The 1800s, often referred to as the 19th century, was a transformative period marked by profound global changes in politics, society, industry, and culture. It was a time of rapid industrialization, technological advancements, political revolutions, and significant shifts in artistic and intellectual thought. Here's a summary of key events and trends that characterized the century:
Industrial Revolution: The 19th century witnessed the full force of the Industrial Revolution, which brought about mechanization, urbanization, and the growth of factory-based economies. Steam engines, textiles, and iron production paved the way for mass production, reshaping industries and labor patterns.
Colonialism and Imperialism: European powers expanded their empires through colonial conquests and imperialism. The Scramble for Africa, along with colonial control in Asia and the Pacific, highlighted a period of aggressive expansion and exploitation.
Napoleonic Era: Napoleon Bonaparte, a French military leader, rose to power and attempted to reshape Europe through military conquests. His era ended with his defeat at the Battle of Waterloo in 1815, leading to significant political restructuring across Europe.
Civil Wars and Unifications: Many regions underwent internal strife and unification efforts. Italy and Germany saw processes of unification, while the American Civil War (1861-1865) tested the United States' unity and resulted in the abolition of slavery.
Scientific Advancements: Scientific exploration and discovery flourished. Charles Darwin's theory of evolution challenged traditional views on life, while breakthroughs in medicine, physics, and chemistry paved the way for modern science.
Cultural Movements: The 19th century was a time of artistic and cultural innovation. Romanticism celebrated emotion and nature in art, while Realism depicted life as it was. Literature saw the rise of authors like Jane Austen, Charles Dickens, and Leo Tolstoy.
Abolition and Reform Movements: The century saw movements advocating for the abolition of slavery and the expansion of civil rights. The Abolitionist movement gained momentum in many parts of the world, leading to significant legal and societal changes.
Nationalism and Identity: Nationalistic sentiments surged, with communities and regions asserting their distinct identities and seeking autonomy. This influenced political decisions and contributed to the formation of new nations.
Global Exploration: The 1800s were an era of exploration, with adventurers and scientists venturing into uncharted territories. This period witnessed exploration of the Arctic and Antarctic regions, as well as the opening of trade routes to Asia.
The 19th century laid the foundation for many of the social, political, and technological changes that continue to shape the modern world. It was a dynamic era of progress, challenges, and movements that shaped the course of history in profound ways.
Flip a coin to see if your family is directly affected!
Heads mean all crops die and cannot plant unless you get tails on a flip. Must live off whatever crops you have stocked up.
Roll a D4 for all sims (including side households), 3 means they die of thirst.
Fought between France, Spain & Portugal
Roll a D20 for all 16+ male sims in the area, 17 means they are enlisted
Roll a D20 for all enlisted, 3 means they die
Fought between United States, Sweden, Sicily, Tripolitania, & Morocco
Roll a D20 for all 16+ men in these areas, 9 means theyre enlisted
Roll a D20 for all enlisted in United States, 5 means they die
No Casualties for Morocco and unknown for Tripolitania
Fought between Austria, England, Wales, Ireland, Scotland, Russia, Italy, Sweden, France, Batavia, Spain, and Bavaria
Roll a D8 for all 16+ male sims in the areas mentioned
4 means theyre enlisted
Roll a D12 for all enlisted
3 means they die
Fought between England & India
Roll a d20 for all 16+ male sims in locations mentioned
3 means they are enlisted
Roll a D20 for all enlisted sims
5 means they die
Roll a D8 for all 16+ male sims living in france, 8 means theyre enlisted
Roll a D4 for all enlisted, 4 means they Survive
Roll a D20 for the rest of Europe, 10 means they die
Roll a D20 for all sims in Cape Verde, 3 means they die
Fought between British colonists & Aboriginals in Tasmania
Roll a D20 for colonists
5 means they die
Roll a D12 for Aboriginal Tasmanians
6 means they die
Decade 1 (1804–1813):
Flip a coin for all households in the affected regions:
If the roll is Heads, a famine occurs.
If the roll is Tails, no famine occurs.
Roll a D6 for every sim in a household that experiences famine:
1 means that sim dies
Decade 2 (1814–1823):
Roll a D4 for all households in the affected regions:
If the roll is 1 or 2, a famine occurs.
If the roll is 3 or 4, no famine occurs.
Roll a D6 for every sim in a household that experiences famine:
1 means that sim dies
Decade 3 (1824–1833):
Roll a D4 for all households in the affected regions:
If the roll is 1 to 3, a famine occurs.
If the roll is 4, no famine occurs.
Roll a D6 for every sim in a household that experiences famine:
1 means that sim dies
Decade 4 (1834–1843):
Roll a D4 for all households in the affected regions:
If the roll is 1 to 4, a famine occurs.
Roll a D6 for every sim in a household that experiences famine:
1 means that sim dies
Decade 5 (1844–1853):
Roll a D4 for all households in the affected regions:
If the roll is 1 to 4, a famine occurs.
Roll a D6 for every sim in a household that experiences famine:
1 means that sim dies
Decade 6 (1854–1863):
Roll a D4 for all households in the affected regions:
If the roll is 1 to 4, a famine occurs.
Roll a D6 for every sim in a household that experiences famine:
1 means that sim dies
Decade 7 (1864–1872):
Roll a D4 for all households in the affected regions:
If the roll is 1 to 4, a famine occurs.
