- ABOUT -
This is my most recent project so far created in my 2nd year on my first semester. Using Unreal Engine 5, my university provided me with a limited amount of assets to create a unique and lore driven level where it's more than just a level to loot and shoot but also with meaning behind each section. Using my knowledge of colour theory, I decided to add a light blue mist surrounding the entire level in order to give a depressing atmosphere to the player, this also compliments other colours such as the walls, the floor and even the enemies.
- GAMEPLAY -
This is a top down loot and shoot RPG where the player is able to collect a maximum of 3 weapons as they progress. Multiple different types of enemies being long range and short range will try to attack you and in some areas the only way to progress to the next section is to defeat them.
DESIGN DOCUMENT
IMAGES
PLANNING