Define the width and height of an output image. You can select desired unit from the menu on the right. If it is different from Pixel (which is the default), image resolution will be calculated taking Resolution into account.
When enabled, changing width or height modifies the other dimension accordingly to preserve Film aspect.
Defines the conversion between device units (pixels) and absolute units (inches or centimeters). It is taken into account only when dimensions of output image are given in absolute units.
Defines the ratio between width and height of the output image. If Film aspect is changed manually, then Height will be modified accordingly.
Sets the frame rate for the movie. It is relative to FPS set in Project Settings. The parameter specifies how many physical frames will be rendered to interpolate consecutive logical frames of underlying simulation. It does not affect the speed of animation but rather its smoothness.
If you want to render a custom frame sequence, specify its first and last element in the boxes below. Frame range will then automatically change to Manual.
Render only a current frame as a single image.
Render all frames as an animation.
Render only the preview range as an animation.
You can enter the frame range manually. Frame range will then automatically change to Manual.
Specifies the stride between consecutive rendered frames. This option is useful especially for test renders, since it gives a rough impression of how the entire animation will look like.