Despite the challenges of semester 1, I moved into the first week of semester 2 with higher hopes.
I decided to restart my whole game. Admittedly, this was risky and at a terrible time no doubt. But I understood that I was not going to finish this capstone if I was not enjoying myself while making this game. I wasn't keen on smacking into a brick wall, as I was previously.
I moved into full 2D as I felt I was more comfortable with it. I mocked up some assets to use and got to work trying to get the fish to move.
As per the video, I was focused on getting the fish to move about randomly within the scene. I did this by creating a Random.Range() that contained the X & Y coordinates for the edges of the scene.
I had a lot of issues initially, with many interesting bugs. It was quite goofy so at least it was enjoyable. They didn't take too long to fix however.
The movement is how I intend for the fish to move going forward. I will add sprite flipping in the future, but for now it's not a huge deal.
At the end, I also programmed a "Catch Fish" button. This is just a temporary dev tool so I can have the ability to remove the fish off my hook and "catch" it.