Open the SurvivEngine Building Data Wizard
Open via the windows menu at Windows/SurvivEngine/Building Data Wizard
Open via create asset menu at Assets/Create/SurvivEngine/Create Building Data...
Choose either regular building or cooking / crafting station building type. Defaults to regular.
Assign the building entity prefab. This must be a prefab GameObject with a BuildingEntity derived script on it!
Define the item inputs of the building recipe to build this building.
Assign the building icon and name.
Optionally for cooking and crafting station buildings, assign cooking and crafting recipes.
Click the "Create' button to create a building data asset.
If the "Add to Database" toggle is enabled, the new building data asset will be added to the configured building data database.
Create a new building data asset in your project.
Create a regular building asset via Assets/Create/SurvivEngine/Buildings/Building Data Asset
Create a cooking station building asset via Assets/Create/SurvivEngine/Buildings/Cooking Station Building Data Asset
Create a crafting station building asset via Assets/Create/SurvivEngine/Buildings/Crafting Station Building Data Asset
Inspect the new building data asset file.
Assign the building entity prefab. This must be a prefab GameObject with a BuildingEntity derived script on it!
Define the item inputs of the building recipe to build this building.
Assign the building icon and name.
Optionally for cooking and crafting station buildings, assign cooking and crafting recipes.
Before the new building will appear in game, it must be assigned to the configured building data database used in the SurvivEngine settings.