Simple Labs

Avoiding Economics and Keeping Score!

This system doesn't use the upkeep mechanic, gets rid of a lot of stacking and fiddly bits, and turns every modification into a bit of an abstract, rather than the virtue/flaws system Covenants uses. It does steal a lot of terms and ideas from their numbers, though. There's a bit of shenanigans ignoring logic as part of fun game balance; I'm running on the concept that a lab must be arranged to channel sympathetic bonuses from lab mods to benefit from them; Having sixteen different dragon hearts preserved in crystal around your lab doesn't help if most of them are stored in a box in the corner, and pulling them all out at once will probably create eddies and flows in the aura that ruins the attempted power boost.