Roll a D6 for every sim in a household that experiences famine:
1 means that sim dies
Fought between Germany, Russia, England, Ireland, Scotland, Wales, Sweden, Italy, France, Netherlands, Poland, Switzerland, and Spain
Roll a d6 for all 16+ male sims in locations mentioned
3 means they are enlisted
Roll a D10 for all enlisted sims
5 means they die
Move some spaniards to Santo Domingo
Fought between Santo Domingo, France, England, Scotland, Ireland, and Wales
Roll a D10 for all 16+ male sims in locations mentioned
3 means they are enlisted
Roll a D10 for all enlisted sims
5 means they die
Fought between England, Scotland, Ireland, France, Italy, Germany, Poland, Spain, and Portugal
Roll a D4 for all 16+ Male sims in the areas mentioned
3 means theyre enlisted
Roll a D6 for all enlisted
2 means they die
Roll a D10 for all remaining sims (including civilians)
5 means they die of disease
Fought between Austria, England, Ireland, Scotland, Wales, Portugal, Italy, France, Bavaria, Germany, Netherlands, & Russia
Roll a D10 for all 16+ male sims in locations mentioned
3 means they are enlisted
Roll a D6 for all enlisted sims
5 means they die
6 means theyre captured and cannot return home for 10 years
Fought between Bolivia, Spain, Argentina, Peru, and Chile.
Roll a D10 for all 16+ male sims in involved locations.
3 means they join the revolutionary forces.
Roll a D6 for all enlisted sims.
5 means they die in battle.
6 means they're captured and can't return home for 5 years.
Fought between Mexico and Spain.
Roll a D20 for all 16+ male sims in Mexico.
4 means they join the revolutionary forces.
Roll a D10 for all enlisted sims.
7 means they are wounded in battle but survive.
8 means they die in battle.
9 means they're captured and can't return home for 3 years.
Fought between Argentina and Spain.
Roll a D12 for all 16+ male sims in Argentina.
5 means they join the revolutionary forces.
Roll a D8 for all enlisted sims.
4 means they are wounded in battle but survive.
5 means they die in battle.
6 means they're captured and cannot return home for 4 years.
Enlistment Rolls (Chilean side):
Roll a D20 for all 16+ male sims in Chile:
If the roll is 1 to 10, they are enlisted in the Chilean war effort.
If the roll is 11 to 20, they remain uninvolved.
Roll a D12 for each Chilean soldier:
If the roll is 1 to 6, they die due to battle-related factors.
If the roll is 7 to 12, they survive the conflict.
Enlistment Rolls (Spanish forces in Chile):
Roll a D20 for all 16+ male sims in the Spanish forces stationed in Chile:
If the roll is 1 to 8, they are enlisted in the Spanish forces.
If the roll is 9 to 20, they remain uninvolved.
Roll a D12 for each Spanish soldier:
If the roll is 1 to 3, they die due to battle-related factors.
If the roll is 4 to 12, they survive the conflict.
Flip a coin to see if your family is directly affected!
Heads mean all crops die and cannot plant unless you get tails on a flip. Must live off whatever crops you have stocked up.
Roll a D4 for all sims (including side households), 3 means they die of famine.
Flip a coin to see if your family is directly affected!
Heads mean all crops die and cannot plant unless you get tails on a flip. Must live off whatever crops you have stocked up.
Roll a D4 for all sims (including side households), 3 means they die of famine.
Fought between Venezuela and Spain.
Roll a D12 for all 16+ male sims in Venezuela.
5 means they join the revolutionary forces.
Roll a D8 for all enlisted sims.
3 means they are wounded in battle but survive.
4 means they die in battle.
5 means they're captured and cannot return home for 4 years.
Fought between Peru and Spain.
Roll a D20 for all 16+ male sims in Peru.
3 means they join the revolutionary forces.
Roll a D10 for all enlisted sims.
2 means they are wounded in battle but survive.
6 means they die in battle.
9 means they're captured and cannot return home for 5 years.
Occurred in China.
Roll a D20 for all affected sims in China.
10 means they experience severe food shortages and hunger.
Roll a D10 for all severely affected sims.
2 means they succumb to starvation.
6 means they receive limited aid and survive.
Any other number means they manage to find alternative food sources and survive.
Roll a D20 for community response.
5 means local communities come together to share resources.
15 means some communities resort to looting and violence due to desperation.
Fought between the United States, Canada, and Great Britain.
Roll a D20 for all 16+ male sims in the United States and Great Britain.
4 means they are drafted or enlisted into military service.
Roll a D10 for all enlisted sims.
2 means they are wounded in battle but survive.
5 means they die in battle.
8 means they're captured as prisoners of war and held for the duration of the conflict.
Roll a D20 for civilian sims in affected regions.
6 means they experience disruptions due to military operations.
10 means they face economic hardships due to trade disruptions.
15 means they provide support to wounded soldiers and refugees.
18 means they contribute to local defense efforts.
Fought between Russia, United Kingdom, Austria, Germany, & Sweden
Roll a D20 for all 16+ male sims in the involved nations.
6 means they are conscripted into military service.
Roll a D10 for all conscripted sims.
3 means they are wounded in battle but survive.
6 means they die in battle.
9 means they're captured and held as prisoners of war for the rest of the conflict.
Roll a D20 for civilian sims in affected regions.
5 means they experience disruptions due to military operations and have to move.
10 means they face economic hardships due to war-related factors and lose â…“ of their money
15 means they provide support to wounded soldiers and refugees.
Fought between Native Americans, European powers, & the United States
Roll a D20 for all 16+ male sims in the areas mentioned
18 means theyre enlisted
Roll a D4 for all enlisted sims
4 means they die
Fought between Russia, United Kingdom, Austria, Germany, & Sweden
Roll a D6 for all 16+ male sims in the involved nations.
5 means they are conscripted or volunteer for military service.
Roll a D10 for all enlisted sims.
1 or 3 means they are wounded in battle but survive.
2 or 6 means they die in battle.
5 or 8 means they're captured and held as prisoners of war temporarily.
