One of the things we felt was an opportunity to expand our ground content was to introduce some starter builds for players just getting to endgame. The truth is, a good ground build provides easy pathways to farm any number of currencies, makes running events a lot faster, and does not need much time or effort to get started.
For our starter builds, we placed strict limits on how much we could use:
No Fleet Gear
No Reputation Gear or traits
No Upgrades
No Elite Captain token
10M EC maximum for exchange purchases
No Event Items unless it's available in the Rare/Very Rare/Ultra Rare Phoenix Box
1 R&D school only for traits/weapons/gear (Spoiler: It's Kits and Modules)
Despite those very strict limitations, we were able to come with builds that could hit 1K in supported Bug Hunt Elite, and 500 DPS in a Ward C Solo Deathless Clear of Bird Cage Advanced. The goal here is to set up ground builds that can be easily set up by players new to endgame that will carry them through story content and easily up through Advanced TFOs, even into Elite.
This character takes a 'purist' approach when playing the game. Often time when I see a budget build presented outside of this site, it's presented with on a character who went and did content with their high end gear. While nothing is out of the ordinary that cannot be obtained, this process makes some....interesting difficulty (read as damage check or durability checks) negligent that a new player might not face.
As such, this character basically started with nothing. The gear I had was story and NPC drops (I was running around with a Mk III kit for a while when getting this). I will as such give some pointers along the way on what incremental upgrades to get.
As most of my builds go, there is very little theme. However...as it happens this is a very romulan coded build; plasma weapons, a couple romulan kit pieces. It's not a full in since this is still a budget build
BHE: 1075 DPS (premade)
BCA Ward C: 545 DPS (solo, deathless)
As stated in the intro, this build is entirely restricted in its budget, adhering to a strict 10 million EC limit, and then nothing else but 1 R&D school, no upgrades and no fleet/retputation gear.
This makes the build very easy to repoduce...as is the purpose of a budget / starter build
Released 2025 - 09
Grouping 'magecraft' items into fabrication for the purpose of this breakdown, split on which kits are direct damage abilities and which are weapon boosting ones.
Notes
I think this a pretty straight forward all in top left / bottom right, however I do differ from that slightly. I do take Improved Endurance because even on ground dead dps is no dps, and often being able to sponge large hits is the difference between death and not, whereas the last two offensive nodes in armor pen amount to -10 target DRR for your attacks.
Notes
I did have to end up buying the rifle off the exchange. If we weren't being so strict I'd recommend running Romulan Reputation upgrades to get a rifle from there. This was only 1 million EC, but with enough patience or luck you could get one from a drop.
Notes:
With the restiction of no upgrades you might be asking "Jay, how did you get a Mk XIII (13) kit module when all kit modules are crafted / bought at Mk XII (12)?" in which I will respond that its a gamble. The first run through of Capture the Flag in the "Delta Quadrent" arc gives a one time Profession Specific kit reward, which i lucked into a Quick fix.
...Ok so its not actually that big of an improvement here and chances are you didn't even notice, but if you do it and get a chroniton mine barrier or a turret or gods be good a mortar, you can get a huge buff to your damage output from a single mission just because these kits scale so well with mark!
When I went to go get a Quantum Mortar someone had put one up on the exchange at Mk XIII for cheap, so I got that. Right now for example these are going for 1.5 million. The Mk XIII rares are about 8k credits so very easy to pick up a dirt cheap one until you can get more
Notes:
Budget restrictions in place set bonuses were inevitable. However we initially had more planned, between the kit frame and some weapons there was a chance at having 2-3 more; however we found ultimately the weapons performed very unwell and the
I did make this character an Alien so technically I do have an 11th trait slot. However, for the purposes of fairness I didn't slot one.
Additionally, when writing this I'm about a month away from getting Technophile which shows that technically you don't even need that to do well. It would be helpful but not a show stopper.
If you don't have either of the recruit duty officers don't worry. Exocomp Legume Creel is easy enough to get and can help fill in, and works as a standard fabrication summon. An armory officer would be able to get 2 turret spawns if you get lucky with a high rank turret, and if you can swing for a Quick Fix Damage Control Engineer for some self mitigation.
This also helps if you have an armory officer to beam in additional turrets, so in all if you slot a turret and a mortar you end up with 9 Turrets and 9 Mortars...this is very much a style of the bunker engineer.
For personal gear, just use odd drops from enemies and slowly get better gear from missions. BOffs are less of an important than your own gear but if you have to go into a zone or mission having two other engineers with you to have even more fabrications is definitely helpful!
Engineering Bridge officers are neat! They inherent your duty officers, so you can have all of the mortars! I'd recommend this layout:
Engineering Bridge Officer
Chroniton Mine Barrier 1
Shield Generator Fabrication 1
Turret Fabrication II
Quantum Mortar II
Engineering Bridge Officer
Chroniton Mine Barrier 1
Shield Generator Fabrication 1
Turret Fabrication II
Quantum Mortar II
Tactical Bridge Officer
Battle Strategies 1
Strategic Analysis 1
Fire on my Mark I
Overwatch II
Engineering Bridge Officer
Electro Gravity Field 1
Harmonized Shields II
Vascular Regeneration II
Nanite Health monitor I
For the Quantum mortar, you can also pick up a duty officer from the Phoenix pack. For a very rare token you can get one that has the same chance as a very rare. Worth considering!