Aetherial Swarm: Substitute Arcanist for Attacks in combat. (2/2/2)
Arcane Semblance: Shapeshift self and/or others for a few turns or an entire phase. (2/1/2)
Aura of Continuation: Renew the duration of one to three spells. (3/3/4) *
Celestial Music: Enchant that lures creatures away with ghostly sounds. (2/1/2)
Daemonic Stupefaction: Confuses a group or crowd for one turn. (3/2/2)
Dance of the Fireflies: Summons one to four magelights for several turns or an entire phase. (2/2/2)
Destiny of Heroes: Raise Might by one for an entire combat. (3/2/3)
Horsetrader's Friend: Gain advantage when haggling for self or other. (2/2/2)
Lightness of Being: Levitation for yourself and/or others. (2/1/2)
Mystic Porter: Summon a floating disc to carry eight to twelve pack for a few turns or an entire phase. (1/2/1)
Otherworld Sentry: Summon a spirit to guard your campsite. (1/2/2)
Sailor's Friend: If you know the destination, gain a daytime advantage when pathfinding or sailing. (2/2/2)
Spectral Snare: Impedes a few enemies or an entire group for one to three actions. (3/3/3) *
Supernal Vision: View the auras of items, creatures, and places for a few turns or entire phase. (2/1/2)
The Hidden Ways: Locate and traverse magical shortcuts leading to your destination. (2/2/1) *
Thread of Friendship: Enchant one living creature into believing you are its friend. (3/2/2)
Wisdom of the Sages: Read and speak an unknown language for one turn. (2/2/2)
Wizard's Aegis: Substitute Arcanist when defending in combat and impede your enemy. (2/1/2)
Word of Binding: Seals bonds or portals for one phase, an entire adventure, or permanently. (2/1/2)
Devilish Laughter: Enchant a creature, limiting their actions for one turn. (4/3/3)
Dweomercraft: Creates supplies or tools for one phase, an entire adventure, or permanently. (3/2/3)
Eldritch Darts: Fires magical missiles at your opponents. (3/3/3)
Eye of Omens: Detect the intent, past, future, traits, or nature of a creature for one turn. (3/2/3)
Greybeard’s Bane: Enchant creatures to forget the last few moments or one prepared magic. (4/3/4)
Lord of Dreams: Enchant living creatures into a nightmare sleep. (4/4/3)
Numinous Sigil: Create a ward that can be used to contain another spell, like a scroll but one anyone can activate with a specific trigger. (4/2/2)
Peripatetic Vault: While in town, summon a doorway leading to your library. (2/3/3) *
Phantasmal Vision: Enchant one or more viewers, pulling them into a convincing illusion for one turn. (3/2/3)
Rhyme of Opening: Bursts bonds or portals open, whether magical or mundane in origin. (3/2/2)
Shroud of Shadows: Enchant an area, creature, or object with magical darkness lasting for an entire adventure. (3/3/3)
Veil of the Chameleon: You become invisible for one turn. (4/3/3)
Viscid Discharge: Entangle targets with a magical webbing that lasts for a few turns, an entire phase, or permanently. (3/4/3) *
Water Lung: Waterbreathing for one to five people for a few turns or an entire phase. (2/2/3)
Apotropaic Circle
Balefire
Cosmic Gate *
Eagle’s Dance
Empyreal Messenger
Eye of the Overworld
Eyes of the Bat
Incandescent Beacon
Lightning Step
Mantle of the Fylgja
Puissant Suggestion
Sign of Abrogation
Simulacrum
Vanishing Locker *
Whispers on the Wind
Aerial Conveyance *
Gelid Gust *
Hammer of Heaven
Wormtongue
Cant of Translocation *
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Cunning Needle of Heike: Gain advantage for self or others when picking locks and slipping bonds.
Fury of the Lords of Life and Death: Undead affected by this must flee the caster unless attacked. Will outright destroy lesser undead.
Gift of Hospitality: Gain advantage for self or another when cooking for friends, family, or guests.
Inspiring Aura of Miskunna: Gain advantage for self or others when resisting fear or recovering from Afraid.
Merciful Balm of Hyresti: Gain advantage for self or another when treating fevers and illness.
Obeisance to the Black Goat: Undead affected by this must not attack the caster. MoS extends protection to others or forces servitude lasting for a phase. *
Poison Tongue of Vafrudnir: Gain advantage for self or another when goading someone to betray their family, friends, followers or those to whom they owe loyalty.
