Move some spaniards to Peru, Bolivia, Ecuador, Columbia, & Chile
Roll a D12 for all native people in the area, 2 means they are killed, and 12 means they die of disease
Roll extra for EVERY sim in your family (including the side households).
These are your odds: Using a D20 roller, roll for every single sim for each year. If a sim rolls a 20 then your sim dies, otherwise, they’re perfectly fine and survived.
Fought between Holy Roman Empire, Spanish Empire, Netherlands, & France
Roll a D20 for all 16+ male sims in areas mentioned
4 means theyre enlisted
Roll a D20 for all enlisted
3 means they die
The rocking chair has been invented.
You can now place and use the rocking chair (Nifty Knitting DLC).
Time to enable Quadruplets! (requires MCCC)
Click on a computer
Go to Mc Command Center
Go to Mc Pregnancy
Go to Offspring
Go to Maximum Offspring
Set to 4
Fought between England, Scotland, Wales, Germany, Portugal, Russia, India, Phillipines, United States, Canada, France, Austria, Spain, Sweden, Mexico, Brazil, Belize, Guyana, Peru, Guadeloupe, & Martinique
Roll a D6 for all 16+ male sims in the areas mentioned
4 means theyre enlisted
Flip a coin for all enlisted
Heads means they die
Fought between Spanish Empire, Brazil, & Portugal
Roll a D20 for all 16+ male sims in the areas mentioned
4 means theyre enlisted
Roll a D12 for all enlisted
3 means they die
Fought between Argentina, Bolivia, Chile, Peru, & Spanish Empire
Roll a D8 for all 16+ male sims in the areas mentioned
4 means theyre enlisted
Roll a D12 for all enlisted
3 means they Survive
Roll a D12 for all remaining sims in the areas mentioned
5 means they die of either starvation or illness
Flip a coin, heads is starvation, tails is illness
Fought between Spanish Empire, France, England, Ireland, Wales, Scotland, & Portugal
Roll a D6 for all 16+ male sims in the areas mentioned
4 means theyre enlisted
Roll a D10 for all enlisted
3 means they die
Fought between Bolivia, Spain, Argentina, Peru, and Chile.
Roll a D10 for all 16+ male sims in involved locations.
3 means they join the revolutionary forces.
Roll a D6 for all enlisted sims.
5 means they die in battle.
6 means they're captured and can't return home for 5 years.
Fought between Peru and Spain.
Roll a D20 for all 16+ male sims in Peru.
3 means they join the revolutionary forces.
Roll a D10 for all enlisted sims.
2 means they are wounded in battle but survive.
6 means they die in battle.
9 means they're captured and cannot return home for 5 years.
Fought between Colombia, Ecuador, Panama, Venezuela, Spain, & Peru
Roll a D20 for all 16+ male sims in locations mentioned
5 means they join the independence forces.
Roll a D10 for all volunteers.
3 means they are wounded in battle but survive.
6 means they die during the conflict.
9 means they're captured and held till the war is over.
Roll a D4 for all sims
3 means they contract Cholera
Roll a D4 for all infected sims
2 means they die of Cholera
Occurred globally.
Every 10 years, roll a D100 for all sims
If the roll is between 1 and 2, they are infected by the plague.
Roll a D10 for all infected sims.
If the roll is 1, they succumb to the plague.
If the roll is 2 or 3, they recover from the plague.
If the roll is between 4 and 10, they survive but might face lasting health effects. Add an extra roll for all illness events for this sim going forward.
Roll a D4 for all sims
3 means they contract Cholera
Roll a D4 for all infected sims
2 means they die of Cholera
Fought between Chile, Spain, and Peru
Roll a D20 for all 16+ male sims in the conflict areas:
6 means they enlist to fight for their nation.
Roll a D20 for all participants in the conflict:
If the roll is 1, they die due to war-related factors.
