Dunne Battle Dance
For the first project where my school let me choose exactly what I wanted to do and learn, I decided to challenge myself. I wanted to not only make a Mario & Luigi type of battle system, but I also wanted to make all the art for the game myself personally.
The full art is visible on my art tab.
As for the gameplay, I coded a turn system that made sure you could fight with both Dunne and Dikke, before the Enemy attacked. All attacks are done by timing the arrow keys on the right time, and along with that I also designed animations for occasions like taking damage and fainting at 0 hp.