Happy to see you wanted to know more about me! Well then, I'm Max, born 2002 and I've been playing games for as long as I can remember! It started off with taking my Nintendo DS with me on vacations and playing all of the Mario and Luigi RPG Games! Perhaps that's where my adoration for narrative driven games comes from.
I've recently graduated from my Game Design study at the HKU, which had been pretty interesting to say the least. It's taught me more on how to steer my own creativity and what I like to make. I've learned that using design documents can stimulate my creativity, as well as speaking with other people about it. It's also made me realize that I think in a very interesting way. Aside from often being a bit of a comedic person, I often prefer to think out loud and let the inspiration come to me as I'm speaking. This also made me realize I work best with a team around me.
My biggest reason to become a Game Designer is because I've always wanted to persue something creatively. I want to tell a story and influence the world with my thoughts and ideas in a captivating, deeply thought out way. I'm not sure how to yet, but it's a dream I cannot persue if I don't start somewhere!
First things first, I need to be interested in what we are making, otherwise I'm going to be a bit less involved in it unfortunately. This can work in my favor if it's a task that simply need to be finished, but with long lasting projects this is unlikely.
I tend to be the best at brainstorming when I'm talking about the concept with others, it really motivates me to think outside the box, while also keeping the concept from becoming too large. Just throwing lots of stuff out there and seeing what sticks! When I need to work something out I prefer to be on my own, though if a task directly involves another (for example animations that are connected to a certain game mechanic) then I prefer involving them in my process, so that everyone's directive stays aligned.
Lately I've been working with fortnites, where every two weeks I plan out what I plan to do the next two weeks, this also went hand in hand with my study, so I'm open to new ways of working!
I obviously have some hobbies, inspirations and things I'm interested in! I will seperate the Game Design topics from the rest for your reading convenience!
Game Design Interests
When it comes to Game Design, I very much like the Level Design and mechanic design. I enjoy making mechanics that lead to interesting interactions with the environment! I've been working in Unity 3D for a while now, but I do have to say I'm very interested in making a 2D game eventually.
I enjoy writing an interesting narrative. However this takes time, which I didn't really have with my education. I wouldn't mind taking a longer time after school to write an interesting narrative for my own!
I enjoy helping people with their brainstorming process, perhaps it's just because I feel like I'm being very helpful? I don't know I just enjoy it :p
Different Interests & Hobbies
I enjoy writing and producing a little music! I made a little extra tab especially for this hobby, because I might actually want to persue something musically in the future.
I enjoy writing in my free time. Sometimes this will be for music, but I've also made a whole narrative universe with a Canadian friend of mine. With multiple characters that all have their own characteristics and origin stories. This writing is usually more winging it, and it really shaped the way I write today!
I also have a document with another friend, where we have taken our childhood plushies and written lore tabs on all of them. We plan to eventually make our own game out of it!
Game Design Inspirations
The biggest inspiration that made me want to become a game designer has definitely been the Mario and Luigi RPGs. Not just because of the feeling of progressing through a story in which anyting could happen, but also because of the idea of giving people such nostalgic feelings with something I would've created.
There's another few games that made me want to become a Game Designer, or even want me to dive deeper into certain sections of Game Designing. These include titles like Hollow Knight, The Binding of Isaac, Minecraft, Bloons Tower Defense, Hades (I and II) and Plants vs Zombies.
Different Inspirations
When it comes to my love for music, it all really started when I listened to the rapper Juice Wrld. His melodies and deep lyrics were something I hadn't heard before. To have such honesty in your words and to not shy away from anything inspired me to want to make music myself.
As for the writing, I already told you what my inspiration was. The first time I started writing stories with my friend I couldn't have thought it would grow to as large a scale as it did. Along with wanting to write my own stories from the Mario RPGs it became a hobby of mine :)
As a Game Designer, I have a decently sized set of skills that I can use for Game Designing and other uses! However, I also have a decently sized list of things I would like to learn, or become better at. Again as I did with my interests, hobbies and inspirations, I will divide them into sections to make them easier to read.
Hard Skills are the technical skills that I have acquired over my time studying at HKU.
Soft Skills are more things I've picked up along the way that mostly relate to workflow.
Unity Probuilder
C# in Unity
Level Design
Game Mechanic Designing
Narrative Design
Powerpoint Production
Fl Studios
Puzzle Design
Pixel Art
Brainstorming
Researching
Rapid Prototyping
Game Feel
Iteration
Game Loop Production
Group Coördination
Sketching
I want to become a better storywriter, and figure out how to implement story telling through story beats, as well as the implementation in level design.
I want to become better at putting Audio into Unity, learning how to make a proper soundmanager, since the last one I made was not too functional.
I want to improve in dressing up my levels to include more game feel. I want to deepen myself in visual story telling.