For this game, me and my work group decided on making a VR-Game that plays like a multiplayer interactive mystery solver. Whilst Player 1 is sitting IRL behind a made up detective desk, with visible records and details of the evening the painting was stolen, Player 2 walks around in the VR replica of the location where the robbery took place.
For this project, we were also tasked by our school to run an A/B test, to test out what would be the better gameplay option. This is where we had two seperate playstyles created for the same puzzle. For the A Group, the game was to simply be played as is, with free communication between the two people. The B Group however, was only allowed a certain amount of 1 minute speaking sessions, that they could choose to use at any point to briefly discuss.
The results showed us an interesting difference in the play style and speaking style of these players. Group A always took a more layed back approach, where the communication often was less serious, and they took the game much less serious as well. Group B on the other hand, took the game much more serious and really tried to beat the puzzle. We think this is because the amount of speaking sessions not only limited communication, but also added a challenging feeling to the game. This proved very useful for me, as it taught me the value of testing your game, as well as how such a small addition could totally change the game feel.
For this game to work, obviously we needed to have an actual mystery to solve. That was the task for me and the other designers to figure out. After we had done our general research, and came together to discuss it, we started giving all of us seperate tasks. While my co-designer Nynke tasked herself with making the Suspects and designing the general story that played out on the night of the crime. I was then tasked with making the hints, designing the tools the VR Player could use, and making the desicions on which types of information were available to which player.
Along with this I was also the one who thought on what the A/B test should be about, as well as making the questionnaire for the test.