Databases are a simple key/value pair collection associating names with certain kinds of data. Each database handles its own domain of values and can be edited and modified from within the Unity editor as an asset.
The databases used within SurvivEngine are:
The building data database stores data assets relating to all buildings as well as cooking and crafting stations.
The damage type database defines names for up to 32 different damage types that weapons and tools can use.
The damage types used in SurvivEngine are:
Axe
Blunt
Pickaxe
Pierce
Slash
The item data database stores all item data assets that will be shared between items of the same type. Things such as item icon, base name and properties are common to all instances of the item. It also stores equipment item data as well.
The mob template database stores all mob templates defining all the mob types that can be spawned in-game.
The statistic database defines names for statistic types that can be used with entities and their statistic managers.
The statistics used in SurvivEngine are:
Health
Stamina
Hunger
Thirst