Paladin
Paladin
The Paladin - Leveling and GrindingWell here we are, for starters the biggest issue with Paladins are the slow grind, given that we are basically going for one kill per monster.So lets start with getting to Crusader first.Disclaimer: Some of the names will be for CN or SEA.*** A few tips *** Before anything else GRIND! until MAX stamina. I would recommend hitting 400 stamina maximum.Save your reset stones for later use, you acquire free ones from the newbie bag at level 30 and 40. While grinding please consume your 5x / 10x exp (taken from Gardosen) Afterwhich, do all the story related quests on each map. Gives decent xp and a bit of zenny. I. Base Stats: 1. 60 AGI first <-- this will help you survive most maps until Orc Village2. 20 DEX <--- helps with hitting stuff 3. STR rest of the points go here II. Base Gears: (The gears below are chosen because they are cheap)1. Ebone Dagger or Full Black Dagger (Prontera Crafter)2. Fox Bracer (Morroc Crafter) / Floral Bracer (Izlude Crafter)3. Thief Clothes Craft (Payon Crafter)4. Feral Shoes or Teddy Sack Shoes (Payon Crafter)5. Coat of Dragon Scale (Geffen Crafter) / Muffler of Blue Eves (Boss drop) 6. Clips / Flower Ring / Str Ring / Luna Brooch (All from Rifts)III. Skills: (Dagger Types)A. Thief 1. Mirror Attack 10 2. Hiding 10 3. Envenom 10 4. Improved Dodge 10 B. Assassin1. Double Armor 5 2. Sonic Blow 10 3. Sonic Mastery 5 4. Advance Poison Research 10 5. 10 BackslideC. Assassin Cross1. Enchant Deadly Poison 102. Slash 103. Advanced Hiding 54. 15 Remaining Skills Points (You may choose to either add Ambush 10 and last 5 points may go to Venom Dust) IV. The Cross Roads (Choose wisely or get to Rank C for a Ymir book) In hindsight, reaching Assassin Cross is a pain, since you will have to choose which path to take. Either you stick to your daggers or change to katar.Based from experience, I would recommend to think about this when you reach job 20 Assassin Cross. This is because switching to early means you need to consider changing gear, skills and stats. Please do note, there is no difference between the two, they are both strong regardless of what you choose!A. Dagger TypesI would say the only advantage of daggers in the beginning is that the investments are low.Secondly you won't need to change any of your skills or stats, but you can further enhance it.A few things to note:- Daggers like all weapons suffer some size penalty: Small: None | Medium: 25% | Large: 50%- Size penalties are calculated at the end of the attack formula, this means that any and all damage coming from a dagger when hitting medium or large is reduced respectively. (this part is for all you people who keep saying that Sandstorm or Desert Twilight removes it)- Size penalties however can be removed by 2 things:--Whitesmith Precision Stone 100% (can be bought in Exchange/Auction House)--Whitemsith Skill Weapon Perfection (Love them smiths)Note: DO NOT USE THE OTHER PRECISION STONE, the base one that removes 50%, it works on this premise;i.e. if you are using a dagger and you are hitting large (which means you got 50% penalty) that stone will only remove 25% of the full penalty leaving you with 25% to deal with it.A.1. Dagger Stats, Skills, Gear ProgressionStats:99 STR 70 - 80 AGI 30 - 40 DEX Skills: (No Change)Gear Progression:Weapon: Holy Dagger IV / Dessert Twilight T3 or SandstormArmor: Grand Thief Clothes IV Off Hand: Rose Princess Bracer Garment: Ancient Cape Shoes: Feral Shoes III / Staunch Shoes / Holy Heavy Boots or Holy BootsHeadgear (TOP): Cat Ear Beret / Baphomet Horns / Orc Hero Helm (if you can get it to +10) / Rudolph Antlers (Stormy Knight Drop)Facegear (MID) : Nut on Head / Hockey Mask / Masquerade Mouthgear: Spiked Mask / Pipe Accessories: Power Rings / Rings / Matyr's Leash / Flower Rings T3Back Gear: Devil Wings Tail: Fox Tail / Petite Tail Disclaimer: There are further gear progressions that can be done, but so far this will be the base template of it.B. Katar TypesThe best thing about Katar types is Crit and Grimtooth. I truly had fun doing this for a long long time. But alas, times do change, but if you do decide to go katar, please do not compare base attacks while on a Holy Dagger.A few things to note:- Katars like all weapons suffer some size penalty: Small: 25% | Medium: None Large: 25%- Crit is Calculated as such 3 luk = 1 crit rate- Size penalties are calculated at the end of the attack formula, this means that any and all damage coming from a katar when hitting medium or large is reduced respectively. ( I have no rants. Sorry!)