The Stick of Getting

This is quite a unique item, originally an apprentice crafting project and a covenant aid as well. It was designed by an apprentice Merinita named Rekki, to help the grogs gather vis without the need of magi assistance. A lack of oversight by her master lead her to experiment on the creation.

The Stick of Getting (Rego Vim 13)

R: Touch, D: Momentary, T: Individual

This is a fire-hardened length of driftwood, with numerous trinkets and tokens hanging from its craggy surface by leather cords. To activate the item, you rap the crown of the staff against an object containing vis, and the next round, rap the butt of the staff against the object to store the vis. Due to her sigil, as the vis transfers, a cloudlike shadow seems to move from the source to the destination.

(Base 10, +1 Touch; 6 uses per day)

Side Effects table (1d10)

1 Exaggerated Sigil: The object newly imbued with vis seems to shed extra shadows in numerous directions about it, and these shadows defy normal light sources including daylight. For some reason, moonlight hides these extra shadows.

2-3 Minor Flaw: If the person using the object does not transfer the vis fast enough, the Stick of Getting will deposit the vis into the bearer's shoes. When a clever grog tried to use the object while barefoot, it failed to work.

4-5 Minor Side Effect: The shadows moving from source to destination leave a strange, chalky black substance in its wake.

6 Minor Benefit: After transferring the vis, the object newly imbued wit vis will hum and vibrate if brought near other vis.

7 Major Flaw: The vis transfers violently from source to destination. This causes the now-empty vessel to explode, and while transferring vis out of a cockatrice's feather seems safe enough, transferring vis out of an ornate iron bar would be incredibly dangerous.

8 Major Side Effect: A soft sobbing sound can be heard in the vicinity of the object that had its vis drained from it. This persists for a number of days equal to a stress die. On a botch, the weeping follows the person who used the item.

9 Major Benefit: After the power of the vis flows through the user, they will feel energetic and empowered for a time. For the next hour, they will have the benefits of the virtue Long Winded (Or Enduring Constitution).

10 Fatal Flaw: The Stick of Getting transfers the vis it moves into itself. It can hold 2 pawns of vis, and the vis seems to defy further attempts to move it from the Stick of Getting. It can be spent safely from the Stick of Getting.