Fought between Spain, Colombia, Ecuador, Panama, and Venezuela
Roll a D20 for all 16+ male sims in the areas mentioned
3 means they join Spanish forces to resist the reconquest.
Roll a D10 for all recruits.
2 means they are wounded but survive.
6 means they die during the conflict.
9 means they're captured and held for a short period.
Roll a D10 for all sims in Indonesia
4 means they die from the Pyroclastic Flows
Flip a coin to see if your family is directly affected!
Heads mean all crops die and cannot plant unless you get tails on a flip. Must live off whatever crops you have stocked up.
Roll a D4 for all sims (including side households), 3 means they die of famine.
Major food shortages across northern hemisphere
Flip a coin to see if your family is directly affected!
Heads mean all crops die and cannot plant unless you get tails on a flip. Must live off whatever crops you have stocked up.
Roll a D12 for all sims (including side households), 3 means they die of famine.
Roll a D10 for all sims (including side households), 4 means they freeze to death
Fought between England & India
Roll a d20 for all 16+ male sims in locations mentioned
3 means they are enlisted
Roll a D20 for all enlisted sims
5 means they die
Roll a D4 for all sims
3 means they contract Cholera
Roll a D4 for all infected sims
2 means they die of Cholera
Fought between Colombia, Ecuador, Panama, Venezuela, Spain, & Peru
Roll a D20 for all 16+ male sims in locations mentioned
5 means they join the independence forces.
Roll a D10 for all volunteers.
3 means they are wounded in battle but survive.
6 means they die during the conflict.
9 means they're captured and held till the war is over.
Fought between Greece with help from Philippines, Italy, Serbia, Romania, and more & The Ottoman Empire (Modern day Turkey)
Roll a D6 for all sims in the places mentioned
2 means they die
Fought primarily in Indonesia.
Roll a D20 for all 16+ male sims in West Sumatra.
6 means they join the Padri movement.
Roll a D10 for all members of the Padri movement.
3 means they are wounded but survive.
6 means they die during the conflict.
9 means they're captured and held till the end of the event.
Fought in Mexico.
Roll a D20 for all 16+ male sims in Mexico.
5 means they join the Mexican resistance.
9 means they join the Spanish reconquest.
Roll a D12 for all members of the resistance.
3 means they are wounded but survive.
6 means they die during the conflict.
10 means they're captured by Spanish forces but are eventually released.
Roll a D12 for all members supporting Spanish reconquest.
4 means they are wounded but survive.
7 means they die during the conflict.
11 means they're captured by Mexican forces but are eventually released.
Fought between France and Spain.
Roll a D20 for all 16+ male sims in the locations mentioned.
4 means they are enlisted.
Roll a D10 for all enlisted
5 means they die in the conflict.
Roll a D4 for all sims
3 means they contract Cholera
Roll a D4 for all infected sims
2 means they die of Cholera
Fought in Portugal.
Roll a D20 for all 16+ male sims in Portugal.
4 means they participate in the civil war.
Roll a D12 for all participants in the civil war.
3 means they are wounded but survive.
6 means they die during the conflict.
9 means they're captured and held till the end of the event.
Flip a coin to see if your family is directly affected!
Heads mean all crops die and cannot plant unless you get tails on a flip. Must live off whatever crops you have stocked up.
Flip a coin for all sims living in Cape Verde, Heads means they die of famine.
Flip a coin to see if your family is directly affected!
Heads mean all crops die and cannot plant unless you get tails on a flip. Must live off whatever crops you have stocked up.
Roll a D4 for all sims (including side households), 3 means they die of famine.
Occurred in Japan.
Roll a D10 for all sims affected by the famine.
5 means they experience severe food shortages and hunger.
Roll a D12 for all severely affected sims.
2 means they receive limited aid and survive.
6 means they succumb to starvation.
10 means they find alternative food sources and survive.
Fought in Spain.
Roll a D20 for all 16+ male sims in Spain.
6 means they join the Carlist forces.
10 means they join the loyalist forces.
Roll a D12 for all members of the Carlist forces.
3 means they are wounded but survive.
6 means they die during the conflict.
9 means they're captured and held till the end of the event.
Roll a D12 for all members of the loyalist forces.
3 means they are wounded but survive.
6 means they die during the conflict.
9 means they're captured and held till the end of the event.
Flip a coin to see if your family is directly affected!
Heads mean all crops die and cannot plant unless you get tails on a flip. Must live off whatever crops you have stocked up.
Roll a D4 for all sims (including side households), 3 means they die of famine.
Fought between France and Mexico.
Roll a D20 for all 16+ male sims in France and Mexico.
4 means they participate in the conflict.
Roll a D6 for all participants in the conflict.
1 means they are wounded but survive.
2 means they die during the conflict.
3-6 means they are not significantly affected.
Roll a D4 for all sims
3 means they contract Cholera
Roll a D4 for all infected sims
2 means they die of Cholera
Roll a D4 for all Irish sims
3 means they immigrate to somewhere else and the famine roll is ignored.
Flip a coin to see if your family is directly affected!
Heads mean all crops die and cannot plant unless you get tails on a flip. Must live off whatever crops you have stocked up.
Roll a D4 for all sims (including side households), 3 means they die of famine.
Flip a coin to see if your family is directly affected!
Heads mean all crops die and cannot plant unless you get tails on a flip. Must live off whatever crops you have stocked up.
Roll a D4 for all sims (including side households), 3 means they die of famine.
Flip a coin to see if your family is directly affected!
Heads mean all crops die and cannot plant unless you get tails on a flip. Must live off whatever crops you have stocked up.
Roll a D4 for all sims (including side households), 3 means they die of famine.
Flip a coin to see if your family is directly affected!
