Terra - Battle Charge Update Notes
Terra - Season 2 Patch Notes
Map Changes
New POI - Jetstream Junction
• Last seen in Fortnite - Chapter 2 Season 2, Jetstream Junction is a resurrection of this long forgotten location.
• Located in the southwest corner of the island.
New POI - Mountainside Motel
• Found in an older, now scrapped version of Terra, Mountainside Motel makes it's grand return!
• Located on the southern edge of the island.
New POI - Munchy Marina
• Come on down to Munchy Marina for food, drinks, and more! This shopping center is sure to have what you want.
• Featured in this location is Philbert's, created by @MelonStorm!
• Located in the eastern edge of the island.
New POI - Wildwood Town
• Found deep into the island's forest, Wildwood Town is a great place to settle down and live out your days.
• Featured in this location is Brandon's Books, created by @UntitledUser2!
Removed Location - Blissful Block
• I felt that Blissful Block didn't quite fit the vision for Terra, and as most may also know, it's not an original POI. I've decided to remove it with Season 2 and let Munchy Marina take it's place.
Removed Location - Hilltop Homes
• Lacking in both size and quality, Hilltop Homes either needed major improvements or to be demoted to a landmark. I've decided on removing it, but I'm not opposed to bringing it back if people want.
Spawn Island Reworked
• Spawn Island has been remade entirely, and is nearly twice as large now!
• Located in the corner of the island is an ancient ruin rebuilt by Nova Corp. After they excavated a large chunk of the island, the ruined fortresses were repurposed into this.
Gameplay Changes
New Mechanic - Loot Tiers
• All new to Terra are loot tiers!
• Various locations on the map have different tiers of loot, spanning from low to high quality!
• Loot Tier Zones will rotate every major update.
New Mechanic - Ziplines / Slipstreams
• Located in various points of the map, zoom around with these powerful mobility mechanics.
• More Ziplines and Slipstreams will be added through out the season.
Reworked Loot Pool
• Retaining weapons and items from Season 1, the Season 2 loot pool aims to expand on what was available
Misc Changes
• Materials are now capped at 250 for all classes except the builder. The builder can carry up to 400 of each.
Class Changes
New Class - The Looter
• The Looter specializes in utilizing crates on the map to their advantage.
• Opening chests will grant the looter a 7 second damage + speed bonus.
New Class - Combat Medic
• The Combat Medic specializes in keeping their health as high as it can go.
• 1/4 chance to obtain a random fruit or vegetable from crates.
• Passively regenerates health at a slow rate.
Complete Class Rework
• Increased soldier's damage boost to 1.25x, and removed the debuff (soldier will now have 100 health).
• The scout's item, the recon scanner, can no longer be picked up by other classes. Removed the debuff (sprinting energy is normal).
• The tank's overshield now extends to 75. Removed the debuff (tank will now deal normal damage).
• The builder now harvests 1.3x more materials. The class will not start with a large bundle of materials. Removed the debuff (slower harvesting).
Known Issues
• Rivers don't load in from afar. This is purely visual.
• The storm's initial formation might cover part of the island.
• Loot Tier Zone audio might play for multiple players.
• Road splits are bugged. (This issue PAINS me to fix, not gonna bother until crashes are fixed)
• The Win Screen might bug out under certain circumstances.
Final Notes
This is NOT everything in the season I just do not want to write any more my fingers hurt so badly and I have like 45 minutes until launch as of writing this
I hope everyone enjoys Season 2, this has been a very frustrating season to get done due to UEFN issues but I GOT IT DONE REGARDLESS !!!