If this is your first contact with Pathfinder, here is great news for you: You can get started on the game without paying a fortune for rulebooks! All the rules you need can be found online at the Pathfinder SRD.
Keeping the General Information above in mind follow the steps below to make your character.
5. Choose your Traits and your Hometurf.
Traits allow you to further tailor your character to your character concept. Depending on the race you have taken, you can choose 1, 2 or 3 traits for your character. One of these traits needs to to be a campaign trait. The other(s) - if applicable - need to come from two different trait categories.
For your Hometurf - the district of Korvosa you grew up in or live no - check out the Korvosa Gazetteer. Each Hometurf provides a small bonus to its residents.
6. Choose a Class.
A character’s class represents a profession, such as fighter or wizard. All core, base, hybrid, unchained and alternate classes except gunslinger, vigilante and anti-paladin are allowed. Check out the Class Recommendation section to get a better idea how certain classes would do in this campaign. If you choose an occult class make sure you are familiar with the differences of how their magic works. If you choose a class from the Dragon Empire like Ninja or Samurai, make sure you include a good reason in your background story.
Every class has archetypes listed which allow you to swap out certain class abilities. Check if one of those allows you to better tailor you character to your character concept.
7. Allocate Skill Ranks.
Determine the number of skill ranks your character gets based on his class and Intelligence modifier (and any other bonuses, such as the bonus received by humans).
Class Skills: Each class has a number of favored skills, called class skills. Refer to Table: Skills Summary and look for your chosen class across the top row (abbreviated name.) Look down the column for your chosen class. Any skill with a “C” in it is a Class Skill for your class. It is easier for your character to become more proficient in these skills, as they represent part of his professional training and constant practice. You gain a +3 bonus on all class skills that you put ranks into.
Then allocate these ranks to desired skills, but remember that you cannot have more ranks than your level in any one skill (for a starting character, this is usually one).
8. Choose Feats.
Determine how many feats your character receives, based on his class and level, and select them from those presented in Feats.
9. Determine Starting Hit Points (HP)
A character starts with maximum hit points at 1st level (the maximum number on its Hit Die plus her Constitution modifier).
10. Buy equipment
All non-magical equipment from Paizo source books is available. If you go for a particular exotic item, e.g. from the Dragon Empires or the Mwangi Expanse, there should be a reason for this in your background story.