Heads mean all crops die and cannot plant unless you get tails on a flip. Must live off whatever crops you have stocked up.
Roll a D4 for all sims (including side households), 3 means they die of famine.
Fought in Spain.
Roll a D10 for all 16+ male sims in Spain.
7 means they join the Carlist forces.
10 means they join the government forces.
Roll a D20 for all participants in the conflict.
1 means they are wounded but survive.
2 means they die during the conflict.
3-20 means they are not significantly affected.
Flip a coin to see if your family is directly affected!
Heads mean all crops die and cannot plant unless you get tails on a flip. Must live off whatever crops you have stocked up.
Roll a D4 for all sims (including side households), 3 means they die of famine.
Fought between Mexico and the United States.
Roll a D20 for all 16+ male sims in the locations mentioned.
7 means theyre enlisted
Roll a D4 for all participants in the conflict
1 means they are wounded but survive.
2 means they die during the conflict.
3-4 means they are not significantly affected.
Fought in the Philippines.
Roll a D4 for all 16+ male sims in Balanguingui.
5 means they participate in the conflict.
Roll a D10 for all participants in the conflict
1 means they are wounded but survive.
2 means they die during the conflict.
Flip a coin to see if your family is directly affected!
Heads mean all crops die and cannot plant unless you get tails on a flip. Must live off whatever crops you have stocked up.
Roll a D4 for all sims (including side households), 3 means they die of famine.
Flip a coin to see if your family is directly affected!
Heads mean all crops die and cannot plant unless you get tails on a flip. Must live off whatever crops you have stocked up.
Roll a D4 for all sims (including side households), 3 means they die of famine.
Occurred in various regions of Australia.
Roll a D20 for all sims affected by the gold rush.
8 means they participate in the gold rush.
Roll a D6 for all participants in the gold rush.
1 means they strike gold and prosper. Add 50,000 simoleons to this household’s money, and they now have an elevated status
2 means they experience moderate success.Add 10,000 simoleons to this household’s money.
3 means they find limited gold. Add 1,000 Simoleons to this household’s money
4 means they face hardships and challenges. Remove 5,000 simoleons
5 means they leave the goldfields without significant gains. No change to their financial status.
6 means they face health issues or accidents during mining. Remove 10,000 simoleons from this household’s money for medical bills, and add Asthma and an injury via Healthcare Redux by A.Deep.Indigo if you have it.Â
Adding conditions can be found in the actions menu when you click a sim.
Roll a D4 for all sims in china. 2 means they die of one of the below causes:
Battle/Murdered/Bleeding Out/any other war based COD
Thirst
Famine
Fought between Russia & Greece vs Turkey, France, UK, Sardinia
Roll D6 for all 18+ men in the areas mentioned
5 means theyre enlisted
Flip a coin for all enlisted
Heads means they die
Between antislavery and proslavery settlers in Kansas
Roll a D12 for all sims living in Kansas
5 means they die
Occurred globally.
Every 10 years, roll a D100 for all sims
If the roll is between 1 and 2, they are infected by the plague.
Roll a D10 for all infected sims.
If the roll is 1, they succumb to the plague.
If the roll is 2 or 3, they recover from the plague.
If the roll is between 4 and 10, they survive but might face lasting health effects.
Fought in Cochinchina (modern-day southern Vietnam).
Roll a D20 for all 16+ male sims in Cochinchina.
4 means they participate in the conflict.
Roll a D10 for all participants in the campaign.
If the roll is 1, they are wounded but survive.
If the roll is 2, they die during the conflict.
If the roll is 3, they're captured and held till the end of the event.
If the roll is between 4 and 10, they survive without significant harm.
Fought between Spain and Morocco.
Roll a D20 for all 16+ male sims in the conflict areas.
4 means they participate in the conflict.
Roll a D10 for all participants in the conflict.
If the roll is 1, they are wounded but survive.
If the roll is 2, they die during the conflict.
If the roll is 3, they're captured and held till the end of the event.
If the roll is between 4 and 10, they survive without significant harm.
Flip a coin to see if your family is directly affected!
Heads mean all crops die and cannot plant unless you get tails on a flip. Must live off whatever crops you have stocked up.
Roll a D4 for all sims (including side households), 3 means they die of famine.
“With a population of 31 million combined the US suffered a huge loss of life and able bodied men during the war. 1 million casualties with 31 million people is an incredible casualty rate.”
Flip a coin to see what side EVERYONE is on, including children older than 6
Confederate:Tails
Union: Heads
All American male sims teen-elder are willing to fight for such a cause.
Roll a D4 for all female sims teen-elder to see if they will aid in war efforts, 3Â
means they will.
Roll a D6 for all who go on the battlefield.Â
2 and 5 means they die (â…“ of all soldiers died)
Roll a D10 to see if your town is directly affected (sieged or disease)
3 or 6 means it is, now flip a coin for all sims in that family (other than those at war), Heads mean they die.
Fought between France and Mexico.
Roll a D20 for all 16+ male sims in locations mentioned
6 means they are enlisted
Roll a D4 for all participants in the war
1 means they are wounded but survive.
2 means they die during the conflict.
3-4 means they survive without significant harm.
Roll a D4 for all sims
3 means they contract Cholera
Roll a D4 for all infected sims
2 means they die of Cholera
Fought between the Dominican Republic and Spain
Roll a D20 for all 16+ male sims in the conflict areas.
7 means they join the Dominican forces.
Roll a D4 for all participants in the war
1 means they are wounded but survive.
2 means they die during the conflict.
3-4 means they survive without significant harm.
Roll a D8 for all remaining sims
1 means they succumb to disease.
2-8 means they remain unaffected by diseases
Flip a coin to see if your family is directly affected!
