Andovar Ex Misclellanea

Ex Misc traditions

Andovar

Andovar is somewhat short and stocky, but still a sizable fellow due to his build.  Not at all burly, and with a badly twisted leg, this magus has always thrived on surprising others with his wit and his toughness.  As an apprentice, he often spoke for his master, and developed a fondness for a bit of theatrics. Despite his tradition long being viewed as Hedge Wizards, Andovar was taught as well by a Pralican during the apprenticeship, and thus has a much stronger understanding of Hermetic Magic than his kin.

This understanding, and the urge to prove his skill and mettle, has actually gotten Andovar into lots of trouble, feeling driven to find out the truth, and then to tell everyone about it.

Eaters of Truth

The roots of this tradition are in Roman times, in minor deities that go absorbed into the worship of Bacchus. Oracles who taught haruspecy were known, and those who divined by consumption were often found on the outskirts of civlization. As the expansion of the Roman worship of Christianity spred, the old ways became sanitized or reviled, and the Cult of Wild Hunger was one of the latter. Pushed to the fringes of the empire, hunted and hated, the worship became ritual, and the roots much forgotten, and the Gifted spread wide.

In Pictish lands, there was a small group adopted into Ex Miscellanea called the Eaters of Truth, who it was said could tell truth from falsehood by eating at a man's table. Their tradition was one to take in orphans and bastards whom nobody wanted, and through this practice they had found enough Gifted children to continue their practice.  It took generations for the Order of Hermes to affect their traditions enough for the practice to move from its more wild roots to the more civilized land, and in the thirteenth century, this small Ex Miscellanea tradition is centered mostly in Brittany. The Eaters have a natural talent for Intellego magic, but their teachings of every object being part of a singular truth has given them a bit of dificulty when trying to devise new magics.

Pralican tradition is trying to decipher the secrets of their art to integrate into Hermetic Theory, and many older Eaters begin seeking out Mystery Cults involved in Augury.

Required V&F: Puissant Intellego, Taste of Truth; Rigid Magic

Common V&F: Piercing Gaze, Clear Thinker; Hedge Wizard, Disjointed Magic

Taste of Truth

The character has a unique ability to decipher something's true form by ingesting it. A skilled Eater can tell the grapes a wine was made from, can tell if a cooked bird was pheasant or chicken or squab; They can eat a shard of pottery and tell you the shape of its original form, and they can consume ashes and tell you what it was before it burned. A unique trait of this tradition, they teach that truth comes from within, and other senses can be lied to: Unlike Hermetic magic, they can decipher truth of things they have eaten even when infernal powers are involved - though this has more than once lead to an Eater of Truth becoming violently ill and dying.  This tradition tends to have a cast-iron stomach.

For simple things, no roll is needed, and even complex shapes and forms are easy enough to decipher. The truly difficult part of this tradition is filtering out one truth from many.  Identifying one type of grape from a blend of wines would require a roll of Perception + Taste of Truthagainst ease factor 6; Identifying a single spice from a complex stew would require and ease factor 9. To identify all parts of something consumed raises the ease factor by 6, or more for truly complicated blendings or magical mixtures.  Although similarity to Arcane Connections is obvious, this is exclusively tied to a 'whole from the part' magic, so familiars, talismans, and frequently worn clothing would not show the link. If they consume part of something with Magic Resistance, they must roll to defeat its Magic Resistance to get the vision of it.

Andovar, Ex Miscellanea

Characteristics: Int +2, Per+2,  Pre +1, Com +1, Str -1, Sta +4, Dex -2, Qik -2

Age 12+15

Virtues: The Gift*, Hermetic Magus*, Puissant Intellego*, Taste of Truth*; Great Stamina, Lesser Immunity (Ingested Poison), Secondary Insight(minor), Self-Confident, Well Traveled, Gentle Gift

Flaws:  Rigid Magic*; Compulsive (Oral Fixation), Hedge Wizard, Indiscreet, Lame, Meddler (minor), Waster of Vis

Personality Traits: Always Hungry +2, Chatty +3, Investigative +2

Abilities: Area Lore: Local 1, Artes Liberales 1, Athletics 1, Awareness 3, Bargain 2, Charm 3, Etiquette 2, Folk Ken 4, Guile 3, Intrigue 3, Language: Latin 4, Magic Theory 3, Stealth 2, Taste of Truth 3

Arts: (Casting Sigil: Right angles)

Creo 0, Intellego 10+3, Muto 0, Perdo 0, Rego 5,

Animal 4, Aquam 4, Auram 0, Corpus 4, Herbam, 0,

Ignem 0, Imaginem 0, Mentem 4, Terram 0, Vim 0

Spells: (120)