U.S.S. Indebted Sacrosanct
Crossfield Science Spearhead Refit
Crossfield Science Spearhead Refit
Released: 2023 - 02
With the Event Campaign 3 box, I decided to pick up a ship which has become quite central to the overall game meta: the Crossfield Refit. Coming with Universal Designs, which allows you to gain +2% CrtH and +10% CrtD globally every time you use a console ability, this pairs very well with the Immolating Phaser Lance. Together these two form some central pillars to the game's current meta building sandbox.
However, once I got the ship and actually had a chance to really look at the boff station and mess with the ship a bit, I stumbled upon a rather interesting observation. This is a miracle worker ship, and therefore has the potential of running Exceed Rated Limits 3. With things like the Conveyance Heart and the success that brought, I wondered if I could do the same with the Crossfield Refit. Rather than go into exotics, what happens if we just went with raw weapon damage? After 3 years, the universal console meta is in full swing and this ship makes full use of this with a whopping 11 active consoles!
Really I just wanted to use the ship and explore the realm of ERL. EPH has another ERL build here that is also worth reading. This is however built on a much more standard platform being the Fleet Gagarin. The Crossfield refit loses a fore weapon, but instead gains a secondary deflector, and with it comes a whole host of neat things where we build this more as a DEWsci build then a typical DEW-ERL build.
I speak on this lots in the Lexington build, but I will just recap here some recaps:
Narrow Sensor Bands: Adding Cat2 damage which scales up as target distance decreases as well as accuracy, this is a staple of energy builds which are used on miracle worker capable ships. With ERL being a single target, this is a great excuse to hug a target.
Mixed Armament Synergy: Adds an amount of Cat2 damage based on combinations of weapons firing. Testing shows that only one other weapon is needed to gain the benefit, thus using mixed weapons (cannons and beams) is perfectly adequate.
Exceed Rated Limits: The firing mode of the specialization, and radically changes how you approach building.
Specialist powers are an interest wrench in the sandbox. Since they effect both types of weapons, and similarly lock out other modes this means you can lean into the best a flavor has to offer; this can be seen in the SS build where it takes advantage of a quad cannon, both terran task force weapons, and the wide angle dual beam bank.
For Exceed Rated Limits Specifically:
Rank 1 (Lt.C): +60% Firing cycle haste, incurs -5 all subsystem power every second and 5000 electrical damage
Rank 2 (Cmdr): +80% Firing cycle haste, incurs -4 all subsystem power every second and 4000 electrical damage
Rank 3 (Cmdr): +100% Firing cycle haste, incurs -3 all subsystem power every second and 3000 electrical damage
This is a premium build, with the highest available budgets and resources utilized in its creation. See the build costs page for more detail.
A bit of a compound name here
Indebted: owing gratitude for a service or favor.
Sacrosanct: regarded as too important or valuable to be interfered with.
Not specifically an allusion to anything, I have enjoyed these rather pompous names for ships as of late.
ISE:
{ OSCR } Infected Space (Elite) - DPS / DMG [02:11]: `@alcaatraz` 1,254,406 / 137.7 M
HSE:
{ OSCR } Hive Space (Elite) - DPS / DMG [01:31]: `@alcaatraz` 1,391,743 / 112.6 M
Elite Captain/T6X upgrade, all fleet unlocks
T6 C-store ships
T6 battlecruisers (Arbiter / Kurak / Morrigu / Legendary Valdore)
Legendary Avenger battlecruiser Needed for Ships of the Line
Glenn - 10th Anniversary Bundle OR Mirror Crossfield Science Destroyer
Lockbox Items
Ship - Deimos Pilot Destroyer
Salvaged Console - Krenim Chronophage
Salvaged Console - You Are Dismissed
6x Lockbox Personal Traits
Event consoles and Traits
Reputation + Fleet Gear; All Mk XV Epic, All T6 Reputations
Discovery Reputation Items
Dyson Reputation Items
Competitive Reputation Items
Terran Reputation Items
Fleet Spire Items
Lobi Items
2023 - 02
Added Build
2026 - 08
Updated build to modern templates
Updated Records
Updated consoles, traits, BOff stations, and other gear, and updated to new costing system
While the original intent was to explore entirely an ERL build, this has now evolved to be a pseudo DEWSci build by merging ERL with Exotics on a platform most high-end players would have for a trait but probably not do anything with.
Notes
Jayiie's Skill tree has been optimized to be used on as many build types as possible. As such there are some questions that naturally arise when talking about it. I will try to capture these discussions as succinctly as possible here.