Heads mean all crops die and cannot plant unless you get tails on a flip. Must live off whatever crops you have stocked up.
Roll a D4 for all sims (including side households), 3 means they die of famine.
Fought in New Mexico, United States.
Roll a D20 for all 16+ male sims in the area mentioned, including natives.
10 means they participate as warriors.
Roll a D10 for all warrior participants in the battle.
If the roll is between 1 and 2, they are wounded but survive.
If the roll is between 3 and 4, they die during the battle.
If the roll is between 5 and 10, they survive without significant harm.
Fought between Paraguay and the Triple Alliance of Argentina, Brazil, and Uruguay.
Roll a D20 for all 16+ male sims in the conflict areas.
5 means they are enlisted
Roll a D4 for all enlisted sims
1 means they are wounded but survive.
2 means they die during the conflict.
Roll a D10 for all civilians affected by the war.
If the roll is between 1 and 4, they die due to war-related factors.
If the roll is between 5 and 10, they survive or are otherwise unharmed.
Roll a D10 for socio-economic consequences.
1 means severe economic devastation. This household loses their home, and all of their money. This household is destitute.
2-3 means significant economic impact. This household keeps their home, but loses all of their money
4-7 means moderate economic impact. This household keeps their home but their money gets cut in half
8-10 means limited economic impact. This household keeps their home, and loses a mere 1,000 simoleons
Fought between Chile, Spain, and Peru
Roll a D20 for all 16+ male sims in the conflict areas:
6 means they enlist to fight for their nation.
Roll a D20 for all participants in the conflict:
If the roll is 1, they die due to war-related factors.
Roll a D20 for the severity of socioeconomic consequences:
1-4: Severe consequences
5-9: Significant consequences
10-14: Moderate consequences
15-20: Limited consequences
Roll a D10 for specific impacts:
Infrastructure Damage:
1-3: Extensive damage to ports and transportation networks. Cannot travel for 4 years
4-6: Moderate damage to infrastructure. Cannot travel for 2 years
7-10: Limited damage to infrastructure. Cannot travel for 6 months
Trade Disruptions:
1-3: Severe disruption of trade routes and decline in exports. Cannot buy or sell anything for 5 years
4-6: Significant disruption of trade. Cannot buy or sell anything for 2 years
7-10: Moderate disruption of trade. Cannot buy or sell anything for 1 year
Financial Strain:
1-3: High financial strain due to war costs and revenue loss. Lose half of all income for 5 years
4-6: Significant financial strain on national budgets. Lose ÂĽ of all income for 3 years
7-10: Moderate financial strain from war expenses. Lose ÂĽ of all income for 6 months
Debt Accumulation:
1-3: Heavy borrowing leading to substantial national debt. Higher taxes for 20 years, pay 2,000 to the government every year. If you cannot afford it, the head of the household goes to prison for 1 year
4-6: Significant borrowing and increased national debt. Higher taxes for 10 years, pay 500 to the government every year. If you cannot afford it, the head of the household goes to prison for 6 months.
7-10: Moderate borrowing and some increase in national debt. Higher taxes for 5 years, pay 100 to the government each year. If you cannot afford it, the head of the household goes to prison for 3 months.
Inflation and Currency Depreciation:
1-3: High inflation and currency depreciation. Your money is worth much less than it was before! Cut simoleons down by 75%
4-6: Significant inflation and depreciation. Your money is worth less than it was before! Cut simoleons down by 25%
7-10: Moderate inflation and currency impact. Your money is worth marginally less than before, cut simoleons down by 5%
Social and Labor Disruptions:
1-3: Widespread displacement and disruption of labor. All sims lose their jobs and cant find a new one for 5 years
4-6: Significant community displacement and labor disruption. Half of all sims lose their jobs and cant find a new one for 3 years
7-10: Limited community displacement and some labor impact.
Roll a D10 for all sims in the area and 1 means they lose their job and cant find a new one for 1 year
Fought in the United States
Roll a D20 for all 16+ male sims in the location(s) mentioned
4 means they enlist to fight.
Roll a D20 for all participants in the battle:
If the roll is 1, they die due to battle-related factors.
All Navajo Indians are forced to relocate
Roll a D20 for all participants in the relocation:
If the roll is 1 or 2 (representing at least 200 deaths), they die due to various factors during the relocation:
Forced Relocation: The Navajo people were forcibly removed from their ancestral lands and forced to walk long distances to a reservation, leading to exhaustion, exposure, and deprivation.
Harsh Environmental Conditions: The journey took place in harsh environmental conditions, including extreme temperatures, lack of water, and exposure to the elements.
Lack of Food: Food provisions were inadequate, leading to malnutrition and starvation among the Navajo people.
Disease: The crowded conditions during the relocation contributed to the spread of diseases, resulting in illness and death.
Exposure to Violence: The Navajo people faced potential violence from military personnel and local residents during the relocation process.
Loss of Livelihood: The relocation disrupted traditional livelihoods and ways of life, making it difficult for the Navajo people to sustain themselves.
Physical and Emotional Trauma: The entire experience caused physical and emotional trauma among the Navajo people, leading to physical and psychological suffering.
Enlistment Rolls:
Roll a D20 for all 16+ male sims in illinois
3 means they join the tribal resistance forces.
18 means they join the government forces.
Death Rolls:
Roll a D10 for all participants in the conflict:
If the roll is 1 (representing at least 10% casualties), they die due to various factors during the conflict.
