This week, I looked at implementing a minigame to catch fish with. This minigame was a WASD directional minigame. However, this week had more of a focus on the fish being hooked.
In terms of content, I didn't record too much. What I don't record is generally tests that don't show progress in anyway.
A bug I want to highlight is the fish sticking bug, and how the bug was caused by my own error. I programmed the hook to become the parent of any game object it collided with, but this programming was also placed on the fish too. This was an oversight, as I had written that code while testing with only one fish within the scene. Admittedly, it took me a while to realise what was happening. I was able to fix this error by moving the chunk of code to its own script on the hook, and checking the tag of the object it's colliding with to see if it should stick.
I finished off the week leaving myself with a bit of a bug to fix - all the fish attaching to the hook. This will be the first thing I fix next week.