Got rare cool trivia, which seems being the best shell physic/animation/sound, in games at all.
Got rare example of animation about using environment and leaning on actual objects. Regina lean on her big hard assualt rifle by default, and it being kind of typical for game's like idle characters to do something similar to it. While Regina instead of rifle leaning on metallic blockades if it's nearby, are being rare stuff for game like. I myself have big experience in games like and I definitely do not expected to see such cool animation. Moreover, it actually being among few examples in games like I've seen at all about using environment accurately in such a trivia way.
Got original and diverse weaponry for the time of release, and for now too. Since even now exist very few games in which you could shoot by 2 hands 2 different enemies. Shoot stagnant energy ball. Shoot auto aiming homing 3 rockets. Shoot satelite laser. And more.
Being among few games in which sound have significant strategical use. Due to Dinos (i nos, Gaga gang, Taylor crew, Diddies) often being at afar distance, camera angles with limited view, and jungle and objects scattered all over which could obstruct view further, thus the sound of Dinos noises are play significant part, based on which you could determine presence of Dinos, and point and shoot there. It basically not a rare occasion once such situation are happen and you can successfully apply it to slaughter enemy Dinos, but it being frequently used mechanic strat of a game like which developers meant to apply. Thus, the weapon's hit ratio/range/accuracy being extremely far and wide, which meant to make people use this as among main core strats in walkthrough.
Got pretty Regina which got red eyes same as my Ghost. And Regina is thus pretty she being among most prettiest females I've seen at all.
Got dnb tracks and certain additional quality electronic tracks.
Got interesting plot. Which even though involve time machine and time travel (the things I've dissed in few articles on my website, since time travel being pseudo science which oftenly used as stuff to get big box office by inciting sensational emotional impact on viewers, which could be done by applying time travel fraudulent notion in scenario), yet however exactly in this game it fine since the game is vastly cool quality overall and it do not being worsened by such trivia. And it actually indeed was among best way to apply time travel in scenario at all (futuristic Hi Tech weaponry and people vs primitive millions years old Dinos. Detailed realistic environment. Cool plot throughout whole game like, with interesting twist at the end).
1. If you ever plan to run Dino Crisis 2 (I myself have been through such stuff enough, I've got quality run I glad about years ago, and I deserve rest), below I've mentioned few RNGs to consider which you to encounter in a run.
Enemies. Basically among main and most frequent RNG you meet. By skilled play could be minimized bad impact of enemies (for example, snake runs in certain areas. Triceratops shot precisely in weak spot at counter attack while having your aim cursor on the move. Ninja light sword dodges swings against Gigantosaur, alongside cool epic Heroic music on the background. Machete dodges swings against Gigantosaur, alongside cool epic Heroic music on the background. Etc), however, significant part about success of it are relies on RNG.
Midget Dino which stole keycard. Midget Dino should run to certain specific hole which lead to other side of a door, and it's relies on RNG. And such RNG could be even bettered if Dino take shortcut into certain specific hole and later into cage and use fewer/fastest hideouts on the way.
Code. Exist 4 codes in range scope which get activated in game randomly (which you need to memorize and dial in), and it actually takes quite a time to dial whole 4 digit code. It take additional time to wait and see red light if code is wrong. And take yet more time to go back to inventory and use keycard to get to dial code screen again really. Thus those codes are could make a difference in a run. Obviously the earlier the right code used the better, and it relies on RNG.
Already abovementioned, Triceratops in the middle, and Gigantosaur at the end, are actually in fact seems mostly good RNG, since timing too tight and I basically mostly just get lucky to do it thus good like (the luck which actually wasn't been exactly lucky at all, since it was forced and grinded through long and hard plays and it took about 1000 tries to get it, plus certain ninja skills I've got too after all).
Get it all good like in one run, memorize all ins and outs of doors/rooms/areas to make shortcuts, do not use health replenishing inventory, use fast knifing at blocked by ivy doors and make big range side swings at electrical locks, perform certain precise long jumps in water, use accurate shots at triceratops, use ninja dodges swings knifing, after all of it you definitely need to get tons of good like RNGs too, and then like you could have good like time really.
2. Regina behind light portal with data in hi tech hardcore haven. Relaxing beauty scenery panels with sound and pretty art shots.