Socioeconomic Consequences:
Roll a D10 for the severity of socioeconomic consequences:
1: Severe economic devastation. Lose 75% of simoleons
2-3: Significant economic impact. Lose 50% of simoleons
4-7: Moderate economic impact. Lose 25% of simoleons
8-10: Limited economic impact. Lose 100 simoleons
Impact on Livelihood:
Roll a D6 for the impact on livelihood:
1: Disruption of traditional livelihoods. Lose jobs, cannot find a new one for 5 years
2-3: Limited disruption of livelihoods. Lose jobs, cannot find one for 2 years
4-5: Moderate impact on livelihoods.Lose jobs, cannot find one for 4 years
6: Minimal impact on livelihoods. Lose jobs, cannot find one for 6 months
Roll a D20 working sims in Finland
If the roll is 1 to 5, they are able to work and contribute to relief efforts.
If the roll is 6 to 20, they suffer from malnutrition and cannot actively work.
Death Rolls:
Flip a coin for all participants in the affected areas:
Heads means they die
Socioeconomic Consequences:
Roll a D10 for the severity of socioeconomic consequences:
If the roll is 1 or 2, severe economic devastation. Lose 75% of simoleons
If the roll is 3 or 4, significant economic impact. Lose 50% of simoleons
If the roll is 5 to 7, moderate economic impact. Lose 25% of simoleons
If the roll is 8, 9, or 10, limited economic impact. Lose 100 simoleons
Agricultural Impact:
Roll a D6 for the impact on agriculture:
If the roll is 1, widespread crop failure and livestock losses. Lose all crops and animals, have to replant and restart.
If the roll is 2 or 3, significant crop and livestock impact. Lose half of all crops and all animals.
If the roll is 4 or 5, moderate impact on agriculture. Lose some crops and half of all animals.
If the roll is 6, limited agricultural disruption. Lose some crops and some animals
Public Health Crisis:
Roll a D6 for the degree of public health crisis:
If the roll is 1, widespread disease outbreaks due to malnutrition. Flip a coin for all sims, heads means they die of disease
If the roll is 2 or 3, significant health issues due to inadequate nutrition. Roll a D4 for all sims, 1 means they die of disease
If the roll is 4 or 5, moderate health impact. Roll a D10 for all sims, 1 means they die of disease
If the roll is 6, limited health consequences. Roll a d20 for all sims, 1 means they die of disease.
Migration and Displacement:
Roll a D6 for the extent of migration and displacement:
If the roll is 1, widespread population displacement. Half of the sims in the area move to a new country.
If the roll is 2 or 3, significant migration due to famine. ÂĽ of the sims in the area move to a new country.
If the roll is 4 or 5, moderate migration and displacement. 1/10 of the sims in the area move to a new country
If the roll is 6, limited impact on population movement. Choose a few sims to move to a new country.
Time to enable Sextuplets! (requires MCCC)
Click on a computer
Go to Mc Command Center
Go to Mc Pregnancy
Go to Offspring
Go to Maximum Offspring
Set to 6
***Check every pregnancy to ensure that your sims are not pregnant with quintuplets until said otherwise. Randomize offspring until it isn't quintuplets by pressing “Offspring” and leaving both spaces blank
Roll a D20 for all 16+ male sims in the conflict areas (Austria, Germany, Italy, and Bavaria):
If the roll is 1 to 5, they are conscripted into the military.
If the roll is 6 to 15, they remain uninvolved.
If the roll is 16 to 20, they volunteer for military service.
Roll a D10 for all participants in the conflict:
If the roll is 1 or 2, they die due to battle-related factors.
Flip a coin to see if your family is directly affected!
Heads mean all crops die and cannot plant unless you get tails on a flip. Must live off whatever crops you have stocked up.
Roll a D4 for all sims (including side households), 3 means they die of famine.
Flip a coin to see if your family is directly affected!
Heads mean all crops die and cannot plant unless you get tails on a flip. Must live off whatever crops you have stocked up.
Roll a D4 for all sims (including side households), 3 means they die of famine.
Flip a coin to see if your family is directly affected!
Heads mean all crops die and cannot plant unless you get tails on a flip. Must live off whatever crops you have stocked up.
Roll a D4 for all sims (including side households), 3 means they die of famine.
Roll a D20 for all 16+ male sims in Malaysia
If the roll is 1 to 5, they are enlisted in the war effort.
If the roll is 6 to 15, they remain uninvolved.
If the roll is 16 to 20, they volunteer for military service.
Roll a D10 for all participants in the conflict:
If the roll is 1, they die due to battle-related factors.
Roll a D20 for all 16+ male sims in the conflict areas: Cuba, Puerto Rico, Dominica, Spanish Empire, and Mexico
If the roll is 1 to 11, they are enlisted in the war effort.
If the roll is 12 to 20, they remain uninvolved.
Death Rolls (Military):
Roll a D20 for all military participants in the conflict:
If the roll is 1 to 9 (representing a portion of the casualties), they die due to battle-related factors.
Death Rolls (Civilian):
Roll a D20 for all civilian sims in the conflict areas:
If the roll is 1 to 5, they die due to war-related consequences.
Death Rolls (Disease):
Flip a coin for all participants in the conflict:
If the roll is Heads, they die due to disease-related factors.
Flip a coin to see if your family is directly affected!
Heads mean all crops die and cannot plant unless you get tails on a flip. Must live off whatever crops you have stocked up.
Roll a D4 for all sims (including side households), 3 means they die of famine.
You may now buy formula for your newborn and infant sims! (not the first time bottle feeding, as artificial feedings have existed since at least 2000BCE)
Mothers can join the workforce!
Flip a coin to see if your family is directly affected!
Heads mean all crops die and cannot plant unless you get tails on a flip. Must live off whatever crops you have stocked up.
Roll a D4 for all sims (including side households), 3 means they die of famine.
Roll a D20 for all 16+ male sims in the conflict areas (France, Germany):
If the roll is 1 to 10, they are enlisted in the war effort.
If the roll is 11 to 20, they remain uninvolved.
