One of the results of the project is the equipping of a STEAM classroom, a versatile space where the use of active methodologies is the hallmark. In these spaces we have arranged different areas:
1. Communication area, with a screen and a grandstand. In this area, students present ideas, projects and results.
2. Research area, with 5 computers.
3. Experimentation area, with robotics and technology equipment depending on the activities to be carried out.
4. Creation area, with equipment for creating videos, podcasts,...
5. Interaction area, an area where students can exchange ideas.
Regarding the furniture, it is equipped with:
5 high work tables where we place laptops.
12 chairs with wheels
5 high stools
2 low shelves, one of them with a closed door.
2 armchairs
4 curved cabinets, adaptable.
2 cube-shaped poufs
5 poufs with angular shape
2 mobile upholstered seats
1 modular tier
The model shown here has been designed specifically for the Speak up to start up a green world project, its equipment having been co-financed by the Erasmus+ program. It is based on the knowledge of experiences such as the Classroom of the Future.
We insist that it is a versatile space where the areas are merely indicative and can change depending on the activities. The versatility of the work space allows working on projects with the student body, favoring the inclusion of all students. The activities can be easily adapted, and the work in collaborative groups has been very interesting, obtaining good results.
This space also respects the principles of Universal Design for Learning.
This space has a digital screen and a computer. We use a mobile bleachers and different seats for the students. It is used for presentations by both teachers and students, to present the task to be developed.
It is a space equipped with 6 portable computers where students can do research and make consultations. They can also prepare digital works.
The area with tables and chairs on wheels allows it to be used and adapted to different types of activities related to the project: robotics, chemistry experiments, 3D printing, computer programs,...
The ease with which the furniture can be moved makes it possible to use areas to create for different purposes. Both tasks of a more artistic and manipulative nature (use of paints) or that require the use of technical tools, such as the use of microphones to record a podcast.
The variety of seating (puff, chairs, armchairs) allows groups to interact easily.