VDU things

© nemo 2018-2023

Here are various things that change the RISC OS VDU

ArthurASCII

The current version is 0.02 (08 Nov 2023) [32bit]

Fashionably late

Despite the BBC Micro having both OSWRCH and OSASCI, only the former was carried over into Arthur as OS_WriteC. Where’s OS_ASCII? 36 years late, it’s finally here.

OS_ASCII  (&AA)

=> R0 = character code
<= PSR flags preserved

This does exactly the same as OS_WriteC, except for character code 13, when it does the same as OS_NewLine. This is surprisingly useful and I’ve lost count of how many times I’ve cursed its absence.

You’d think it’d be easy to implement... it is. But it’s not so easy to add an OS SWI with name support outside the Kernel, and hence 95% of this module is admin.

It also features a more complete understanding of the contents of R0 than any other “WRCH” code in RISC OS, but I’ll leave those gory details for the ReadMe.

Thanks to Stewart Brookes & Tom Seddon.

VDUTint32

The current version is 0.01 (01 Jan 2023) [32bit]

This is a silly little module to demonstrate how Basic’s TINT keyword is actually extensible.

Run the module and then type:

TINT32,1:PRINT"This is very silly!":TINT32,0

You know you want to.

VDUColour

The current version is 0.01 (30 Mar 2020) [32bit]

It should always have worked like this.

This module adds new control codes to allow 24bit colour to be specified through VDU, OS_WriteC etc.

VDU19,action,20-23,R,G,B

20 Text foreground (action ignored)
21 Text background (action ignored)
22 Graphics foreground
23 Graphics background

action is the usual GCOL plot action:

b0-2 Logical operation (ROP)
b3 Background is transparent
b4-7 0 (reserved)

That’s it. These sequences are captured by *Spool, can be embedded in text blocks or PLOT sequences, and included in Basic strings, and work in any mode from 2 colours to CMYK (if you have such an OS).

VDUVars160

The current version is 0.04 (10 Aug 2022) [32bit]

Only 34 years late, a full implementation of OS_Byte,160!

BYTE160 was the method for reading VDU Variables on the Beeb and Master, and like the whole of the rest of the OS this was carried over into Arthur... except for some reason only the first 16 Vars were implemented. There’s no good explanation for this beyond speculation about the rushed and in some cases unfinished state of Arthur. The stuff of legend.

Apart from a number of duplications that are better read using OS_ReadModeVariable or OS_ReadVduVariables, this omitted some Vars for which there was no other API, such as the VDU writing direction set by VDU23,16.

[In fact, from Arthur 0.3 to the most recent RO5 I’ve checked, the writing direction along with the rest of CursorFlags can be read using OS_Word,10,[11] but that is an undocumented side-effect (til now!), whereas BYTE160,&66 was the documented API.]

The zip contains documentation of the additional 112 Vars (which, because some changed between the Beeb and the Master and I’m such a pedantic completist that I’ve implemented both, actually means 123) and a test program that displays the contents of all of them.

This module represents the consequences of striding confidently far beyond the Pareto Principle in search of Peak Pedantry.

VDU23_17_5X

The current version is 0.01 (13 Jun 2021) [32bit]

Yes, that’s a terrible name for a module, but what would you call it?

This module extends the VDU23,17,5 sequence with a flags parameter. In addition to the default behaviour of swapping the text colours, this allows both the text and graphics colours to be swapped independently.

VDU23,17,5,flags,0,0,0,0,0,0

Where flags is defined to be:

b0 swap the text colours
b1 swap the graphics colours

b2-b7 reserved

If both b0 and b1 are clear, the default behaviour of swapping only the text colours applies. Otherwise you can choose what to swap.

The zip contains a little demo program and no other documentation.

This is a Beta – it has been shown to work in RO4 and RO5, and ought to work elsewhere too. But as ROOL are prone to changing things unnecessarily without announcement, never mind a significant version number change, all bets are off with that OS. (For example, the location of foreground and backgrounds ECFs 6 changed by 16 bytes between version 5.22 and 5.24, despite not having moved since their introduced in RO3.0  literally 30 years ago. I have long given up trying to get people to understand the ramifications of their fiddling. They simply don’t care. I come not to praise Acorn but to bury it.)

Also note that Printer Drivers don’t know about this sequence, so probably best not to use it when printing. Not that you’ll be using GCOL when printing anyway, are you? ARE YOU?!

BTW: in Basic you can use TINT5,flags tee hee.

VDUROP2

The current version is 0.01 (31 Mar 2020) [32bit]

This module adds the missing eight ROP2s to the standard PLOT actions.

b7 of the GCOL action number adds to bits 0-2 to enable all 16 ROPs to be selected.

The zip contains a little demo program, which also documents the action numbers and the mapping to Windows ROP2 names.

VDULarge

The current version is 0.03 (11 Aug 2019) [32bit]

This module provides SWIs that allow VDU24 (graphics window) and VDU29 (graphics origin) to surpass the VDU’s 16bit limit, and for VDU28 (text window) and VDU31 (text cursor position) to surpass the 8bit limit.

This is not a full solution as it doesn’t address the 16bit OS_Plot limit directly (though it can be bypassed by altering the origin) and, more seriously, does not allow any mechanism for printer drivers to implement the API.

The full solution is called VDUExtend, and I’m working on it.