"We wouldn't be the "NEW" Model Army if we weren't procuring the best for our troops with the system." - Unknown Logistics Major, justifying a 3rd budget increase of Project Command.
In May of 2164, amid the struggle in the Western Theatre, The Bureau of War quickly realized speed could not be the sole contributing factor to an army's success, and thus began the immediate order and funding of Project Command, immediately announcing and pushing for standardization of the New Models Armies logistics across the entirety of its forces, quickly establishing the Army Command branch soon after this order.
Six months later, heavily delayed due to internal disputes among top brass officials and rapid movement to begin the Eastern Theatre, the Bureau of War announces the complete standardization of the army's Logistics with officers set to arrive at all Eastern Fronts before the end of 2164, bringing with them the budget-exceeding Quartermaster System of the New Model Army to all active war fronts, open to all fully enlisted into the hammer of the Midwestern Union.
Explanation of the hierarchy of the Quartermastery.
The New Model Army's Quartermaster system can be divided into three distinct tiers, Conventional, Unconventional, and Experimental, each being more expensive than the last.
Conventional (1-5 Quartermaster Slips): Easy to get and easy to maintain, these items are seen as mostly expendable by the 25th Command. Still, in an ever-developing theatre of war, command requires some supplies to be dispersed with caution.
Unconventional (6-8 Quartermaster Slips): Unconventional items are gear that cannot be replaced easily and are therefore held in higher regard. These items are not entirely irreplaceable but still require more care to keep pristine and work to receive.
Experimental (9+ Quartermaster Slips): Limited in quantity and extremely high in quality, these items are reserved for those who show true heroics and valor with their service in the NMA. These items are hard to get and hard to maintain. Best they are used wisely.
How to utilize the Quartermaster.
Quartermaster Slips, or "Q slips", are only to be given out to members of the New Model Army and the 1st Volunteer Group. Quartermaster Slips are awarded to Infantrymen and volunteers based on a variety of factors such as the quality of roleplay or the completion of certain objectives. The only OOC way to earn Quartermaster Slips is through exceptional help as a volunteer during a host, however this is up to the hoster. Items from the Quartermaster must be purchased through the use of Quartermaster Slips, with no exceptions.
Quartermaster Slips are a one-time use currency, meaning they become void after being cashed in for an item. The only way to redeem Quartermaster Slips is by meeting with a Quartermaster in character. A meeting can be arranged outside of the game, either via OOC communication or an excerpt requesting a meeting with the Quartermaster.
Due to the nature of Quartermaster Slips, they will be placed in an OOC “Account”. This means Quartermaster Slips will go into a pool between all your OCs. However, items purchased through the Quartermaster system are only available to the OC who bought them.
Some Quartermaster items can only be purchased by certain roles or certain units. (Ex. A weapon may only be available to the 25th and not the 1st, or vice versa.) Remember, these items are a privilege. If NMA or ATF staff feels as if you are abusing your equipment or not roleplaying them properly, they will be taken from you.
A Sheet used to track all players and their Quartermaster items, as well as miscellaneous items.
All the items in the Quartermaster available to those participating in the Sunrise Campaign.
CONVENTIONAL ITEMS
Energy Weapons Permit:
All Units
The NMA is not known for its use of advanced weaponry, preferring the reliability and familiarity of hot lead. Still, agreements with the Pacific Union and the Alumni have led to a sizable collection of energy guns finding their way into the NMA's stockpile, for use by whichever serviceman has the patience to maintain them. Grants the Infantryman permission to use an approved energy weapon.
Only specific weapons are applicable for this permit, with specific modification configurations. Contact staff to ensure your chosen weapon looks appropriate.
[Crusader Laser, Energia (Athena/Jupiter), M40 Wattz, Spengler 984, Trident, Zapper "Bluebell", Zapper "Firepoppy", FCA-64 (No Drum Mag/Red Polymer), Supercolt, Vulcan PDW]
Priced at 3 Quartermaster Slips
Smoke Grenade Requisition:
All Units
Allows the Infantryman to requisition smoke grenades from the armory. Infantrymen can choose between handheld grenades or 40mm rounds for their grenade launcher, if applicable. Ownership of appropriate in-game tools is heavily recommended. An infantryman may carry up to three grenades per host.
Priced at 4 Quartermaster Slips
Backpack Arc Welder IV "BOWFOR":
37th MotorComms Company, 17th Royal Engineers
Originally developed as an ad-hoc solution to a major field problem in the Summerview theatre, the BAW - Backpack Arc Welder, was proven in combat as an effective tool for repairing vehicles to a drivable state, escaping the incessant artillery to fight another day. Three versions later, the BAW-4 - known to mechanics and crewmen as the "Bowfor"- has received upgrades that allow its user to repair any vehicle to working order once before its welding tank is emptied, even during the chaos of a firefight. Its biggest downside is that its acetylene tank is vulnerable to gunfire and may blow out, scorching the user and leaving them with concussive injuries. Allows infantrymen to repair damaged vehicles during hosts.
