PREVIOUSLY - CAMPAIGN DIARIES 69 - TEMPLE OF THE SAHUAGINÂ
When last we left our heroes, they were on the second level of the Sahuagan Temple of the Kraken Society. The worship Sklatheral the Kraken and are building some sort of massive horn to call him and destroy Waterdeep. The Owlbear League was making their way down into the watery depths of their temple, using strange little creatures called quogairs that cover their mouths and produce air for a short period of time. They travel with the Riptide's first mate, Lorilla, a gorgon with the ability to petrify those she chooses, and in one of the first rooms they were exploring underwater, they came across a sentient lobster named Sherm.Â
    Sherm was signaling and trying to wave his pincers to get their attention. Now now it's psychically connected to Nowhere, and it asks for help escaping. In return it supplied information and led The League to a secret passage for the Sahuagin leader called "The Baron". They explored the Baron's room, but Atlas got slashed badly with a trap on his chest, so they left it, having only used five of the fifteen minutes of breathing they had with the quogairs. They have to save Barbarossa to sail on to Skullport, rescue the urchins and defeat The Xanathar guild.
x
Speaker 2
Oh yeah, let's go there. Right there. Yeah, alright.
Speaker 1
Alright, so you move along hasty, get down the stairs. And let's call that another. 10 seconds so. 250. And then. You find yourselves at the bottom of the staircase.
Speaker 2
You're gonna have this.
Speaker
OK. Using.
Speaker 1
You start heading South.
Speaker
The north-south, east. West.
Speaker 1
And the the passage way branches in a couple of directions. This looks like an archway into a room.
Speaker
Do we?
Speaker 1
Prefer to do the worse Southern passage or.
Speaker
Do you wanna? Do the first one.
Speaker 2
Yeehaw baby.
Speaker
I assume that translates to southern.
Speaker 2
I don't care. I the first one.
Speaker
Yeah, that's your first.
Speaker 1
Person OK, you.
Speaker 2
All right. We're gonna go on that first. Passage off to the.
Speaker 1
Peek in. And that. Nothing could be heard from outside the.
Speaker
Room.
Speaker 2
To peek in.
Speaker 1
And this storage area seems orderly but neglected on the floor near the South wall. They coils of rope piles. Of hives neatly lashed with cords, a heap of nails. And more the. N Wall has two rows of racks, one above the other. On which hang a number of warhammers and daggers. Below on the floor are three open coffers. The east wall is also. Racked with many Spears hanging in an orderly manner. Five sharks eye you. It's initiative.
Speaker 2
Should we also know that we're?
Speaker
Sharks.
Speaker 2
Now that we're getting lower on breathing.
Speaker
1.
Speaker 2
Air 3 minutes.
Speaker 1
You're in 3 minutes of out of 15.
Speaker 2
Oh, OK.
Speaker
Laura.
Speaker 2
We have the same bonus for initiative.
Speaker
We should.
Speaker 1
You prefer.
Speaker 2
You're the caller. Do you wanna roll initiative? Do you want me to? Well, it's up to you. I don't care. You do it. Fad rolls are on you this time. Last time I was like, I'll do it and then they were all on me. So it is a 17 for initiative.
Speaker 1
You win initiative so.
Speaker
Oh.
Speaker 1
And these are shell.
Speaker
Sharks.
Speaker 1
They are adorned with shells and look like. You find one.
Speaker
One of the.
Speaker 1
Meals. You said there's three of them. Five. Yeah, I have a ship. But they're all in. Crucified with coral and shells like they've been put on for armor. So they're armored sharks. And they're. Are five of them sharks?
Speaker
You. No.
Speaker 1
Let's go. Which way? We're starting with nowhere.
Speaker
Nice. No.
Speaker 1
Where is sarafina?
Speaker 2
Swimming toward one.
Speaker
OK.
Speaker 1
So you were gonna move you guys over here?
Speaker
We're not starting this bit right now. And.
Speaker 1
Actually had.
Speaker
Hello. Sorry. OK.
Speaker 2
You're fine.
Speaker
Working with all those. Those.
Speaker 2
The House of Asmodai.
Speaker
Symbolize. I just.
Speaker 1
This bird.
Speaker 2
When they first introduced him, I was like this guy sucks and now I'm like.
Speaker
Right.
Speaker 2
I need to get all caught up on. Hell of a boss. Arms like crazy.
Speaker 1
I found out.
Speaker
What you know?
Speaker 1
OK, here's.
Speaker
Yeah.
Speaker 2
I'm so where they got Ke$ha.
Speaker 1
Yeah, here's where your or what you're up against. The whole squad is sharks in the room.
Speaker 2
Because they legally couldn't get her to lacing. Like there's something weird with her contract where they could have her sing and so they got somebody who just felt really like her.
Speaker
OK.
Speaker 1
No, we said that.
Speaker
No.
Speaker 1
Where's ice razor happened to do extra. Damage that she was never aware of because it froze the wounds underwater and kind of crystallized it.
Speaker
Whatever.
Speaker 2
Thanks for reminding me of that. Vice razor time.
Speaker
Ghetto.
