AMMO CRISIS

- ABOUT -

In my 2nd semester of my 1st year, this project was created using Unreal Engine 4. This project solely focussed on scripting with the challenge of creating a functional and enjoyable game using a limited amount of features. The idea was to develop a game where I look more into the documentation of game development such as weapon and enemy design diagrams.

- GAMEPLAY -

A third person shooter where the player must travel through a battle arena and kill all the enemies in order to escape. You can find different types of weapons and enemies around the map. Each weapon varies in damage depending on the enemy, the AI has also been scripted differently on each enemy this forces the player to take a more of a strategic playstyle.

MECHANICS

CLIP

DIAGRAMS

WEAPONS

PLANNING

BUBBLE MAP

BEATS AND PACE

GAME FLOW

PIXEL MAP

WIREFRAME