Priced at 4 Quartermaster Slips
RH-65 VHF Handset:
25th Naval Infantry Regiment, 17th Royal Engineers
As science and technology progress, the increasing need for coordination at the squad-level for New Model Army soldiers has been answered. The RH-65 is the latest addition to the Union's array of signal devices, developed with the Naval Infantry in mind. Allows an Infantryman to equip a portable radio set, capable of transmitting a distance of 2km to communicate with other Infantrymen.
Priced at 4 Quartermaster Slips
Light Body Armor Requisition:
25th Naval Infantry Regiment, 37th MotorComms Company, & Canadian Auxiliary Corps
Allows the Infantryman to be issued a lightly armored vest. For the 25th and 37th, this takes the form of the Sharpes Vest, a modified version of an armor originally created for the AAC. For the CAC, soldiers gain access to simple armored plates that can be inserted into their existing flak vests. When using armor, please clarify it in your in-game bio. Rated at Stopping Power Level 2.
Priced at 4 Quartermaster Slips
Commandant Pistol:
All Units
Produced during the War of the Ashes, the NMA’s Commandant Pistol is one of the few firearms produced solely in the Midwestern Union. The pistol saw its creation as a reward for valiant efforts by the New Model Army’s field commanders amid the war against the Western Coalition and has recently become even more popular as a reward among Captains and Standing Officers as the brutal Eastern Theatre carries on. The sidearm technically exists in two general design styles, one resembling a pre-Flash Desert Eagle firearm that is favored as a more practical option, and the other appearing as a large revolver, which is favored for ceremonial purposes. Allows the infantryman to use certain semi-auto pistols with a penetration level >2, as well as the Patriot revolver.
Only specific weapons are applicable for this permit, with specific modification configurations. Contact staff to ensure your chosen weapon looks appropriate.
[LXVII, Automag, Patriot]
Priced at 4 Quartermaster Slips
Infantry Overwhites:
25th Naval Infantry Regiment, 37th MotorComms Company, & Canadian Auxiliary Corps
A simple, white overcoat made from a plastic material. While this requisition offers no additional protection against the frigid temperatures, it does offer superior concealment when operating in the snow.
Priced at 5 Quartermaster Slips
Ballistic Helmet Requisition:
25th Naval Infantry Regiment, 37th MotorComms Company, 17th Royal Engineers & 1st Sunrise Volunteers
Allows the Infantryman to be issued a helmet rated for protection against handguns. For combat regiments, this takes the form of the Model 3 Helmet (M3), a prototype helmet that quickly became the Army standard. Members of the 37th are instead issued the Heavy Crewman Helmet (HCH), a bulky and uncomfortable model that wasn't even designed with ballistic protection in mind to begin with. Rated at Stopping Power Level 2.
Priced at 5 Quartermaster Slips
UNCONVENTIONAL ITEMS
NV-5 "Catseye" Night Optical Device:
25th Naval Infantry Regiment & Canadian Auxiliary Corps
The NMA's rendition of night optics designed in Slagport, based on a cross-design of USRF optics and the Coalition's own Slagport Monocular. Like its predecessors, it uses white phosphor to create an image. The NV-5s allow Infantrymen to disable Realistic Darkness. Zoom optics of any kind may not be used with NV-5s.
Priced at 6 Quartermaster Slips
Daisy Gas Requisition:
25th Naval Infantry Regiment, Canadian Auxiliary Corps
Allows the Infantryman to requisition daisy gas munitions from the armoury. Infantrymen can choose between handheld grenades or using the Cloudburster tool. Ownership of the appropriate in-game tools is heavily recommended. Infantrymen may carry up to three grenades per host
Priced at 6 Quartermaster Slips
Fragmentation Grenade Requisition:
25th Naval Infantry Regiment & Canadian Auxiliary Corps
Allows the Infantryman to requisition fragmentation grenades from the armory. Infantrymen can choose between handheld grenades or 40mm rounds for their grenade launcher if applicable. Ownership appropriate in-game tools is heavily recommended. An infantryman may carry up to three grenades per host.
Priced at 6 Quartermaster Slips
Magnetic Weapons Permit:
All Units
Hard-hitting, loud, and somewhat accurate, magnetic weapons are highly valued by the 25th Naval Infantry. Due to the Sunrise Isles being a prewar technological hub, it wasn’t long before a few wastelander-made Gauss rifles fell into the 25th Naval Infantry’s armory. Allows an Infantryman to be issued a magnet-based firearm from the armory. Magnetic guns are easier to maintain and can be repaired by normal armorers, however, the ammo tends to be harder to come by in particular weapons.
Only specific weapons are applicable for this permit, with specific modification configurations. Contact staff to ensure your chosen weapon looks appropriate.
[Cataclysm Mark II, Shooting Star "Nebula", Shooting Star "Nova", Smith DES, Sterling Field A Prototype]
Priced at 6 Quartermaster Slips
Bulwark "Ironwall" Shield:
17th Royal Engineers (Shieldwrights)
A heavily modified version of the standard Shieldwright shield that gives it SPL4 protection over SPL3. The downside is that, due to the weight of the shield, Shieldwrights can no longer wield a handgun while moving-nor run with it up (If they have the shield down, they may jog.) SPL 4 protection also applies if using the shield as a deployable prop.
