Spanish: Identifying Cities Map
Colin McKenzie
Colin McKenzie
Overview:
The Spanish Cities Map activity is used to help tenth grade Spanish students identify cities in Spain through quizzing each other. Each student will create their own map and choose cities they want to quiz others on. Students will find facts on their cities and turn them into questions for their own quiz. The students being quizzed will have to use the circuit playground to turn on the light that corresponds with the city. Students will quiz each other on their maps to help other students locate Spanish cities on a map. Students will also be able to identify important facts and landmarks in the particular cities. This activity will be engaging for students as they investigate Spanish cities on their own and learn facts from other students. Also, this activity will help students identify where cities are located in Spain. Spanish classes are usually more based on the language, but students knowing more cultural and important aspects of cities will increase their knowledge of Spanish.
Grade Level:
Tenth Grade
Learning Objectives:
Students will be able to code a circuit board so that six lights will turn on with certain inputs.
Students will be able to find facts on Spanish cities so they can create questions and quiz other students on their maps.
Students will quiz each other on their maps so students will be able to identify cities in Spain based on important facts or landmarks.
Standards:
Montana Technology Standards:
TI.ID.3, TI.ID.4, and TI.ID.5
TI.ID.3.1, TI.ID.4.1, and TI.ID.5.1: use digital and non-digital tools to plan and manage a design process.
TI.ID.3.2, TI.ID.4.2, and TI.ID.5.2: use design process to develop and test prototypes.
TI.CT.3.2, TI.CT.4.2, and TI.CT.5.2: break down problems into smaller parts, identify key information, and propose solutions.
Montana World Languages Standards:
Content Standard 3 – Students convey information, concepts, and ideas to listeners and/or readers for a variety of purposes.
Content Standard 6 – Students acquire information and perspectives through authentic materials in world languages and within cultures.
Content Standard 9 – Students apply language skills and cultural knowledge in daily life.
Supplies:
Computer- to find image of a map of Spain and code for circuit playground.
Printer and paper- print out physical copy of Spain map.
Pencil or Pen- to poke holes through map.
String- to attach to cities and corresponding light on circuit board.
Circuit playground- to create the light set up for identifying cities.
USB A 2.0- to connect circuit playground to computer.
Steps for making map:
The steps I took for creating the map are:
Find a picture of a map of Spain online.
Print off the picture of Spain.
Have students pick six cities and collect facts on each city.
Poke holes through the paper on the cities with a pen or pencil.
Cut a piece of string and tape it on the backside of the paper.
Attach the strings to the circuit board ports by the corresponding light.
Create a diagram with the button, switch, and light that corresponds with each city on the map.
Steps for coding:
Attach the USB A 2.0 cord to the circuit board then attach the cord to the computer.
Open up the make a code page on Adafruit.
Click on the settings "gear" tab in the top right corner. Select the pair device tab. On the pop up select the circuit board device and click pair.
Open the loops tap and select the "forever" loop.
Open the logic tab and select an "if true then" conditional and insert it into the forever loop.
Open the input tab and select the "button A is pressed" variable and insert it into the "true" statement on the "if true then" conditional.
Open the light tab and select the "show ring". Insert the show ring into the middle of the "if true then" statement.
Select the grey circle in the middle of the color ring. Click on the outermost circle with grey selected to turn off the lights.
Select a color from the color ring in the middle to use for one light to light up. Click on the light you choose to change the color.
Repeat steps 4-8 two more times. Us the drop down on "button A is pressed" to change the input to button B and button A+B on the next two "if true then" conditionals. Select different colors and lights for these statements.
Go to loops and select a "while true" loop. Insert it below the "if true then" conditionals but still within the "forever" loop.
Go to inputs and select "switch right" in the switch section. Insert "switch right" into the true statement on the "while true" tab.
Repeat steps 4-8 again choosing different lights and colors. Insert the "if true then" statements into the "while true" loop.
Click the download button at the bottom left corner of the screen.
Test that the code works on the circuit board.
Attach the strings to the port near the corresponding light.
Have students quiz each other on their maps and the cities they chose.
Pictures for map:
Pictures for coding: