Korvosa's particularities and organzations led to the development of a few specialized capabilities which will be disclosed as characteres qualifying for them.
Available at 1st level and above:
As a child, you spent a lot of time in the Shingles, the interconnected rooftops that span much of Korvosa. You are particularly adept at climbing, jumping, and avoiding falls.
Prerequisites: Dex 13, Acrobatic.
Benefit: You gain a +2 bonus on Climb and Jump checks, and may take 10 on Climb checks even when distracted. If you fall, you automatically reduce the damage taken by the fall by one die, as if you had fallen 10 less feet. This reduction in damage stacks with the Jump and Tumble checks to further reduce falling damage.
You have passed the grueling Test of Summoning and graduated from the Academae.
Prerequisites: Specialist wizard level 1st, cannot have conjuration as a forbidden school.
Benefit: Whenever you cast a prepared arcane spell from the conjuration (summoning) school that takes longer than a standard action to cast, reduce the casting time by one round (to a minimum casting time of one standard action). Casting a spell in this way is taxing and requires a Fortitude save (DC 15 + spell level) to resist becoming fatigued.