SurvivEngineWorld
Class in SurvivEngine.World namespace
Inherits from UnityEngine.MonoBehaviour
Implements SurvivEngine.Serialization.ISerializeDataParameters
Class in SurvivEngine.World namespace
Inherits from UnityEngine.MonoBehaviour
Implements SurvivEngine.Serialization.ISerializeDataParameters
Main class handling world time, game ticking and more.
Read-Only
The currently active world assigned on startup.
Read-Only
The designated player entity of the current world.
Read-Only
The event bus servicing this world.
Read-Only
The desired ticks per second rate of the current world.
Called each game tick to perform on tick functionality. Uses time since last game tick as an argument.
Sets the given GameObject's transform parent to the world environment transform for organization.
environmentGameObject The environment GameObject to parent.