Coin Toss Probability
Coin Toss Probability
Students will code an investigation to see how trial size impacts the probability of an event.
Students will code the computer to:
Randomly choose an event
Set the number of trials for an investigation
Keep track of how many times an event occurs
Create a graph using the data
Grades: 4 - 8
Time: maybe 3 60 minute sessions
CODING CARDS
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WEBINAR RECORDING
CURRICULUM CONNECTIONS
Math C3. solve problems and create computational representations of mathematical situations using coding concepts and skills
Math C3. solve problems and create computational representations of mathematical situations using coding concepts and skills
Grade 4
C3.1 solve problems and create computational representations of mathematical situations by writing and executing code, including code that involves sequential, concurrent, repeating, and nested events
C3.2 read and alter existing code, including code that involves sequential, concurrent, repeating, and nested events,and describe how changes to the code affect the outcomes
Grade 5
C3.1 solve problems and create computational representations of mathematical situations by writing and executing code, including code that involves conditional statements and other control structures
C3.2 read and alter existing code, including code that involves conditional statements and other control structures, and describe how changes to the code affect the outcomes
Grade 6
C3.1 solve problems and create computational representations of mathematical situations by writing and executing efficient code, including code that involves conditional statements and other control structures
C3.2 read and alter existing code, including code that involves conditional statements and other control structures, and describe how changes to the code affect the outcomes and the efficiency of the code
Grade 7
C3.1 solve problems and create computational representations of mathematical situations by writing and executing efficient code, including code that involves events influenced by a defined count and/or sub-program and other control structures
C3.2 read and alter existing code, including code that involves events influenced by a defined count and/or sub-program and other control structures, and describe how changes to the code affect the outcomes and the efficiency of the code
Grade 8
C3.1 solve problems and create computational representations of mathematical situations by writing and executing code, including code that involves the analysis of data in order to inform and communicate decisions
C3.2 read and alter existing code involving the analysis of data in order to inform and communicate decisions, and describe how changes to the code affect the outcomes and the efficiency of the code