Handguns in Metal Gear Online are secondary weapons you can carry alongside your primary weapon and support weapons. They mostly serve as a reserve clip of ammo for when the situation is too intense to reload your primary weapon. In certain builds and game modes however, they can be a core strategy.
Drebin Points: 0
Damage -
Limb: โญ๐ธ๐ธ๐ธ๐ธ
Torso: โญ๐ธ๐ธ๐ธ๐ธ
Head (Min): โญโญ๐ธ๐ธ๐ธ
Range -
Lethal Headshot: โญ๐ธ๐ธ๐ธ๐ธ
Bullet: โญโญ๐ธ๐ธ๐ธ
Damage Dropoff Distance: โญ๐ธ๐ธ๐ธ๐ธ
Damage Dropoff Max Loss: โญโญโญ๐ธ๐ธ
Auto Aim: โญโญโญ๐ธ๐ธ
Lock-On Cone Size: โญโญโญ๐ธ๐ธ
Stance Accuracy -
Prone: โญโญโญโญ๐ธ
Crouching: โญโญ๐ธ๐ธ๐ธ
Walking: โญโญโญโญ๐ธ
Running: โญโญโญโญ๐ธ
Recoil Control -
Firing Speed: โญโญ๐ธ๐ธ๐ธ
Per Bullet Recoil: โญโญโญ๐ธ๐ธ
Horizontal Recoil: โญโญโญ๐ธ๐ธ
Vertical Recoil: โญโญโญ๐ธ๐ธ
Recovery Speed: โญโญโญ๐ธ๐ธ
Ammo -
Clip Size: โญ๐ธ๐ธ๐ธ๐ธ
Overall: โญโญ๐ธ๐ธ๐ธ
Has an extra bullet in the clip and slightly better recoil control compared to the OPERATOR.
Can consistently kill using a full ammo clip with Auto Aim.
Somewhat quiet gunshot noise gets drowned out easily.
Small clip size means you cannot be wasteful with shots when away from cover.
Low damage makes headshots inefficient at mid ranges and body shots require an entire clip to down an enemy.
Does not do well at long ranges.
Drebin Points: 0ย
Damage -
Limb: โญ๐ธ๐ธ๐ธ๐ธ
Torso: โญโญ๐ธ๐ธ๐ธ
Head (Min): โญโญโญโญโญ
Range -
Lethal Headshot: โญโญโญโญ๐ธ
Bullet: โญโญ๐ธ๐ธ๐ธ
Damage Dropoff Distance: โญโญโญโญ๐ธ
Damage Dropoff Max Loss: โญโญโญโญโญ
Auto Aim: โญโญโญโญ๐ธ
Lock-On Cone Size: โญโญโญโญโญ
Stance Accuracy -
Prone: โญโญโญโญ๐ธ
Crouching: โญโญ๐ธ๐ธ๐ธ
Walking: โญโญโญโญ๐ธ
Running: โญโญโญโญ๐ธ
Recoil Control -
Firing Speed: โญ๐ธ๐ธ๐ธ๐ธ
Per Bullet Recoil: โญโญโญโญโญ
Horizontal Recoil: โญโญโญโญโญ
Vertical Recoil: โญโญโญโญโญ
Recovery Speed: โญโญโญ๐ธ๐ธ
Ammo -
Clip Size: โญ๐ธ๐ธ๐ธ๐ธ
Overall: โญ๐ธ๐ธ๐ธ๐ธ
Extremely accurate and laser sighted.
A headshot is an instant knock out, even at long ranges.
Silenced shots can only be heard at close ranges.
Single-action handgun, firing speed is extremely slow.
Auto Aim body damage is low. It takes a while to down an enemy.
Non-lethal handgun requires approaching with a Stun Knife to confirm a kill if no other lethal weaponry is available.
Drebin Points: 0 (D)
Damage -
Limb: โญ๐ธ๐ธ๐ธ๐ธ
Torso: โญ๐ธ๐ธ๐ธ๐ธ
Head (Min): โญโญ๐ธ๐ธ๐ธ
Range -
Lethal Headshot: โญ๐ธ๐ธ๐ธ๐ธ
Bullet: โญโญ๐ธ๐ธ๐ธ
Damage Dropoff Distance: โญ๐ธ๐ธ๐ธ๐ธ
Damage Dropoff Max Loss: โญโญโญ๐ธ๐ธ
Auto Aim: โญโญโญ๐ธ๐ธ
Lock-On Cone Size: โญโญ๐ธ๐ธ๐ธ
Stance Accuracy -
Prone: โญโญโญโญ๐ธ
Crouching: โญโญ๐ธ๐ธ๐ธ
Walking: โญโญโญโญ๐ธ
Running: โญโญโญโญ๐ธ
Recoil Control -
Firing Speed: โญโญ๐ธ๐ธ๐ธ
Per Bullet Recoil: โญโญโญโญ๐ธ
Horizontal Recoil: โญโญโญ๐ธ๐ธ
Vertical Recoil: โญโญโญ๐ธ๐ธ
Recovery Speed: โญโญโญ๐ธ๐ธ
Ammo -
Clip Size: โญ๐ธ๐ธ๐ธ๐ธ
Overall: โญ๐ธ๐ธ๐ธ๐ธ
Has slightly increased headshot and Auto Aim range compared to the GSR.
Can fairly consistently kill using a full ammo clip with Auto Aim.
Satisfying gunshot noise.
Small clip size means you cannot be wasteful with shots when away from cover. 20 less total ammo than the GSR.
Low damage makes headshots inefficient at mid ranges and body shots require an entire clip to down an enemy.
Does not do well at long ranges.
