Roll-D6
/e rolls for [[?{How many dice are you rolling?|1}d6+?{Is there a modifier?|0}]].Roll-Test
/e rolls and earns [[?{How many dice are you rolling?|1}d6>4+?{Are you adding any successes?|0}]] successes!GM-Test
/gr [[?{How many dice are you rolling?|1}d6>4]]Put these ability macros on a token that can be used by all players, and toggle the Token Action checkbox for each one. It's all stuff that I've already added to the custom character sheet, but in case you aren't using that:
!Help
/e is helping with their ?{(You cannot help while Afraid.) How are you helping the tester?|Health|Will|Nature|Wealth|Circles| |Alchemist|Arcanist|Armorer|Carpenter|Cartographer|Commander|Cook|Criminal|Dungeoneer|Fighter|Haggler|Healer|Hunter|Laborer|Loremaster|Manipulator|Mentor|Noble|Orator|Pathfinder|Peasant|Persuader|Rider|Ritualist|Sailor|Scavenger|Scholar|Scout|Steward|Stonemason|Survivalist|Theologian|Weaver}.!Wise
/e is assisting with their Wise.1-Roll-Ability
/e rolls ?{Which ability is being tested?|Health|Will|Nature|Wealth|Circles} for [[?{Total dice from base, fresh, traits, persona, help, gear, nature, etc?|1}d6>4+?{Are you adding any successes?|0}]] success?{Did you earn a check?|No,.|Yes, and [[1]] check.}2-Roll-Skill
/e rolls ?{What skill are you using?|Alchemist|Arcanist|Armorer|Carpenter|Cartographer|Commander|Cook|Criminal|Dungeoneer|Fighter|Haggler|Healer|Hunter|Laborer|Loremaster|Manipulator|Mentor|Orator|Pathfinder|Peasant|Persuader|Rider|Ritualist|Sailor|Scavenger|Scholar|Scout|Steward|Stonemason|Survivalist|Theologian|Weaver| } for [[?{Total dice from base, fresh, traits, persona, help, gear, nature, etc?|1}d6>4+?{Are you adding any successes?|0}]] success?{Did you earn a check?|No,.|Yes, and [[1]] check.}3-Roll-Beginners
/e rolls Beginner's Luck ?{(You cannot use BL while Afraid.) What skill are you learning? |Alchemist|Arcanist|Armorer|Carpenter|Cartographer|Commander|Cook|Criminal|Dungeoneer|Fighter|Haggler|Healer|Hunter|Laborer|Loremaster|Manipulator|Mentor|Orator|Pathfinder|Peasant|Persuader|Rider|Ritualist|Sailor|Scavenger|Scholar|Scout|Steward|Stonemason|Survivalist|Theologian|Weaver| } for [[ [[ceil(?{Total dice from health or will plus help and gear|1}/2)+?{Bonus dice from fresh, traits, persona, nature, etc|0}]]d6>4+?{Are you adding any successes?|0}]] success?{Did you earn a check?|No,.|Yes, and [[1]] check.}Reroll-Sixes-Fate
/e spends one fate to reroll all sixes and earns [[?{How many sixes do you have?|1}d6>4!]] successes!Reroll-Wise-Fate
/e spends one fate to reroll one failed die related to a wise and earns [[1d6>4]] success! Mark the 'Fate' checkbox for the wise.Reroll-Wise-Persona
/e spends one persona to reroll all failed dice related to wise and earns [[?{How many failed dice are there?|1}d6>4]] successes! Mark the 'Persona' checkbox for the wise.Put these ability macros on a token for the gamemaster, toggle them as token actions, and add an attribute to the token named "Turn"
Call-Test
/desc ?{What type of test is this?||(Turn),(Turn @{Turn})|(Instinct)|(Check)} @{target|token_name} is tested against ?{Which ability or skill is being tested?|Health|Will|Nature|Wealth|Circles| |Alchemist|Arcanist|Armorer|Carpenter|Cartographer|Commander|Cook|Criminal|Dungeoneer|Fighter|Haggler|Healer|Hunter|Laborer|Loremaster|Manipulator|Mentor|Orator|Pathfinder|Peasant|Persuader|Rider|Ritualist|Sailor|Scavenger|Scholar|Scout|Steward|Stonemason|Survivalist|Theologian|Weaver} Ob[[?{What is the obstacle?|@{target|condition_exhausted}+3}]] for ?{Why are they being tested?| }.Call-Spell
/desc (Spell) @{target|token_name} is tested against Arcanist Ob[[?{What is the obstacle?|@{target|condition_exhausted}+3}]] for casting ?{What is the name of the spell?| }.Call-Prayer
/desc (Prayer) @{target|token_name} is tested against Ritualist Ob[[?{What is the obstacle?|@{target|condition_exhausted}+3}]] for casting ?{What is the name of the prayer?| }.Weather
/e is rolling for ?{What season is it?|Spring|Summer|Autumn|Winter} weather: [[3d6+?{Is there a modifier?|0}]]These require the ChatSetAttr api script.
Advance
!modattr --name Dungeon --silent --Turn|1Call-Camp
!setattr --name Dungeon --silent --Turn|1/e is rolling for **?{How safe is it?|Typical|Unsafe|Dangerous} ?{Where are they camping?|Wilderness|Underground|Dungeon}** camp events: [[2d6+?{Do they have advantage from Survivalist or Wilder?|No,0|Yes,1}]]Call-Town
!setattr --name Dungeon --silent --Turn|1/e is rolling for ?{What is the name of the town?|} town events: [[2d6+?{Is there a modifier?|0}]]Token actions for a gamemaster-only Rewards token.
!BGI
/desc @{target|token_name} earns [[?{Did they play their belief?|No, 0|Yes, 1}+?{Did they work towards their goal?|No, 0|Yes, 1}+?{Did their instinct benefit the party?|No, 0|Yes, 1}]] fate and [[?{Did they play against their belief?|No, 0|Yes, 1}+?{Did they accomplish their goal?|No, 0|Yes, 1}]] persona for their belief, goal, and instinct.!MVP
/desc @{target|token_name} earns MVP and [[1]] persona for making the crucial roll this session.!TW
/desc @{target|token_name} earns Teamworker and [[1]] persona for working their hardest, risking themselves to keep the party together and in good shape.!EMB
/desc @{target|token_name} earns Embodiment and [[1]] persona for particularly memorable roleplaying this session.