Tactical ultimate
The Tactical Ultimate is still taken. Because of the skill investment for energy weapons in the skill tree, this only takes a small amount of investment. Even with the intent of going full min-max, if everyone takes the coordination protocols this is comparable to getting a Mk12 damage console which effects everything, as well as a hull plating node. These are worthwhile investements, and given how flexible Jayiies skill tree is designed to be very good at covering multiple roles such as support, tanks, and energy kinetic and exotic dps builds.
Hull Restoration vs Hull Capacity
This is very simple, while also not. Given the choice between a Improved Hull Capacity (+25.5%) and Hull restoration (+25%) against Advanced Hull capacity (+30%), I personally prefer to take the former, splitting the point difference. Since my character is an engineer, this 25% Hull restoration actually has some very useful applications through Miraculous repairs.
As well by taking some extra points into engineering, this has allowed me to take the 10th Engineering Unlock skill which adds +10 Hull Capacity, which is comparable to the +15 taken from the last point of Hull restoration. Due to how the skill works this is a +3.3% Max Hull vs 4.95% Max Hull buff respectively.
EPG vs Control Amplification, DrainX and CtrlX
This time around I've opted to put more points into CtrlX and EPG while taking Control Amplification, and instead dropping points from DrainX. If this wasn't on an engineering captain I wouldn't consider this a loss. However both Nadion Inversion and Intrusive Energy Redirection both scale with DrainX and are innate captain abilities, thus wanting for the skill.
Aux Power
Optimizing to hit 130 Aux power has been challenging. To do this I required Defensive Subsystem turning for the +4.8 Power to Aux. Combining this with the passive on most science ships as well as the Neutronic Eddies has allowed 130 to be hit passively. This has then allowed me to drop EPS Manifold Efficiency freeing up a 10th starship trait. On other builds this has the effect of allowing more aux power for more damage / better scaling on various powers.
Shield Regeneration
This is still a tank first skill tree. Shield regeneration is statically anomaly and adds a huge amount to shield regen in just the first point (more Information on shields can be found here). As such, I have taken the single point. with the most recent tree revision I've opted to spec out of DrainX and Drain Infection for that last point in EPG. Should you want to not take shield regeneration I would suggest the next DrainX point.
Weapon Notes
As with most specialist weapon enhancement builds (SS, RRtW< ERL), this blends both cannons and beams. This tends to blend the best access from the phaser lineup: both terran reputation weapons, the wide-angle dual heavy beam bank, dual omnis, and a Sensor Linked turret. Otherwise there isn’t much of a surprise here.
Equipment Notes
Pretty standard here, nothing too extreme. Standard Fleet Colony deflector with the Revolutionary set now available in Mudds this makes it replicable. The Bajor core here is available as a Phoenix token and is here to help bump the power loss from ERL, and with Scientific Bulkwark and reaching up to ~275 DrainX the core scale up to 16.6 power per foe, which is more than enough to outscale ERL and helps buff both the weapon and energy damage potential.
Set Bonus Notes
On paper, the Lorca's Custom Fire Controls is worse than another IPDM, however the 2pc is what makes it great; having the shield pen, and the 2pc set adding +25% critical severity is incredibly helpful when trying to push non-weapon effects like the Immolating Phaser Lance
Notes
Aux2Damp is an interesting one that doesn't come up often. Because I’ve moved to the Imperial Rift set, this loses the competitive engines. However, as Aux2Damp is a scientific bulwark trigger and when DOffed grants flight speed and turn rate this is very much needed and synergistic.
Personal Traits Notes
There isn't much to change here in terms of utility. If playing on a captain trait always try to slot A Good Day to Die, this would take the place of EPS Manifold Efficency.
Budget Tweaks:
For budget players who want to save some EC, there's a few standard traits that could be used:
Point Blank Shot - Episode Reward from House Pegh - scaling damage based on distance to target from 2km to 6km.
Operative - Innate Trait - +1% CrtH +2% CrtD, this isn't spectacular but if you lack any offensive traits you can use it.
Bulkhead Technician - Innate trait - this provides +10% Maximum Hull capacity and can be used as a stand in for durability consoles
Living Hull - Episode Reward from "Surface Tension" - +15% hull regen in combat
Redacted Armor Plating - Episode Reward from “The Renegade's Regret” - +30 all DRR when hit from behind or sides
Regenerative Control Synergy - Episode Reward from “Of Signs and Portents” - Grants +45% hull regen when using a control power for 10 seconds
Starship Traits Notes
Interesting this is one of the first few builds that use energy weapons that don’t use Emergency Weapon Cycle. While this is obtained in path on the builds budget (via Legendary Avenger), it’s just that it really doesn't matter on ERL. The two big points it has are weapon power cost reduction (ERL zeros it) and haste (ERL gives +100%). So really the trait is entirely replaced with the firing mode.