Roll a D20 for the severity of socioeconomic consequences:
1-4: Severe consequences
5-9: Significant consequences
10-14: Moderate consequences
15-20: Limited consequences
Roll a D10 for specific impacts:
Infrastructure Damage:
1-3: Extensive damage to ports and transportation networks. Cannot travel for 4 years
4-6: Moderate damage to infrastructure. Cannot travel for 2 years
7-10: Limited damage to infrastructure. Cannot travel for 6 months
Trade Disruptions:
1-3: Severe disruption of trade routes and decline in exports. Cannot buy or sell anything for 5 years
4-6: Significant disruption of trade. Cannot buy or sell anything for 2 years
7-10: Moderate disruption of trade. Cannot buy or sell anything for 1 year
Financial Strain:
1-3: High financial strain due to war costs and revenue loss. Lose half of all income for 5 years
4-6: Significant financial strain on national budgets. Lose ¼ of all income for 3 years
7-10: Moderate financial strain from war expenses. Lose ¼ of all income for 6 months
Debt Accumulation:
1-3: Heavy borrowing leading to substantial national debt. Higher taxes for 20 years, pay 2,000 to the government every year. If you cannot afford it, the head of the household goes to prison for 1 year
4-6: Significant borrowing and increased national debt. Higher taxes for 10 years, pay 500 to the government every year. If you cannot afford it, the head of the household goes to prison for 6 months.
7-10: Moderate borrowing and some increase in national debt. Higher taxes for 5 years, pay 100 to the government each year. If you cannot afford it, the head of the household goes to prison for 3 months.
Inflation and Currency Depreciation:
1-3: High inflation and currency depreciation. Your money is worth much less than it was before! Cut simoleons down by 75%
4-6: Significant inflation and depreciation. Your money is worth less than it was before! Cut simoleons down by 25%
7-10: Moderate inflation and currency impact. Your money is worth marginally less than before, cut simoleons down by 5%
Social and Labor Disruptions:
1-3: Widespread displacement and disruption of labor. All sims lose their jobs and cant find a new one for 5 years
4-6: Significant community displacement and labor disruption. Half of all sims lose their jobs and cant find a new one for 3 years
7-10: Limited community displacement and some labor impact.
Roll a D10 for all sims in the area and 1 means they lose their job and cant find a new one for 1 year
Time to enable Sextuplets! (requires MCCC)
Click on a computer
Go to Mc Command Center
Go to Mc Pregnancy
Go to Offspring
Go to Maximum Offspring
Set to 6
***Check every pregnancy to ensure that your sims are not pregnant with quintuplets until said otherwise. Randomize offspring until it isn't quintuplets by pressing “Offspring” and leaving both spaces blank
Roll a D20 for all 16+ male sims in the conflict areas: Cuba, Puerto Rico, Dominica, Spanish Empire, and Mexico
If the roll is 1 to 11, they are enlisted in the war effort.
If the roll is 12 to 20, they remain uninvolved.
Death Rolls (Military):
Roll a D20 for all military participants in the conflict:
If the roll is 1 to 9 (representing a portion of the casualties), they die due to battle-related factors.
Death Rolls (Civilian):
Roll a D20 for all civilian sims in the conflict areas:
If the roll is 1 to 5, they die due to war-related consequences.
Death Rolls (Disease):
Flip a coin for all participants in the conflict:
If the roll is Heads, they die due to disease-related factors.
Roll a D20 for all 16+ male sims in the conflict areas (Chile, Peru, Bolivia):
If the roll is 1 to 8, they are enlisted in the war effort.
If the roll is 9 to 20, they remain uninvolved.
Roll a D10 for each of the enlisted military participants:
If the roll is 1 to 3, they die due to battle-related factors.
If the roll is 4 to 10, they survive the conflict.
Roll a D4 for all sims
3 means they contract Cholera
Roll a D4 for all infected sims
2 means they die of Cholera
Roll a d20 for all sims, everywhere. 10 means they die from the Flu
No longer need to avoid quintuplets. If you started after 1866, and didnt have sextuplets enabled, now is the time to do so
Click on a computer
Go to Mc Command Center
Go to Mc Pregnancy
Go to Offspring
Go to Maximum Offspring
Set to 6
Roll a D4 for all sims
3 means they contract Cholera
Roll a D4 for all infected sims
2 means they die of Cholera