EQ - Saladero
[New] -10 Stability
[New] +1 Workers Slot on City or Outpost
[New] Counts as "Makers Quarter"
Creates a new Deposit of Salted Beef which is automatically exploited:
[New] +6 Stability on all Cities
+4 ⇒ +2 Stability per Salted Beef on all Cities
EU - Gauchos
Industry Cost Level: Era V Low ⇒ Era V Medium
Upkeep Cost Level: Era V Tier 1 ⇒ Era V Tier 2
Resources Required: 15 Horse ⇒ 16 Horse | 5 Saltpetre
EQ - Opernhaus
+1 ⇒ +3 Stability per Districts in Territory
EU - Evidenzbureau Agents
Industry Cost Level: Era V Low ⇒ Era V Medium
EQ - Colonial Office
[New] Can be built in your Civilization's Territories
EU - Redcoats
Population Cost: 3⇒ 2
Industry Cost Level: Era V Low ⇒ Era V Medium
EQ - Amba
[Removed] Counts as "Commons Quarter"
[New] Counts as "Research Quarter"
[New] +1 Researchers Slot on City or Outpost
EU - Oromo Cavalry
[New] Move and Fire: Can perform a full move after making an attack
EQ - Exhibition Hall
+2 ⇒ +1 Science per number of Trade Routes on City or Outpost
LT - Iron Ordnance
[Removed] +3 Combat Strength on Naval Unit | Naval Transport | Air Unit
[New] +1 Combat Strength per Veterancy on Unit
EQ - Coking Works
[Removed] +1 Industry per Population
[New] +1 Industry per Pollution
[New] +3 Industry per Coal
+10 ⇒ +2 Pollution
EU - Koa Warriors
Population Cost: 4 ⇒ 3
EQ - Teatro
[Removed] +5 Stability
[Removed] +2 Influence per adjacent Commons Quarter
[New] +2 Influence per adjacent District
EU - Alpini
Population Cost: 3 ⇒ 2
Industry Cost Level: Era V Low ⇒ Era V Medium
EQ - Hacienda
[New] +2 Money per Overpopulation
LT - Mighty Works
[Removed] -25% on all Constructibles Industry cost
[New] -25% on District Industry cost
[New] -25% on Infrastructure Industry cost
EU - Jazayerchis
Population Cost: 3 ⇒ 2
LT - Land and Glory
[Removed] +10 Fortification on City or Outpost
[Removed] -25% on Create Outpost cost
[New] +5 Stability on Administrative Center
[New] +10 Experience on creating Units per number of attached Territories on all Cities
[New] +10% Industry per Workers on City or Outpost per Train Station
[New] -20% on Absorb City cost
EQ - Sobor
[New] +2 Influence per number of attached Territories
[New] +5 Stability per adjacent Holy Site
EU - Cossacks
Population Cost: 3 ⇒ 2
Industry Cost Level: Era V Medium ⇒ Era V Low
LT - Intellectual Ferment
[Removed] 10% Science cost reduction on any Technology per other Empire that has already researched it
[Removed] +3% Science per active Agreement
[New] +1 Science per International Sway
EU - Gatling Elephant
Population Cost: 2 ⇒ 4
Resources Required: None ⇒ 21 Copper | 21 Iron
EU - Impi
Industry Cost Level: Era IV High ⇒ Era IV Medium
Population Cost: 2 ⇒ 3
Affinities - Ancient Cultures - Classical Cultures - Medieval Cultures - Early Modern Cultures - Industrial Cultures - Contemporary Cultures