- Size penalties however can be removed by 2 things:--Whitesmith Precision Stone 100% (can be bought in Exchange/Auction House)--Whitemsith Skill Weapon Perfection (Love them smiths)Note: DO NOT USE THE OTHER PRECISION STONE, the base one that removes 50%, it works on this premise;i.e. if you are using a dagger and you are hitting large (which means you got 50% penalty) that stone will only remove 25% of the full penalty leaving you with 25% to deal with it.B.1. Katar Stats, Skills, and Gear ProgressionStats:99 STR70 - 80 AGI 30 - 40 LUK(oh no its the same shit as dagger only on luck @___@)Skills:a. Thief 1. Improved Dodge 10 2. Hiding 10 3. Envenom 10 4. Ambush 10b. Assassin1. Katar Mastery 10 2. Sonic Blow 10 3. Sonic Mastery 5 4. Advance Poison Research 10 5. 5 Backslidec. Assassin Cross1. Enchant Deadly Poison 102. Advanced Katar Mastery 103. Assassin Heart 104. Advanced Hiding 55. Add the remaining 5 back to back slideGear Progression: Weapon: Katar of Quaking T3 or Katar of Agent / Blood TearsArmor: Tights T3 (Yes i used this shit till level 100+) / Staunch Armor / Ninja Suit 2 +5 (minimum) +10 (optimal) +15 (in your dreams)Off Hand: Rose Princess Bracer / Vintk Bracer or Golden OrnamentGarment: Ancient Cape / Windwalker CapeShoes: Feral Shoes III or Advanced Feral Shoes +12 / Staunch Shoes / Holy Heavy Boots or Holy BootsHeadgear (TOP): Cat Ear Beret / Baphomet Horns / Orc Hero Helm (if you can get it to +10) / Rudolph Antlers (Stormy Knight Drop)Facegear (MID) : Nut on Head / Hockey Mask / Masquerade Mouthgear: Spiked Mask / Pipe Accessories: Power Rings / Rings / Matyr's Leash / Flower Rings T3 / Fairy in Bottle (Best)Back Gear: Devil Wings Tail: Fox Tail / Petite Tail(Surprise MOST OF IT IS THE SAME SHIT AS DAGGER 0_o)Note: Ignore def gears are listed there for your boss hunting pleasure!V. Cards! Cards! Cards!More often than not these are some of the questions i get on a daily basis. Lets start off by saying cards are segmented into the following categories utility, damage, and survival.Now, the rule of thumb is that you always want your weapon to have the cards that deal the most to your target, but if you are broke AF like I am always. Well yeah stick to utility cards or cheaper versions of the damage cards. SO HERE WE GO!Just to add, the cards are mostly the same for crit and dagger.Cards: Weapon: Dessert Wolf / Minos / Hydras / Elemental Cards & their cheaper versions (please see below)Head: Deviruchi / Mummy Star / Ant StarOff Hand: Marc Garment: Whisper / Hyegun / Ninetails / Bapho jr Shoes: Male Thief Bug / Matyr / FerusArmor: Thara Frog / Argiope / Dokebi / Peco PecoAccessories: Greatest General (Auto Attack) / Mantis / Kobold (Crit) / Zipper Bear Star / HorongElemental Cards are a must have, always make sure you carry either these or their cheaper versions:Mandragora for Wind TargetsVadon for Fire TargetsMenblatt for Earth Targets Drainliar for Water Targets --- Cheaper version is Flora for Fish TypeI would add peco egg cards, I KNOW ITS NOT AN ELEMENT, but it's nice to have when you go up against neutral formless monsters.VI. Pets! Pets! Pets!Adding this section for frequently asked question regarding pets. Pets are awesome and cute! The best part about them is that they give additional stats or bonuses to certain stats.Dagger Types:1. Deviruchi - Attack & Flee2. Yoyo - ASPD3. Babt Desert Wolf - Ignore DefKatar Types:1. Deviruchi - Attack & Flee2. Baphomet Jr. - Crit Damage3. Mandragora - Crit Rate4. Yoyo - ASPDVII. Grinding TipsThese are the spots I would recommend for grinding: 10 - 30 Willows / Mandragora31 - 40 Vadons or Goblins41 - 50 Ants (cause who likes ants!)51 - 75 Metallers / Mantis / Eggyra (katar) | Dustiness / Horong (dagger) 71 - 90 Orc Archer / Orc Warrior / Stings / Anolian / Sky Petite / Earth Petite / Injustice (Katar) | Punks / Ridewords / Hunter Fly / Cramps (Dagger)After 90 well.. I'm pretty sure you would have enough experience to determine where to go. Zenny Tips: Abuse kill ratio, this trick is determined by the number of kills you can make per minute. If you can kill above 20+ your should be earning enough zenny while grinding, at the same time, do not forget to sell materials that you may pick up in Auction House. The Secret to Power: Donate to your guild if and when you can and work on your guild buffs and guild runes Dagger types need Double armor and Double Attack Runes to unlock their full potential Katar types well.. you need to prioritize katar mastery runes and crit damage runes. Enchant your gears and Refine them.