To truly understand architecture, it must be felt as well as seen. Through a previous site analysis, it was discovered that the user interpretation of their surrounds are directly proportional to the intervals of time spent passing through. The observations were addressed in this design by introducing the public to the senses using tactile drivers, elongation of time, and operations to reinforce sensory involvement.
There are four main quadrants based on the senses: Touch, Smell, Sound, and Sight.
Model: Basswood, Black Acrylic for the River, MDF board for the 1/8":1' Section Topography, Hardboard for the 1/16":1' Massing Model Topography, and 3/16" Wooden Dowels for the Massing Model
Programs: Rhino, Photoshop, Vray, and Illustrator
Site: Confluence Park on the southeast side of the Platte River (Denver, Colorado)
Project: Final semester project for Studio III: Spring 2017
Entry into the experience that uses trees to drive circulation
Utilizes punctures in the floor that connect all the spaces and introduces the river from below
Space expands to reverberate the sound of the river hitting the offsets under the building itself
People are driven out to the end of the pier around the plane that bisects the program, where they are enveloped in all of the senses
The site analysis investigated the way people from different user groups circulated Confluence Park and the lower Highlands. In accordance with that, the senses they experienced at different times in their journey was a big factor in their travels.
Red: Sight
Blue: Touch
Tan: Sound
Green: Smell
Dark Blue: Pedestrians
Light Blue: Cyclists
Tan: Travelers (Homeless)