Verbal warning - A verbal warning is usually the lightest of punishments and isn't logged on a record, like infractions and in-game warnings are. You give users verbal warnings when they are repeatedly break rules. An Instance of you using this warning would be when a user is spamming in chat or breaks a minor rule. You may also give them this warning via the command :pm {User} {Verbal Warning, Reason}.
Warning 1- A warning is used to remind a user about their actions and not to repeat them. When a user breaks a rule and you believe they deserve a warning, you are authorized to issue an in-game warning. You'll complete this action by :warn {User} {Valid Reason}. You'll then proceed to log your warn inside of #game-moderation-logs with the layout further down the page.
Jedi Master+ do not require evidence to issue in-game warnings, although JIs do need evidence. Realistically, if you can gather evidence you should be gathering it. This rule is only supposed to be used in emergencies.
Realistically, if the perpetrator can be infracted (Jedi Knight+), they should be getting strikes instead of in-game warnings. If you see a Knight+ breaking a rule in-game after a verbal warning, gather evidence and notify a Jedi Councillor to issue a strike.
Staff members are not permitted to punish admin abuse through the in-game warning system. Admin abuse is something you should immediately notify a Jedi Councillor about so that they can strike or ban (if the AA is severe).
Warning 2- A second warning is different to a usual warning as you must complete more steps than before. You will use the warn method to issue an in-game warning. Additionally, if it is a physical offense (SK, SC, SA, etc.) you must jail the user with the command :jail {User} and then unjail after 5 minutes. For verbal offenses (flaming, toxicity, etc.) you must use the mute command :mute {User} and then unmute after 5 minutes. Finally, you must of course log your warning and jail/mute in #game-moderation-logs.
When you jail the perpetrator, you are to do :team {user} visitor and then :ref {user} so that they can't attack others and their tools are also reset as visitors can't have loadouts in-game.
If the jailed user attempts to switch teams to cause disturbance or continue acting up, you are permitted to kick them from the game using the :kick {user} command. If the jailed user attempts to evade jail by rejoining, you may kickwarn them using the :kickwarn {user} {reason} command with the reasoning being jail evasion.
Additionally, spammers in-game are eligible for an instant kickwarn.
If the perpetrator continues after the second kick, you may call a Jedi Master+ to serverban them using the :serverban {user} {reason} command.
The Jedi Order's in-game moderation system uses different types of bans for different situations. Timebans are temporary in-game bans for set duration usually due to the perpetrator accumulating a certain number of warnings. Trellobans are to be issued for individuals with 15 or more in-game warnings. On the other hand, serverbans are to be used when someone who is jailed continues acting up after two kicks.Â
Any TJO-banned person in-game should be instantly trellobanned on-sight and additionally exploiting is an automatic trelloban. Divisional staff and people below the rank of Master are permitted to use the :kick {user} command to remove exploiters from the game. After kicking them, they should immediately contact a Jedi Master+ with evidence to issue a trelloban as soon as possible.
Bans are issued at the following amounts of warnings:
- 5 in-game warnings; 1d time ban ( :timeban {User} {1d} {Reason} )
- 10 in-game warnings; 3d time ban ( :timeban {User} {3d} {Reason} )
- 15 in-game warnings; Game ban ( :trelloban {User} {Reason} )