This week, I worked on quite a few things. I ended up getting a huge chunk done!
So I decided to ditch last week's hard-coded hook controls and animated the hook movements instead. This worked much better, and was so much faster. The hook can only move in 3 directions, so maybe I can expand upon it later?
Moving on, I decided to tackle some bugs affecting the fish and their ability to attract to bait. They kept dying and teleporting all over. Eventually, I got it under control, but it definitely took a little bit.
I decided to add a parallax to the background. It was simple to implement, and looked really cool. I can't wait to see how it looks with the final assets.
I also finally added reverse inputs for the fishing minigame.
I then had some issues with the fish sitting on the spot where the hook was when attracted. I changed this by having their next location to be random instead of the attracted spot.
Then, I had some issues with the countdown timers. These were just small faults of my own, such as setting the amount to Time.deltatime instead of removing that amount.
I finished off with another fish stuck bug. According to the video, I knew what was going on, but honestly I cannot remember as of writing this.