"Final Project 2C"
"Final Project 2C"
Type: School Project, Third Person (solo build)
Development: July 2025 (2 weeks)
Description: I created a playable "Sandbox" that offers multiple ways for the player to interact with the environment.
Purpose: Originally, this project was intended to showcase various player mechanics that I found interesting for my class assignment. The menu design was inspired by *Blade Runner 2049*, and I aimed to capture the ambience of that world.
Tools used: Unreal Engine 5
Asset Pack credit: N/A
Sound credit: Seventy4 - "WHERE IS MY HURT", Heavy Melody - "Running Haunted"
Link: N/A
VIDEO GAMEPLAY
LEVEL SCREENSHOTS
Theme References
GAME DOCUMENTS
BLUEPRINT SCRIPTING
FINAL THOUGHTS
This is the "Sandbox." The idea for the mechanics came to me while I was working out at the gym. As I was running on a treadmill, I heard a song that inspired me to create player mechanics that brought the music to life. The song felt heroic and confident, which motivated me to develop a range of mechanics that evoke a sense of superiority and dominance. As a fan of cartoons and anime, I wanted the player to feel like they could conquer the world if given the chance. In the "Sandbox," I aimed to make the player feel powerful and to encourage creativity through various ability combinations. The design for the main menu was influenced by "Blade Runner 2049," and I thought it would be interesting to showcase a vulnerable side of the player. I wanted the player and the hologram to feel like they were at the center of the universe.