Key Concepts:
Media Language
Representation
Audience
Context
Media Language
Representation
Audience
Context
Semiotics- Barthes
Structuralism- Claude Levi-Strauss
Representation- Stuart Hall, Liesbet Van Zoonen and David Gauntlett's theory of identity
Audience- Uses and Gratification, Cultivation theory (Gerbner), Two Step Flow
Product Context
Creator and Purpose: The Super. Human. advertisement was created to promote the 2020 Paralympic Games by Bradford Young, the first African American Oscar-nominated cinematographer.
Production Details: Created by Channel 4’s in-house agency 4Creative and produced by Serial Pictures and Some such, the campaign included posters and social media content.
Previous Campaigns: This is Channel 4’s third Paralympic campaign, following their broadcasting of the event.
Focus: The advert highlights the sacrifices and challenges Paralympians face in preparation for the 2020 Tokyo Games.
Tone and Narrative: A blend of athletic struggles and everyday life aims to create relatable, humanized portrayals.
Starting Points – Media Language
Codes and Conventions: Combines recognizable advertising elements and sub-genre conventions like emotive storytelling and impactful visuals.
Audio Codes: Uses Bugsy Malone's So You Want to Be a Boxer for an uplifting tone alongside grunts and sounds of struggle for realism.
Visual Techniques: Juxtaposes athletic scenes with everyday moments to create a narrative of perseverance and normalcy.
Editing and Technical Codes: Fast-paced editing and slow motion enhance emotional impact, such as the cycling crash sequence.
Humour and Drama: Incorporates lighthearted moments (e.g., hamster wheel) with stylized sequences to balance realism and inspiration.
Starting Points – Representation
Focus Shift: Moves away from portraying Paralympians as "superhumans" to emphasizing their relatable, everyday humanity.
Challenging Stereotypes: Rejects victimization or heroism tropes, instead showing disabled athletes as elite professionals.
Positive Impact: Changed public perceptions, with 65% of viewers reporting a more favourable view of disabled people.
Constructed Narratives: Represents athletes through deliberate media choices that blend personal and professional challenges.
Avoiding Clichés: Depicts athletes as regular people excelling in their discipline, not as individuals overcoming disabilities.
Starting Points – Audiences
Target Demographics: Appeals to 16–34-year-olds, sports fans, and advocates for diverse representations.
Engagement Techniques: Real stories, close-ups, and a mix of gritty and humorous visuals ensure connection with the audience.
Audio Appeal: Recognizable and stirring soundtrack with sounds of athletic and everyday struggles create relatability.
Impact: The campaign reached 81% of the UK population, with 20 million viewers watching Paralympic coverage.
Challenging Misconceptions: Ends with the phrase “To be a Paralympian there’s got to be something wrong with you,” provoking reflection.
Contexts
Addressing Underrepresentation: Reflects Channel 4's ethos of giving voice to marginalized groups like disabled athletes.
Realistic Portrayals: Shifts from depicting athletes as "superhuman" to showing their daily struggles and humanity.
Social Reflection: Aligns with a societal demand for accessible and relatable success stories.
Preferred Reading: Encourages audiences to embrace the narratives of disabled athletes as inspiring but ordinary.
Cultural Relevance: Challenges stereotypes and cultivates a deeper understanding of disability in sport and society.