Priced at 6 Quartermaster Slips
MK. IV CHS Kit:
25th Naval Infantry Regiment, 17th Royal Engineers
Colloquially known as "CHASE" gear. This heavy rubberized suit & SCBA set allows the user to endure even the most toxic of environments in what can loosely be described as comfort. Unfortunately, its weight and rigidity mean that body armor can not be worn over it. Until significantly damaged, the suit protects all airborne Biomass, Daisy Gas, and Radiological threats. While this buff is active, it grants a +3 to all rolls against biomass foes. The CHS suit provides Stopping Power Level 1 protection.
Priced at 6 Quartermaster Slips
Medium Armor Vest:
25th Naval Infantry Regiment, 37th MotorComms Company, & Canadian Auxiliary Corps
Allows the Infantryman to be issued a medium-strength armored vest. This comes in the form of either the Lockfire armored vest, a segmented plate vest that is designed for full coverage at a relatively light weight, and the Curdis Armored Flak; an attachable system of metal plates to increase stopping power. Rated at Stopping Power Level 3.
Priced at 6 Quartermaster Slips
Anti-Materiel Weapons Permit:
25th Naval Infantry Regiment (Sharpshooters) & Canadian Auxiliary Corps (Watchmen)
Allows the Infantryman to be issued an Anti-Materiel rifle from the armory. Heavy and cumbersome, these rifles are often reserved for the best marksmen the New Model Army has to offer.
Only specific weapons are applicable for this permit, with specific modification configurations. Contact staff to ensure your chosen weapon looks appropriate.
[ASR-50, Elkstalker]
Priced at 6 Quartermaster Slips
Thermal Optics Requisition:
All Units
Thermal scopes come in many shapes and sizes, meaning they are not uncommon to stumble upon. However, the New Model Army is still untrustworthy of these mismatched optics, meaning they are only handed out loosely. These optics are often picked up from the Wasteland, though a few are delivered from the Pacific Union or the Alumni. Allows the Infantryman to equip a thermal scope to their rifle if applicable.
Priced at 7 Quartermaster Slips
EXPERIMENTAL ITEMS
Firetrooper Certification:
25th Naval Infantry Regiment & Canadian Auxiliary Corps
Certifies an Infantryman to use incendiary weapons from the armory. The Infantryman is given the choice between a primary flamethrower or three incendiary grenades alongside a standard trooper kit. Ownership of appropriate in-game tools is heavily recommended. Purchasing this certification will change the character's role to "Firetrooper."
Priced at 9 Quartermaster Slips
Prairie Aegis Chestplate:
25th Naval Infantry Regiment & 2nd Kathleen Company
Allows the Infantryman to be issued an armored chestplate. The Prairie Aegis armor is an immediately-recognizable sight to veterans of the New Model Army that previously served in the Coalition, as it was a common piece of equipment across the entire former nation. The particular model used in the NMA is mostly the same as that of the Coalition, with Army Command seeking to avoid the cost of new armor for the time being. The only noticeable changes made is that some of the metal has been shaved down and reinforced with a kevlar composite to further reduce the weight. Rated at Stopping Power Level 4.
Priced at 9 Quartermaster Slips
"St. Clair" Pattern Camouflage Uniform:
25th Naval Infantry Regiment, 37th MotorComms Company, & Canadian Auxiliary Corps
An adaptation of the Cleveland camouflage pattern that was previously popularized by the Bulwark Elite Guard. While the previous generation of the camouflage was practically a direct copy, increasingly harsh Wintertide conditions made the more wooded pattern ineffective, and it has since been replaced with a variant that more accurately appears as Allows an Infantryman to be issued a camouflage top and bottom.
Priced at 10 Quartermaster Slips
Heavy Vehicle Armor Requisition - TEMPORARILY OFFSALE
37th MotorComms Company
Allows an Infantryman to apply heavy armor to their vehicles. By strapping on a healthy amount of scrap from Sunrise, members of the 37th can heavily armor their vehicles to take much harsher punishment, a practice that is permitted much to the chagrin of Army Command. Uparmored vehicles are generally slower, but many Infantry consider it well worth the sacrifice for the extra peace of mind. Uparmored vehicles are considered to have SPL 5 protection, and only certain vehicles may be uparmored.
[Dune Buggy "Deputy," Dune Buggy "Desperado," Homesteader, Wasteland Truck]
Priced at 12 Quartermaster Slips
Exotic Weapons Certification:
25th Naval Infantry Regiment & Canadian Auxiliary Corps
Allows the Infantryman to use an Exotic Weapon from the armory. Throughout the NMA's time on Sunrise, a collection of strange and unusual weaponry has managed to find its way into the clutches of the Quartermaster. With proper training, these weapons may now be used by the infantry. Purchasing this certification will change the character's role to "Exotic Weapons Handler."
Only specific weapons are applicable for this permit, with specific modification configurations. Contact staff to ensure your chosen weapon looks appropriate.
[MARAUDER, Railroader, QBZ Destabilizer, Sunrise Surprise M3, SWR-5, Whirlwind]
Priced at 15 Quartermaster Slips