Death Rolls (Military):
Flip a Coin for all military participants in the conflict:
If the roll is Heads, they die due to battle-related factors.
Death Rolls (Civilian):
Roll a D20 for all civilian sims in the conflict areas:
If the roll is 1 to 5 (representing a portion of civilian deaths), they die due to war-related consequences.
Roll a D20 for all 16+ male sims in the conflict areas (Spain):
If the roll is 1 to 8, they are enlisted in the war effort.
If the roll is 9 to 20, they remain uninvolved.
Death Rolls (Military):
Roll a D20 for all military participants in the conflict:
If the roll is 1 to 9 (representing a portion of the casualties), they die due to battle-related factors.
Death Rolls (Civilian):
Roll a D8 for all civilian sims in the conflict areas:
If the roll is 1, they die due to war-related consequences.
Flip a coin to see if your family is directly affected!
Heads mean all crops die and cannot plant unless you get tails on a flip. Must live off whatever crops you have stocked up.
Roll a D4 for all sims (including side households), 3 means they die of famine.
Roll a D20 for all 16+ male sims in the conflict area: Netherlands & Indonesia
If the roll is 1 to 13, they are enlisted in the war effort.
If the roll is 14 to 20, they remain uninvolved.
Death Rolls (Military):
For each of the military participants flip a coin
If it's heads, they die due to battle-related factors.
If it's tails, they survive the conflict.
Flip a coin to see if your family is directly affected!
Heads mean all crops die and cannot plant unless you get tails on a flip. Must live off whatever crops you have stocked up.
Roll a D4 for all sims (including side households), 3 means they die of famine.
Roll a D10 for all 16+ male sims in the conflict area:
If the roll is 1, they are enlisted in the war effort.
If the roll is 2 to 10, they remain uninvolved.
Roll a D12 for each of the enlisted military participants:
If the roll is 1, they die due to battle-related factors.
If the roll is 2 to 12, they survive the conflict.
Flip a coin to see if your family is directly affected!
Heads mean all crops die and cannot plant unless you get tails on a flip. Must live off whatever crops you have stocked up.
Roll a D4 for all sims (including side households), 3 means they die of famine.
Roll a D20 for all 16+ male sims in the conflict area (Serbia, Montenegro):
If the roll is 1, they are enlisted in the war effort.
If the roll is 2 to 20, they remain uninvolved.
Roll a D12 for each of the enlisted military participants:
If the roll is 1 to 2, they die due to battle-related factors.
If the roll is 3 to 12, they survive the conflict.
Flip a coin to see if your family is directly affected!
Heads mean all crops die and cannot plant unless you get tails on a flip. Must live off whatever crops you have stocked up.
Roll a D4 for all sims (including side households), 3 means they die of famine.
Roll a D20 for all 16+ male sims in the conflict area (United Kingdom, South Africa):
If the roll is 1 to 9, they are enlisted in the war effort.
If the roll is 10 to 20, they remain uninvolved.
Death Rolls (Military):
Roll a D10 for each of the enlisted military participants:
If the roll is 1 or 2, they die due to battle-related factors.
If the roll is 3 to 10, they survive the conflict.
Roll a D20 for all 16+ male sims in the conflict areas (Chile, Peru, Bolivia):
If the roll is 1 to 8, they are enlisted in the war effort.
If the roll is 9 to 20, they remain uninvolved.
Roll a D10 for each of the enlisted military participants:
If the roll is 1 to 3, they die due to battle-related factors.
If the roll is 4 to 10, they survive the conflict.
Roll a D20 for all 16+ male sims in the conflict areas (Cuba):
If the roll is 1 to 8, they are enlisted in the war effort.
If the roll is 9 to 20, they remain uninvolved.
Roll a D10 for each of the enlisted military participants:
If the roll is 1 to 3, they die due to battle-related factors.
If the roll is 4 to 10, they survive the conflict.
Roll a D20 for all 16+ male sims in the conflict area (South Africa):
If the roll is 1 to 8, they are enlisted in the war effort.
If the roll is 9 to 20, they remain uninvolved.
Roll a D10 for each of the enlisted military participants:
If the roll is 1 to 3, they die due to battle-related factors.
If the roll is 4 to 10, they survive the conflict.
Roll a D4 for all sims
3 means they contract Cholera
Roll a D4 for all infected sims
2 means they die of Cholera
Roll a D20 for all 16+ male sims in the conflict areas (France, China):
If the roll is 1 to 11, they are enlisted in the war effort.
If the roll is 12 to 20, they remain uninvolved.
Roll a D10 for each of the enlisted military participants:
If the roll is 1 to 3, they die due to battle-related factors.
If the roll is 4 to 10, they survive the conflict.
Roll a D20 for all 16+ male sims in the conflict areas (Serbia, Bulgaria):
If the roll is 1 to 14, they are enlisted in the war effort.
If the roll is 15 to 20, they remain uninvolved.
Roll a D12 for each of the enlisted military participants:
If the roll is 1, they die due to battle-related factors.
If the roll is 2 to 12, they survive the conflict.
Flip a coin to see if your family is directly affected!
Heads mean all crops die and cannot plant unless you get tails on a flip. Must live off whatever crops you have stocked up.
Roll a D4 for all sims (including side households), 3 means they die of famine.
Flip a coin to see if your family is directly affected!
Heads mean all crops die and cannot plant unless you get tails on a flip. Must live off whatever crops you have stocked up.
Roll a D6 for all sims (including side households), 3 and 5 means they die of famine.
Roll a D20 for all remaining sims
1 means they die of Cholera
2 means they die of Typhus
3 and 4 means they die of Smallpox
Roll a d20 for all sims. 10 means they die from the FluÂ
Roll a d20 for all sims, everywhere. 10 means they die from the FluÂ
Flip a coin to see if your family is directly affected!
