An Item entity represents a dropped item inside the world. Item entities are typically only created when another entity drops an item from their inventory or upon their death. Item entities may be picked up and added to an inventory either by interacting with it manually or automatically through collision.
An item entity possesses no inherent statistics or behaviors of its own but will continue simulating any item tickers on the item it represents.
If the item's durability reaches zero, the item entity will be destroyed along with the item.