Something else is that while this is a very clicky heavy build, it’s not using unconventional systems. It takes advantage of the trait from the Nobel where captain abilities reduce universal consoles. I think this would be better on a tactical captain where you can spam APA and GDF, however on an engineer we have Nadion Inversion, Rotate Shield Frequency, IER, and EPSPT to all help fuel this, not to mention things like evasive and brace for impact also trigger this trait. Combing with the Subspace Fracture console you can get really good clicky console performance without needing to slot a dozen controls.
Duty Officer Notes
If you find yourself looking for healing, I would highly recommend if you can to pick up a healing Space Warfare Specialist, there are many really really heavy hitting things on this build (you are dimissed can hit for millions, and the average weapon shot is about 100k on this).
As an player who's been doing this for some time, I have very few keybinds as I use most of my powers manually. As such I have only 1 "spam" button, which consists of the offensive rotation.
Emergency Power to Weapons - Initial power buff and triggers Emergency Weapons Cycle
Torpedo Spread - prebuff before firing
Attack Pattern Beta - prebuff before firing
Mixed Armament Synergy - prebuff for weapons; this has a delayed in activation similar to tactical team so putting it first and separating it from other things helps keep it from misfiring.
Exceed Rated Limits - weapon firing mode
Photonic Officer - begins CDR rotation. Since this is not an exotic build using Improved photonic officer, this is fine at the end
Nadion Inversion - Just here for spamming it, its a little useless on this build outside of To Hell With our Orders
Emergency power to Engines - This is here so that every other rotation it can be activated
ISE Record Damage Breakdown
117.6k DPS - Breath of the Dragon
113.9k DPS - Krenim Timebug
101.4k DPS - Terran Task Force Dual Heavy Phaser Cannons
95.3k DPS - Deteriorating Secondary Deflector
92k DPS - Phaser Wide Angle Dual Heavy Beam Bank
90.4k DPS - Borg Cube
90.2k DPS - You Are Dismissed
88.6k DPS - Terran Task Force Phaser Array
53.1k DPS - Beam Array
52.5k DPS - Destabilized Proton Eruption
50.8k DPS - Inhibiting Phaser Array
42.2k DPS - Gravimetric Rift I – Gravimetric Rift
38.1k DPS - Phaser Turret
34.7k DPS - Immolating Phaser Lance
30.6k DPS - Genesis Seed
30.3k DPS - Digital Compilation Field
29.2k DPS - Gravimetric Photon Torpedo - Spread III
17.3k DPS - Gravity Well I
15.9k DPS - Destabilizing Resonance Beam I
15.5k DPS - Hvy Gravimetric Device I – High Yield Gravimetric Explosion I
10.7k DPS - Gravimetric Photon Torpedo
9.1k DPS - Phaser Wide Angle Dual Heavy Beam Bank - Overload I
5.7k DPS - Inhibiting Phaser Array - Overload I
5.6k DPS - Terran Task Force Phaser Array - Overload I
5k DPS - Fek'ihri Torment
4.5k DPS - Miniature Gravimetric Rift – Gravimetric Rift
4.5k DPS - Phaser Array - Overload I
2.1k DPS - Borg Cube – Concentrate Firepower III
2.1k DPS - Gateway
1.9k DPS - Energy Weapons: Exceed Rated Limits III
1.2k DPS - Nanite Transformer – Concentrate Firepower III
0.8k DPS - Distributed Targeting I - Phaser
0.5k DPS - Sphere – Concentrate Firepower III
0.4k DPS - Sphere – Distributed Targeting I - Phaser
0.3k DPS - Distributed Targeting I - Kinetic
0.2k DPS - High Yield Gravimetric Explosion I
0.2k DPS - Withering Radiation
0.1k DPS - Nanite Probe – Distributed Targeting I - Kinetic
Something that we try to teach is how to read a ship, understand what are the important parts, and then apply it to other ships so you don't need a build for your specific ship. You can either copy or adapt from another ship as needed instead if there’s one that can run the same build or is close enough. In this case, we’re looking for a ship with Full Miracle Worker Seating, dual heavy cannon access, 4 fore weapons, and a secondary deflector. Consulting Fleffle's Sortable List with those parameters entered, you get this:
The Duderstadt Miracle Worker Science Spearhead has to give up a science power but gains access to a Lt.C pilot seat to make up for it
The Proxima Miracle Worker Science Dreadnought can run the exact same setup. Its only downside is slightly lower turn rate