A Vision of Emerald Days

Bubonem ex Miscellanea was a Quaesitor in his elder days, having finally earned the respect and duties he strove for. As a new magus, however, he always was striving and proving himself to be a better and better magus of the Order. As an Ex Miscellanea magus from a backwater tradition, he always was underestimated, and his victories often attributed to others. Always striving for more, he sought out ways his covenant could find more vis to bring in and increase their wealth, status, and ability to protect their covenfolk. His casting sigil is the color green.

A Vision of Emerald Days (In Vi 25)

R: Touch, D: Moon, T: Vision

This spell gives the touched target the useful magical ability to see raw vis. As the spell is in effect, their eyes glow a vibrant green, and whenever vis enters their vision, it glows with a green radiance in their perception. Originally intending to use the spell on himself, after some thought he expanded it to be usable on others, such that adventuring grogs could come back with magical wealth if luck granted.

(Base 1, +1 Touch, +3 Moon, +4 Vision)

Side Effects table (1d10)

1 Exaggerated Sigil: More than merely glowing green, the target's eyes are suffused with a vibrant green gleam, as if their eyes were pure emeralds, reflecting the light. All things in their vision appear to be seen through a green lens, though Vis glows brightly and obviously still.

2-3 Minor Flaw: The glow of vis is faint at first, growing brighter the closer the target gets to it. This makes it difficult to see any vis far away, or hidden behind other objects.

4-5 Minor Side Effect: After casting the spell, the magus (not the target) leaves strange dusty green stains on everything they touch for the day, though the stain fades away to nothingness in a few minutes.

6 Minor Benefit: For the duration of the spell, when the target has their eyes closed, they can hear the color green.

7 Major Flaw: The glimmer of vis is no glimmer, but a bright gleam and flash, which can be blinding for the bespelled viewer to see directly, like staring into a glowing fire.

8 Major Side Effect: The target's hair shifts to a wild green hue, like rich forest leaves, and unseen winds seem to sweep past them to tug at hair and clothes, though none others feel the wind. This does tend to make them look quite dramatic at times, but also can scare or worry the more mundane-minded.

9 Major Benefit: Through their verdant-stained vision, the caster can detect different hues of magic, and often can detect the edges of auras (with an ease factor of 15 - the aura strength), though regio boundaries are still hidden from this magic.

10 Fatal Flaw: The target's entire vision is overwhelmed with the hue of green, making discerning color impossible, and the green glow seen vis is hard to detect, requiring a Perception + Awareness roll against ease factor 9, as well as an active attention to searching - they are unlikely to notice the green-on-green gleam without actively studying the area.