Rune of Dowsing: Gain advantage for self or others when searching for potable water.
Winding Path of Ondurdis: Gain advantage for self or another when finding a way through the wilds.
N. Balm of the Lords of Serenity: Alleviates anger. (2)
L. Benediction of the Lords of Creation: Alleviates exhaustion. (2)
L. Benison of the Lords of Valor: Alleviates fear. (3)
N. Blessing of the Lords of Light and Darkness: Enchant a creature or object with a magical light or darkness lasting for a phase. (2)
L. Breath of the Burning Lord: Allies are unaffected by cold and gain a bonus to recovering from exhaustion, injuries, and illness. Lasts for one turn plus MoS. (2)
C. Execration: The target creature is cursed for a turn or phase. (3)
N. Grace of the Lords of Plenty: Feed more with food or drink, and purifies any tainted or spoiled. (1)
C. Hands of the Lords of Entropy: Substitute Ritualist for one Attack in combat, inflicts exhaustion. (3)
C. Malison of the Lords of Terror: Enchant one living creature into dropping whatever is held and fleeing the caster in terror. (2)
N. Sanctuary of the Lord of Shields: The caster may not touch or be touched by magical creatures for a turn or phase. (3)
V. Vision of the Lords of Chaos and Law: Detect the intent, past, future, traits, or nature of a creature for one turn. (3)
N. Blessing of the Lord of Labor
A. Boon of the Otherworld
C. Chains of Fate
L. Cloak of the Lords of Forges
N. Divination
C. Evocation of the Lords of Battle
L. Favor of the Lords of Valor
L. Invocation to the Saint of Sailors
C. March of the Lords of Battle *
N. Mudra of the Lords of Fate
N. Prayer to the Lords of Silence
N. Prorogation of the Lord of Adders
N. Supplication to the Saints of Good Fortune
N. Tongue of the Lord of Beasts
L. Absolution of the Lord of Endings
N. Blessing of the Lord of Winds
L. Catholicon of the Lord of Plagues
C. Communion of the Black Gate
V. Concordance with the Lords of Wind *
L. Contingence of the Lords of Creation
N. Guidance of the Lord of Paths and Ways
C. Inspiritment of the Black Goat
L. Litany of the Lord of Rule
N. Spring of the Eternal
L. Ablution of the Eternal Lords *
L. Admission Through the Hall of Stones *
L. Confession to the Lords of Regret *
C. Enervation by the Lord of Entropy *
C. Font of the Lord of Blood *
N. Intercession of the Lords of Life and Death *
N. Orison of the Lords of Wisdom *
Bls. Cunning Needle of Heike
Bls. Fury of the Lords of Life and Death
Bls. Gift of Hospitality
Bls. Inspiring Aura of Miskunna
Bls. Merciful Balm of Hyresti
Bls. Obeisance to the Black Goat *
Bls. Poison Tongue of Vafrudnir
Bls. Rune of Dowsing
Bls. Winding Path of Ondurdis
2nd. Boon of the Otherworld
1st. Execration
1st. Hands of the Lords of Entropy
1st. Malison of the Lords of Terror
1st. Vision of the Lords of Chaos
2nd. Chains of Fate
2nd. Evocation of the Lords of Battle
2nd. March of the Lords of Battle *
3rd. Communion of the Black Gate
3rd. Concordance with the Lords of Wind *
3rd. Inspiritment of the Black Goat
4th. Enervation by the Lord of Entropy *
4th. Font of the Lord of Blood *
1st. Benediction of the Lords of Creation
1st. Benison of the Lords of Valor
1st. Breath of the Burning Lord
1st. Vision of the Lords of Law
2nd. Cloak of the Lords of Forges
2nd. Favor of the Lords of Valor
2nd. Invocation to the Saint of Sailors
3rd. Absolution of the Lord of Endings
3rd. Catholicon of the Lord of Plagues
3rd. Concordance with the Lords of Wind *
3rd. Contingence of the Lords of Creation
3rd. Litany of the Lord of Rule
4th. Ablution of the Eternal Lords *
4th. Admission Through the Hall of Stones *
4th. Confession to the Lords of Regret *
1st. Balm of the Lords of Serenity
1st. Blessing of the Lords of Light and Darkness
1st. Grace of the Lords of Plenty
1st. Sanctuary of the Lord of Shields
2nd. Blessing of the Lord of Labor
2nd. Divination
2nd. Mudra of the Lords of Fate
2nd. Prayer to the Lords of Silence
2nd. Prorogation of the Lord of Adders
2nd. Supplication to the Saints of Good Fortune
2nd. Tongue of the Lord of Beasts
3rd. Blessing of the Lord of Winds
3rd. Concordance with the Lords of Wind *
3rd. Guidance of the Lord of Paths and Ways
3rd. Spring of the Eternal
4th. Intercession of the Lords of Life and Death *
4th. Orison of the Lords of Wisdom *
Align or Circle. Magic Name: Description of the spell or prayer. (Learn/Scroll/Book)
* Indicates content from third party supplements, not the original authors.Alignments: Any, Chaos, Law, Neutral, Varies
Advantage: This spell or prayer provides one to three additional dice to certain tests. Each makes the casting more difficult: Add two factors for one die, three factors for two dice, and four factors for three dice.
