Engineer Fabricator

Laura Jardinero

Build Overview and Focus

When I first made my Engineer, I built her in the direction the most available and prevalent Engineering kit modules lead you: turrets, mines, mortars, and drones. That loadout is still useful and powerful, especially on static defense scenarios like Colony Invasion. However, with the advent of more universal kit modules (in particular Anchor of Gre'thor), I've built an alternate loadout for her that still has a decent number of summons but leans heavier into offensive kit modules. However, if you like your Engineer the more traditional route with lots of stuff you beam in (mines, mortars, turrets), this is the build for you.

I fully acknowledge that this (nor any of my ground builds, really) are not the optimal choices. They're still hitting around top 100 in BHE, but I'll provide some recommendations about what's more optimal. If you're chasing absolute peak DPS, this site probably isn't the best for ground. My builds are very Elite-capable of handling any map, but they're not ruthlessly optimized. I'd prefer more variety and flavor over peak DPS.

Character Info and Thematic Choices

This character is my Temporal Recruit. I'm sure many others have such a character. Temporal Recruits are fairly limited in species selections, so I made another Human. Head-canon is that she's a great-aunt of my main and is now a Temporal agent. She's also my Exotic-build character in space so having a more offensive ground loadout fit her theme overall.

Thematic Choices

Meta Analysis

Budget Analysis

This build is fairly cheap. If the cost seems expensive, don't worry. Lower-budget alternatives are provided below

Change History

Build Breakdown

Heavy focus on kit / fabrication damage. Some survivability concepts included, a little bit of theme


Skills

Skill Unlocks

Notes

The meta skill layout would be to skip Shield Capacity, Endurance, and Armor in favor of Improved Weapon Damage, Weapon Criticals, and Weapon Penetration. I just think ground on higher difficulties requires a bit more survivability than that and haven't felt the need to change it. 

Build

Personal Equipment

Notes

Budget Notes:

Kit Modules

Notes:

If you want to do that on every character, be my guest. 

Set Bonuses

Traits

Personal Traits

Meta-Focused Tweaks:


Budget Tweaks:

Reputation Traits

Active Reputation

Duty Officers

Meta-Focused Tweaks:

You'd probably also want to devote all 6 ground doff slots to ground, but that's not how I roll, and I struggle to see what other doffs would make a significant impact there.


Budget Tweaks:

 If low budget, skip the Assault Squad Officers that boosts CrtH/CrtD for Diagnostic Engineers that have a chance for flank attacks to deploy an Exocomp. There's not much else that has a real impact. The Biochemist could be replaced with the EMH Nurse.

Miscellaneous

Ground Stats

Parse Breakdown

Numbers from record Bug Hunt Elite (BHE).