# Coin Toss Probability

**Coin Toss Probability**

**Coin Toss Probability**

Students will code an investigation to see how trial size impacts the probability of an event.

Students will code the computer to:

Randomly choose an event

Set the number of trials for an investigation

Keep track of how many times an event occurs

Create a graph using the data

**Grades: 4 - 8**

**Time: **maybe 3 60 minute sessions

**CODING CARDS**

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**WEBINAR RECORDING**

**WEBINAR RECORDING****CURRICULUM CONNECTIONS**

**CURRICULUM CONNECTIONS**Math C3. solve problems and create computational representations of mathematical situations using coding concepts and skills

Math C3. solve problems and create computational representations of mathematical situations using coding concepts and skills

### Grade 4

C3.1 solve problems and create computational representations of mathematical situations by writing and executing code, including code that involves sequential, concurrent, repeating, and nested events

C3.2 read and alter existing code, including code that involves sequential, concurrent, repeating, and nested events,and describe how changes to the code affect the outcomes

### Grade 5

C3.1 solve problems and create computational representations of mathematical situations by writing and executing code, including code that involves conditional statements and other control structures

C3.2 read and alter existing code, including code that involves conditional statements and other control structures, and describe how changes to the code affect the outcomes

### Grade 6

C3.1 solve problems and create computational representations of mathematical situations by writing and executing efficient code, including code that involves conditional statements and other control structures

C3.2 read and alter existing code, including code that involves conditional statements and other control structures, and describe how changes to the code affect the outcomes and the efficiency of the code

### Grade 7

C3.1 solve problems and create computational representations of mathematical situations by writing and executing efficient code, including code that involves events influenced by a defined count and/or sub-program and other control structures

C3.2 read and alter existing code, including code that involves events influenced by a defined count and/or sub-program and other control structures, and describe how changes to the code affect the outcomes and the efficiency of the code

### Grade 8

C3.1 solve problems and create computational representations of mathematical situations by writing and executing code, including code that involves the analysis of data in order to inform and communicate decisions

C3.2 read and alter existing code involving the analysis of data in order to inform and communicate decisions, and describe how changes to the code affect the outcomes and the efficiency of the code