Speaker 2
So can I get? Close enough to 1.
Speaker 1
So you're in this room here. So you can both. It's like if you just punch a shark on those. They just like.
Speaker 2
I will get close to number B, KB no number E number.
Speaker
Yeah.
Speaker 1
So you swim over towards number letter E. Yep, go for it.
Speaker 2
And what's the remind me for underwater the to hit is -2 right.
Speaker
It's it's. Disadvantages.
Speaker 1
A disadvantage disadvantage, so roll two 20s and use the lowest one. OK, so now where you're you're swinging ice razor?
Speaker
14. Yep.
Speaker 1
And that is. It bounces off their hard shells, yeah.
Speaker
Yeah.
Speaker 2
OK, my second attack.
Speaker
9.
Speaker 1
You with you were struggling against the sharks next, Serafina. OK, this is gonna be tough.
Speaker
That's.
Speaker 1
We had a sphere of an evaluation.
Speaker
Sarafina.
Speaker 1
I do have this job. And the and the little guy Sherman. In your in your pocket, in your backpack. One, he's like I hate sharks. Seems like Gilbert Godfrey character I hate.
Speaker
And it. It's awesome into the sharks.
Speaker 1
His voice is changed dramatically.
Speaker 2
He would much more chill last time.
Speaker
Why?
Speaker 1
No, now he's getting a little high strung.
Speaker 2
Free cell.
Speaker 1
Yeah, that's right. No. He was more of a him.
Speaker 2
He was in a little nerdy shirts.
Speaker 1
Seems like transforming 20 things.
Speaker 2
Start from angry when you're upset.
Speaker
Alrighty.
Speaker 2
Yes, I'm going to you. Oh, it's a cantrip.
Speaker 1
Guilford surfing.
Speaker 2
Serafina is gonna use a cantrip and it's toll the dead.
Speaker 1
All the dead, OK and.
Speaker
Yeah.
Speaker 1
Which one does she cast us or against or tellement? Tell me about that spell.
Speaker 2
Number E OK ohh. You point at a creature you can see within range range of 60 feet. The sound of a Dolores Bell fills the air around it. The target must succeed, a wisdom saving throw or take one D8 necrotic damage.
Speaker
What?
Speaker 2
But for me it's 2D8 because I'm over fifth level.
Speaker 1
Got it.
Speaker 2
And it takes. Ohh if it's missing any hit points, it instead takes 1D12.
Speaker 1
A wisdom saving.
Speaker
Yeah.
Speaker 2
What's a shark's wisdom?
Speaker 1
Question I'm getting this step right now. Our sharks wise no.
Speaker
0.
Speaker 1
Zero in the snap, they die.
Speaker 2
You do it.
Speaker
Yes.
Speaker 2
Smart things.
Speaker 1
No, it's a jet. Even on the wisdom so.
Speaker
We.
Speaker 1
And what does it have to roll that's like?
Speaker 2
Sports team.
Speaker 1
Deep whiffs. So officially so.
Speaker
Damage. Any rules?
Speaker 1
Is that if any of your stats hits zero? You die. Even your charisma, if it hits. Zero, you're dead.
Speaker 2
Yeah, I didn't realize that. And now I'm regretting the CARS 5 for intelligence.
Speaker
Yeah.
Speaker 1
So if anything can bring you down on your.
Speaker 2
The 8 right?
Speaker
Stats. It's.
Speaker 1
That's really, really scary.
Speaker
7.
Speaker 1
It does some damage. But the Sharks still swims on.
Speaker
0. OK.
Speaker 1
You are Cronk.
Speaker 2
That's it.
Speaker 1
So surfing has managed to bell this shark. Doing some necrotic damage to it and it's it's. Kind of blisters and blackens, but it's still swimming on.
Speaker 2
That's nasty.
Speaker 1
How big is the room? That well, you see? It right here so 30607080. By 50.
Speaker
It smells.
Speaker 2
There's the iron.
Speaker 1
Under the sink. No, if I if I fireball the whole. I'm going to fire bullets. What can you spell scope? Yeah, I'll just give you all saving. If I just now. I'll save it.
Speaker
I don't know what's gonna come up next.
Speaker 1
Things get crazy though.
Speaker
My new.
Speaker 1
Firebolt from your pillow position here at Croc.
Speaker
Yeah.
Speaker 1
I'm gonna launch it at. OK, go for it.
Speaker
Yeah, that's a 14. That's not doing.
Speaker 1
No, that does not remember. All fire spells services are resisted underwater. So. Isn't it magic?
https://5e.tools/img/adventure/GoS/056-06-09-p127.webp
https://5e.tools/img/adventure/GoS/056-06-09-p127.webp
Atlas swims over to Nowhere's defense and unleashes more punches and blows enhanced by her gauntlets of ogre power and the effects of a haste spell cast upon her, but there's only ten minutes of that left. She misses at first, but presses the attack and hits the shark several times, pummelling internal organs. She drives in more punches, breaking the shell-armor of the shark and it writhes and is driven unconscious, its internal organs battered by the half-elf monk.
CONTINUED FROM 29:50
Body
Body
NEXT - ????
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