Snare for Aphrodite

This spell was designed by a manipulative Dagos of Tremere, focused on dealing with the mundane lords and ladies ruling over the area his Covenant inhabited. He designed this spell to feed on vanity and make his gifts and overtures be better taken. While most Tremere would use their Rego magics to control their target, Dagos was rather inept at that Technique. Instead, he used Muto to convert the emotions felt when he gave 'gifts' to Lords, to ones of pride and vanity. This helped him get around the penalties of the Gift during initial overtures. He found casting this spell on a Duke and his advisors was often needed, so he designed the spell to be group targeted.

Snare for Aphrodite (Muto Mentem 20)

R: Eye, D: Sun, T: Group

Meeting the caster's eye when they enact this spell causes a surge of pride in the target. The target will interpret any favors or gifts as justified, and they are prone to accept them. Though the actual social acumen of the gift giver will matter most of all, often when the spell wears off, the gifts will no longer seem as justified, which allowed him to leverage them into debts. Due to his lavender-scented sigil, Dagos was prone to wearing or carrying sprigs of the flower to hide his spellcasting. Due to the difficulty of meeting the eyes of larger groups, this spell is usually only cast on a lord and their nearby councilors.

(Base 3(change to emotion), +1 Eye, +2 Sun, +2 Group)

Side Effects table (1d10)

1 Exaggerated Sigil: The scent of lavender accompanying the spell is poignant enough that it will linger in the minds of the targets when they think of the event. This is why Dagos started giving sprigs of fresh-cut lavender with his gifts.

2-3 Minor Flaw:

4-5 Minor Side Effect: Inexplicably, the caster's clothes shed off any dirt when this spell is cast.

6 Minor Benefit: After the spell is cast, the targets are often more focused on the caster's words and actions for a diameter. While this offers no numerical benefits to social rolls, it will negate many of the effects of distractions during ensuing negotiations.

7 Major Flaw: Though the targets are unaware of it, the caster seems to exude an aura of strangeness, not akin to the gift, that makes them incredibly memorable to others in the area.

8 Major Side Effect: The targets of the spell will all feel the draw of vanity. For the duration of the spell, they will gain the Personality Trait Prideful +3 (or it will increse by +3), and the effect will fade over the course of the following day.

9 Major Benefit: After gifts are offered, the caster is well-disposed towards the targets for the duration of the spell, which can offset social penalties of the gift or other circumstances. After all, the caster noticed how incredible the councilors all are. Th

10 Fatal Flaw: The spells' mutation of the target's mind is more firm than intended, and though the spell will wear off over time, even when it is gone the targets will still feel completely justified in whatever gifts they accepted, and will feel no debt in the slightest towards the giver.