"TRAVERSAL"
"TRAVERSAL"
Type: Personal Project, Third person (solo build)
Development: March 2025 (2 weeks)
Description: This is a "Cyberpunk" themed exploration and platformer game. The objective for players is to collect all the electric breaker box orbs to win. Players can utilize launch pads and manipulate time to navigate the environment effectively.
Purpose: This project was created as an application for a game designer role in my school's production lab.
Tools used: Unreal Engine 5
Asset Pack credit: G2: Cyborg Characters, Sci-Fi Buildings Pack, Japanese city pack
Sound credit: Ace Savage -"Scheming" (Slowed and Reverbed)
VIDEO GAMEPLAY
LEVEL SCREENSHOTS
Theme References
GAME DOCUMENTS
BLUEPRINT SCRIPTING
Add Input Mapping
Grind Start
Jump Input
Movement Input
Move on Rail
Rail Jump
Spline Distance
Spline Trace
Start Trace
Stop Trace
FINAL THOUGHTS
This game is currently in development. Initially, I wanted players to travel easily between different worlds while collecting specific items. However, my vision quickly evolved into a deeper passion project. The song Ace Savage -"Scheming" (Slowed and Reverbed) really inspired the overall mood of the first level. I like that this game explores various level themes shaped by the emotions the music evokes. This approach has made the world design process enjoyable and has led to some intriguing ideas for connecting all the levels into a cohesive narrative in the future.