Shared Canvas is a cooperative online platform for artists and biologists. Bringing together these heterogeneous groups can yield great results. I designed and animated the UI of the application. Design case studies were conducted through interviews, usability testing, and Prototyping. Prototyping was challenging since it was a paper prototyping and used in the usability test. Regardless of the difficulty, but it made it easy to understand user behavior. Building Shared canvas made us realize that It can be used on different devices, although it works best on a tablet. A tablet gives the flexibility for drawing using a stylus because it is the preferred way to interact with the application.
We used a Design Case Study framework which is divided into a Pre-Study, Design and Appropriation phase. Starting with the Pre-Study, we explored the design and problem space. We began by conducting literature research about the target groups and currently available technologies. In order to get an understanding for our target groups and their work context, we conducted semi-structured interviews with two artists. While exploring our target groups and their work contexts we realized that both use drawing as a method. Knowledge sharing and providing inspiration is another important part of our platform. Thus we decided that the collection and integration of all their work, input and data in a database is crucial. So not only does SharedCanvas offer the possibility to collaboratively draw but it also fosters knowledge exchange in a broader scope by allowing access to all data for all users of the platform.
My role was focused on:
Designing the UI
Interaction design
Animating Interaction
Usability testing