Heads mean all crops die and cannot plant unless you get tails on a flip. Must live off whatever crops you have stocked up.
Roll a D4 for all sims (including side households), 3 means they die of famine.
Roll a D20 for all 16+ male sims in the conflict area (Spain and Morocco):
If the roll is 1, they are enlisted in the war effort.
If the roll is 2 to 20, they remain uninvolved.
Roll a D6 for each soldier:
If the roll is 1, they die due to battle-related factors.
If the roll is 2 to 6, they survive the conflict.
Roll a D20 for all 16+ male sims in the conflict areas (China, Japan):
If the roll is 1 to 11, they are enlisted in the war effort.
If the roll is 12 to 20, they remain uninvolved.
Casualties (Chinese Military):
Roll a D12 for each soldier:
If the roll is 1 to 3, they die due to battle-related factors.
If the roll is 4 to 12, they survive the conflict.
Casualties (Japanese Military):
Roll a D12 for each soldier:
If the roll is 1 or 2, they die due to battle-related factors.
If the roll is 3 to 12, they survive the conflict.
Flip a coin to see if your family is directly affected!
Heads mean all crops die and cannot plant unless you get tails on a flip. Must live off whatever crops you have stocked up.
Roll a D4 for all sims (including side households), 3 means they die of famine.
Roll a D20 for all 16+ male sims in the conflict area (Cuba):
If the roll is 1 to 8, they are enlisted in the war effort.
If the roll is 9 to 20, they remain uninvolved.
Roll a D8 for each soldier:
If the roll is 1, they die due to battle-related factors.
If the roll is 2 to 8, they survive the conflict.
Roll a D12 for all 16+ male sims in the conflict area (Philippines):
If the roll is 1 to 6, they are enlisted in the revolution.
If the roll is 7 to 12, they remain uninvolved.
Roll a D6 for each soldier:
If the roll is 1 to 3, they die due to battle-related factors.
If the roll is 4 to 6, they survive the conflict.
Flip a coin to see if your family is directly affected!
Heads mean all crops die and cannot plant unless you get tails on a flip. Must live off whatever crops you have stocked up.
Roll a D4 for all sims (including side households), 3 means they die of famine.
Flip a coin to see if your family is directly affected!
Heads mean all crops die and cannot plant unless you get tails on a flip. Must live off whatever crops you have stocked up.
Roll a D4 for all sims (including side households), 3 means they die of famine.
No longer need to avoid quintuplets. If you started after 1866, and didnt have sextuplets enabled, now is the time to do so
Click on a computer
Go to Mc Command Center
Go to Mc Pregnancy
Go to Offspring
Go to Maximum Offspring
Set to 6
Roll a D20 for all 16+ male sims in the United States:
If the roll is 1 to 16, they are enlisted in the war effort.
If the roll is 17 to 20, they remain uninvolved.
Casualties (American Military):
Roll a D12 for each soldier:
If the roll is 1 to 3, they die due to battle-related factors.
If the roll is 4 to 12, they survive the conflict.
Roll a D20 for all 16+ male sims in Spain:
If the roll is 1 to 9, they are enlisted in the war effort.
If the roll is 10 to 20, they remain uninvolved.
Casualties (Spanish Military):
Roll a D12 for each soldier:
If the roll is 1 or 2, they die due to battle-related factors.
If the roll is 3 to 12, they survive the conflict.
Enlistment Rolls (American side):
Roll a D20 for all 16+ male sims in the United States:
If the roll is 1 to 8, they are enlisted in the war effort.
If the roll is 9 to 20, they remain uninvolved.
Roll a D12 for each soldier:
If the roll is 1 to 2, they die due to battle-related factors.
If the roll is 3 to 12, they survive the conflict.
Casualties (Filipino side):
Roll a D10 for each sim in the conflict area (Philippines):
If the roll is 1 to 3, they were casualties of the war.
If the roll is 4 to 10, they were not directly affected by the conflict.
Enlistment Rolls (British and Commonwealth side):
Roll a D20 for all 16+ male sims in the British and Commonwealth nations involved:
If the roll is 1 to 12, they are enlisted in the war effort.
If the roll is 13 to 20, they remain uninvolved.
Roll a D12 for each soldier:
If the roll is 1 to 3, they die due to battle-related factors.
If the roll is 4 to 12, they survive the conflict.
Casualties (Boer side):
Roll a D12 for each Boer soldier:
If the roll is 1 to 4, they die due to battle-related factors.
If the roll is 5 to 12, they survive the conflict.
Flip a coin for all Columbian sims
Heads means Liberal
Tails means Conservative
Enlistment Rolls (Liberal side):
Roll a D20 for all 16+ male sims on the Liberal side:
If the roll is 1 to 8, they are enlisted in the war effort.
If the roll is 9 to 20, they remain uninvolved.
Roll a D12 for each soldier:
If the roll is 1 to 5, they become casualties.
If the roll is 6 to 12, they survive the conflict.
Enlistment Rolls (Conservative side):
Roll a D20 for all 16+ male sims on the Conservative side:
If the roll is 1 to 6, they are enlisted in the war effort.
If the roll is 7 to 20, they remain uninvolved.
Roll a D12 for each soldier:
If the roll is 1 to 3, they become casualties.
If the roll is 4 to 12, they survive the conflict.
Flip a coin to see if your family is directly affected!
Heads mean all crops die and cannot plant unless you get tails on a flip. Must live off whatever crops you have stocked up.
Roll a D4 for all sims (including side households), 3 means they die of famine.
Roll a D4 for all sims
3 means they contract Cholera
Roll a D4 for all infected sims
2 means they die of Cholera