Define the basic color and transparency of the object. See POV-Ray Documentation for details.
Defining a photorealistic material from scratch is very difficult. You can however choose a preset from the list of most common surfaces. See POV-Ray Documentation for details.
Allows to specify the amount of ambient light. See POV-Ray Documentation for details.
Allows to specify the amount of light reflected via diffuse reflection. See POV-Ray Documentation for details.
Allows to specify the amount of Phong highlight on the object. See POV-Ray Documentation for details.
This keyword indicates that the color of the highlights will be calculated by an empirical function that models the reflectivity of metallic surfaces. See POV-Ray Documentation for details.
Simulates the effect of light on surfaces with a microscopic transparent film overlay. See POV-Ray Documentation for details.