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Fighters spawn in the divine lobby, a part of The Strongcold filled with jagged peaks and dark blue stone, such as the rest of The Strongcold. Surrounding that are Lanildut Field, Dirinon Field, Penzer Field, and Brest Field. These have stone stakes, along with multiple chambers, both used for wicked gods sent to The Strongcold. The North Coast and the West Coast are barren and overlook the West Sea. Molene Coast and Neïz Beach overlook the South Sea. From Bonaparte's residence, you can see Taka Island in the North Sea; both are visible in Bonaparte's stage in Street Wise 3: Crimson Fury. The Outer Sanctum is a barren wasteland surrounding the Deus Residence, both of which overlook the East Sea. Separating Taka Island from Drathivel's Residence and The Lagoon is the North Waterway. Surrounding every part of the land and other islands, along with containing the North, West, South, and East seas, is The Strongcold Ocean, which has an estimated depth of 4000 meters.
The Hell Chaos fight takes place in a secluded part of Neïz Beach.
The Drathivel fight takes place in The Drathivel Residence.
The Bonaparte fight takes place in The Bonaparte Residence.
The Fighters are summoned in The Divine Lobby and usually rest in the fields surrounding it.
Bonaparte died in The Bonaparte Residence, but was dragged to The Deus Residence by a violent tsunami that came from The West Sea a couple of hundred years after Bonaparte was defeated, hence why Bonaparte's carcass is visible in The Deus Residence in Street Wise: Roar of the Celestials.
The entire Strongcold was not destroyed when Deus died; it was wrecked, but it did not sink into The Strongcold Ocean as many assume. While stripped of life, it is still physical as of right now. It is largely unrecognizable, however.
The water in The Strongcold is typically -234 degrees Celsius, or -389.2 Fahrenheit. However, the water closer to land is slightly warmer, about -100 degrees Celsius, or -148 Fahrenheit. Seraphlumes tend to flutter a couple of hundred meters above the ocean. The air temperature in the Strongcold is about 30 degrees Celsius, or 86 Fahrenheit. The sky is typically a mix of bright white and dark blue, with no clouds. The ground, stone, and all the other parts of The Strongcold are made up of dark blue stone, almost grey.
You might be wondering, "If it is that cold, how come it burns the wicked and doesn't hurt the cold?" Well, simple answer. The realm is alive, as mentioned, so it warms up to be safe to drink and safe to touch for people who are pure, and it stays the same temperature it normally is for wicked people. And as for the burning--It isn't a heat burn, it is a frost burn.
Divine Lobby: Level 1 - Mainly barren land with some rock formations; a deity (such as Deus or Bonaparte) is typically present to prevent harm.
Lanildut Field: Level 3 - Stone stakes may pose a threat; minor demons roam the area.
Dirinon Field: Level 2 - Unsettling, as it is often associated with wicked gods; otherwise, there are no significant dangers.
Brest Field: Level 1 - A private area with rocky and adventurous terrain.
Penzer Field: Level 5 - DANGEROUS; human life should not be present here. There is high demonic activity, and the terrain is sharp and jagged; KEEP OUT.
Neïz Beach: Level 2 - Unsettling, foggy, and cold. While not inherently dangerous, the sight of massive, rotting tatsu visible from land can be disconcerting and may urge you to leave.
Molene Coast: Level 3 - Similar to Neïz Beach, the sight of creatures and the dreary environment create a mental threat rather than a physical one. However, the water is much closer to the shore, increasing the risk of falling in.
West Coast: Level 1 - Warmer than other areas and mostly barren; creatures tend to avoid this location due to the presence of Seraphlumes.
North Coast: Level 4 - Gale-force winds and visible creatures make this area hazardous. It is not advisable to go here.
Bonaparte Residence: Level 3 - Dangerous creatures may be attracted to Bonaparte's lingering pheromones; however, such encounters are rare. A rotting tatsu may observe you from between the land and Taka Island, or it may get stuck.
Outer Sanctum: Level 5 - DANGEROUS; human life should not be present here. There is high demonic activity, and toxic winds have been recorded. The barren surroundings make it easier for demons to spot you.
Deus Residence: Level 4 - While Deus is unlikely to attack without provocation, he is still violent and unpredictable. It is best to avoid this area.
North Waterway: Level 5 - DANGEROUS; human life should not be present here. Category 10 hurricane-force storms and violent waves are present. You would not survive here for more than ten seconds.
Taka Island: Level ??? - This island is mostly unexplored. Loud wails and unexplained marine creature-like groaning have been heard, making it wise to stay away. It is roughly estimated to be a level 4 due to jagged terrain and anticipated high demonic activity.
Lagoon: Level 4 - While not dangerous on its own, the presence of Drathivel in Drathivel Ruins elevates this to a level 4 threat.
Drathivel Ruins: Level 5/Uncharted levels of danger - DANGEROUS; human life should not be present here. Drathivel is extremely dangerous and unpredictable; the waters are highly acidic and corrosive. Not even demons venture here. DO NOT EVEN LOOK AT IT.
Seraphlumes: Safe---Huge butterfly goddesses who are the only thing here that don't want you dead, or just completely ignore you. They appear in Street Wise: Roar of the Celestials.
Rotten Tatsu: Psychological threat---huge, rotted dragons, 334 meters long and 51 meters wide. They usually ignore you, or notice you and float over to you for unknown reasons; they take the appearance of massive dragons with rotting faces and bodies, and they show very little movement. They are visible from shore, completely still, either tilted weirdly out of the water like a sinking ship or upright like a ghost ship. These are a part of the mythology and not present in the base game.
Borepedes: Physical threat---7 meter long centipedes that try to eat your body and look dark red with dark yellow legs. These are a part of the mythology and not present in the base game. They travel in hordes and in nests that blend in with the background.
Sky Serpents: Safe---Massive dragons visible in the sky of The Strongcold, they look small in the distance but are about a kilometer long and a kilometer wide. They look to be made up of light blue flesh and stars. These are a part of the mythology and not present in the base game.