Drebin Points: 1250 (D)
Damage -
Limb: โญ๐ธ๐ธ๐ธ๐ธ
Torso: โญ๐ธ๐ธ๐ธ๐ธ
Head (Min): โญโญ๐ธ๐ธ๐ธ
Range -
Lethal Headshot: โญ๐ธ๐ธ๐ธ๐ธ
Bullet: โญโญ๐ธ๐ธ๐ธ
Damage Dropoff Distance: โญ๐ธ๐ธ๐ธ๐ธ
Damage Dropoff Max Loss: โญโญโญ๐ธ๐ธ
Auto Aim: โญโญโญโญ๐ธ
Lock-On Cone Size: โญโญโญ๐ธ๐ธ
Stance Accuracy -
Prone: โญโญโญโญ๐ธ
Crouching: โญโญ๐ธ๐ธ๐ธ
Walking: โญโญโญโญ๐ธ
Running: โญโญโญโญ๐ธ
Recoil Control -
Firing Speed: โญโญโญโญโญ
Per Bullet Recoil: โญโญโญ๐ธ๐ธ
Horizontal Recoil: โญโญโญ๐ธ๐ธ
Vertical Recoil: โญโญ๐ธ๐ธ๐ธ
Recovery Speed: โญโญโญโญโญ
Ammo -
Clip Size: โญโญโญโญ๐ธ
Overall: โญโญโญ๐ธ๐ธ
Excellent firing speed matching the P90 Sub Machine Gun.
Over double the ammo of other handguns.
Pairs well with a Riot Shield for surprise headshots.
Low damage and damage drop-off range means Auto Aim should only be used for chip damage.
Extremely high recoil build up makes this very inaccurate at sustained full-auto fire. Burst firing recommended.
Does not do well at long ranges.
Drebin Points: 2500 (D)
Damage -
Limb: โญ๐ธ๐ธ๐ธ๐ธ
Torso: โญ๐ธ๐ธ๐ธ๐ธ
Head (Min): โญโญ๐ธ๐ธ๐ธ
Range -
Lethal Headshot: โญ๐ธ๐ธ๐ธ๐ธ
Bullet: โญโญ๐ธ๐ธ๐ธ
Damage Dropoff Distance: โญ๐ธ๐ธ๐ธ๐ธ
Damage Dropoff Max Loss: โญโญโญ๐ธ๐ธ
Auto Aim: โญโญโญโญโญ
Lock-On Cone Size: โญโญโญ๐ธ๐ธ
Stance Accuracy -
Prone: โญโญโญโญ๐ธ
Crouching: โญโญ๐ธ๐ธ๐ธ
Walking: โญโญโญโญ๐ธ
Running: โญโญโญโญ๐ธ
Recoil Control -
Firing Speed: โญโญโญ๐ธ๐ธ
Per Bullet Recoil: โญโญโญโญ๐ธ
Horizontal Recoil: โญโญโญโญ๐ธ
Vertical Recoil: โญโญโญ๐ธ๐ธ
Recovery Speed: โญโญโญโญ๐ธ
Ammo -
Clip Size: โญโญ๐ธ๐ธ๐ธ
Overall: โญ๐ธ๐ธ๐ธ๐ธ
Objectively superior to the GSR and OPERATOR in terms of headshot and Auto Aim ranges.
Large clip allows you to miss some shots with Auto Aim.
Comes with a flashlight to dazzle enemies.
Comes with 20 less ammo when compared to the GSR.
Auto Aim at the limit of its range becomes quite inaccurate when strafe firing.
Expensive.
Drebin Points: 3000 (D)
Damage -
Limb: โญ๐ธ๐ธ๐ธ๐ธ
Torso: โญโญ๐ธ๐ธ๐ธ
Head (Min): โญโญโญ๐ธ๐ธ
Range -
Lethal Headshot: โญ๐ธ๐ธ๐ธ๐ธ
Bullet: โญโญ๐ธ๐ธ๐ธ
Damage Dropoff Distance: โญโญ๐ธ๐ธ๐ธ
Damage Dropoff Max Loss: โญโญ๐ธ๐ธ๐ธ
Auto Aim: โญโญโญ๐ธ๐ธ
Lock-On Cone Size: โญโญ๐ธ๐ธ๐ธ
Stance Accuracy -
Prone: โญโญโญ๐ธ๐ธ
Crouching: โญ๐ธ๐ธ๐ธ๐ธ
Walking: โญ๐ธ๐ธ๐ธ๐ธ
Running: โญ๐ธ๐ธ๐ธ๐ธ
Recoil Control -
Firing Speed: โญโญ๐ธ๐ธ๐ธ
Per Bullet Recoil: โญโญ๐ธ๐ธ๐ธ
Horizontal Recoil: โญ๐ธ๐ธ๐ธ๐ธ
Vertical Recoil: โญ๐ธ๐ธ๐ธ๐ธ
Recovery Speed: โญโญโญโญโญ
Ammo -
Clip Size: โญ๐ธ๐ธ๐ธ๐ธ
Overall: โญ๐ธ๐ธ๐ธ๐ธ
Double the damage of other handguns.
Headshot range equivalent to the M4 CUSTOM Assault Rifle.
Recoil isn't an issue due to the slow fire rate.
Very slow fire rate.
Auto Aim requires you stand still for shots to be accurate. You also cannot afford to miss shots.
Very expensive for its limited utility.
Tire foes with a few MK.2 PISTOL shots, then knock them out with the shield.
Modes: All
Reveal enemy locations by going for MK.2 PISTOL headshots, then scanning them as they sleep.
Modes: RES/TSNE
Quickly put foes into hostage situations. Best used in Friendly Fire enabled lobbies.
Modes: All
Quickly throw enemies to the ground, then put them to sleep with an MK.2 PISTOL body shot.
Modes: Allย