vanilla]
"Thanks devs for removing inflation and adopting the VIP formula."
Money gained from Profit Sharing Independent People Treaty re-balanced
"[Formula] depends less on the mercenaries hired and more on the city state population and districts"
Capital Punishment
Lifetime Sentence (from Physical Punishment) reverted to vanilla
"The bug was fixed on vanilla and it only applies to districts"
Lifetime Sentence (from Forfeiture) remains unchanged in the mod
"It applies only to Districts. On vanilla it [still] applies to Districts AND Exploitations."
FIMS districts (Farmers Quarter, Makers Quarter, Market Quarters and Research Quarters) had their industry cost slightly reduced
"The scaling exponent on number of districts and jobs reduced from 2.025 to 2"
(Together We Rule) Placate Leverage Costs reverted to vanilla
(Together We Rule) Congress of Humankind Mild World Doctrine:
+20 ⇒ +40 Minimum War Support to declare a Surprise War
(Together We Rule) Influence cost of refusing a Law to change a Civic reverted to vanilla
5.37 - 04.12.2024
Fixed a bug introduced by the mod related to Stationed Units ("It should work fine now.")
(Together We Rule) Changed the Influence Cost to Refuse a Civic from the Congress in order to account for Game Speed ("which it was ignoring before.")
[Removed] Influence = ((20 + NumberOfEnactedCivic ^ 3 + NumberOfEnactedCivic * 5) / 5000) ^ 1 * 5000 + 90 * EraLevel ^ 2 - 55
[New] Influence = ((20 + (NumberOfEnactedCivic - 1 ) ^ 3 + NumberOfEnactedCivic * 5 / 5000) ^ 1 * 5000 + 90 * EraLevel ^ 2 - 60) * GameSpeedMultiplier