Combat: Conflicts where your goal is to capture, drive-off, or kill the opposition.
Enchant: This spell or prayer imposes some magical effect, pitting the caster's skill in a versus test against the target's will or nature. The casting typically suffers -1s for each rank of Might exceeding the caster.
MoS: Margin of Success. The number of leftover successes after meeting the obstacle of your test.
Complete 1e Prayer List (Spreadsheet)
Complete 1e Spell List (Spreadsheet)
1e Immortal Lords, Religion, and Cosmology
Torchbearer Book
Arcane Semblance, Balm of the Lords of Serenity, Benediction of the Lords of Creation, Benison of the Lords of Valor, Blessing of the Lords of Light and Darkness, Breath of the Burning Lord, Celestial Music, Chains of Fate, Cloak of the Lords of Forges, Daemonic Stupefaction, Dance of the Fireflies, Destiny of Heroes, Devilish Laughter, Divination, Evocation of the Lords of Battle, Execration, Eye of Omens, Favor of the Lords of Valor, Fury of the Lords of Life and Death, Grace of the Lords of Plenty, Greybeard’s Bane, Hands of the Lords of Entropy, Invocation to the Saint of Sailors, Lightness of Being, Lord of Dreams, Malison of the Lords of Terror, Mudra of the Lords of Fate, Mystic Porter, Phantasmal Vision, Prayer to the Lords of Silence, Rhyme of Opening, Sanctuary of the Lord of Shields, Shroud of Shadows, Supernal Vision, Supplication to the Saints of Good Fortune, Thread of Friendship, Tongue of the Lord of Beasts, Veil of the Chameleon, Vision of the Lords of Chaos and Law, Water Lung, Wisdom of the Sages, Word of BindingTorchbearer Blog
Cunning Needle of Heike, Gift of Hospitality, Inspiring Aura of Miskunna, Merciful Balm of Hyresti, Poison Tongue of Vafrudnir, Rune of Dowsing, Winding Path of OndurdisPlaytest Spells and Prayers
Absolution of the Lord of Endings, Aetherial Swarm, Apotropaic Circle, Balefire, Blessing of the Lord of Labor, Catholicon of the Lord of Plagues, Communion of the Black Gate, Contingence of the Lords of Creation, Dweomercraft, Eagle’s Dance, Eldritch Darts, Empyreal Messenger, Eye of the Overworld, Eyes of the Bat, Guidance of the Lord of Paths and Ways, Hammer of Heaven, Incandescent Beacon, Inspiritment of the Black Goat, Lightning Step, Litany of the Lord of Rule, Numinous Sigil, Prorogation of the Lord of Adders, Puissant Suggestion, Sailor’s Friend, Sign of Abrogation, Simulacrum, Spring of the Eternal, Whispers on the Wind, Wizard’s Aegis, WormtongueMiddarmark
Blessing of the Lord of Winds, Boon of the Otherworld, Horsetrader's Friend, Mantle of the Fylgja, Otherworld SentryMordite Press *
Ablution of the Eternal Lords, Confession to the Lords of Regret, Enervation by the Lord of Entropy, Font of the Lord of Blood, Intercession of the Lords of Life and Death, Killing Word, Obeisance to the Black Goat, Orison of the Lords of Wisdom, Temporal Bubble, Transmogrification; The Grind: Aura of Continuation, Cosmic Gate, Gelid Gust, Spectral Snare, Viscid Discharge; Vagrant's Guide: Aerial Conveyance, Admission Through the Hall of Stones, Cant of Translocation, Concordance with the Lords of Wind, March of the Lords of Battle, Peripatetic Vault, The Hidden Ways, Vanishing Locker