Towerhorn

The Mightiest Goat

The Mighty Towerhorn is a massive goat who roams the hills in Thessaloniki. He protects his domain, his herd, and his pride. He leads his herd up to the highest peaks, and down to the lush valleys, following the growth of food and the safest places. The massive goat has found himself growing older than generations of his kin, and has taken on the role of protector, and as he gets older he has found himself less interested in besting all the rams and taking all the does himself - in his youth he would claim each and every one he could, nowadays, he strangely finds himself content with only six or eight a season. He's always been a charming and impressive male.

More importantly, the wolves are becoming more predatory, and humans are cleaving deeper into the wilds near his home, threatening the magical aura of his mountain and valley. So he chases off the humans as best he can, and he kills every predatory beast who comes across his land.


Towerhorn may take some work to befriend him. He doesn't actually use his mind much, being a happy, lazy, lustful herd leader, but he enjoys pondering mysteries, and he's amazingly smart for a beast who acts like an animal so often. He understands that his aura is threatened, and he tries to protect it by chasing off the humans.

Binding him will require a Muto Animal score of 45.

Towerhorn

Magical Might: 15
Characteristics: Int 0, Per -1, Pre +1, Com -3, Str +5, Sta +2, Dex +2, Qik +0
Size: +1
Season: Summer
Confidence: 1
Virtues and Flaws: Magical Animal; Berserk, Perfect Balance, Puissant Brawl, Tough; Lecherous, Magical Monster
Magical Qualities: Gigantic, Improved Damage x2(horns), Improved Defense(horns) x3, Improved Might, Lesser power x2(Bellow of Challenge, Goatworthy), Personal Power x2(bellow of the mighty, Unbreakable Horns), Ritual Power(Towertough); Succeptible to Deprivation
Personality Traits: Goat +3*, Lustful +3, Protective +2
Abilities: Area Lore(good eating) 2, Athletics(climbing) 5, Awareness(predators) 4, Brawl(horns) 6+2, Concentration(stare-downs) 2, Leadership(intimidation) 3, Magic Lore (auras) 1, Stealth (mountains) 3, Survival(mountains) 3 [20 unspent points]
Powers:
  • Tower-Tough(5 might): Towerhorn can grant the Tough virtue to his animal allies. (Ritual power, no hermetic equivalent)
  • Goatworthy(3 points): The mighty Towerhorn leads his herd to the highest peaks and lushest valleys. He can grant his goats a +2 bonus to Athletics for climbing and steady-feet. (MuAn/Co 20; base 3, +1 touch, +2 group, +2 sun; -1 might)
  • Bellow of the Mighty(1 pt): With a bit of effort, Towerhorn can enhance the power of his voice to massive ranges, letting everyone know his territory. this can reach across an entire valley. (MuAnIm 10, base 5, +1 magnitude)
  • Bellow of Challenge(2 might): The massive goat can demand attention. When he challenges someone, they often find they cannot focus on anyone else. (ReAn(Me) 20; base 5, +1 voice, +1 concentration, +1 Mentem requisite; -2 might points)
  • Unbreakable Horns(0 might): Towerhorn's mighty horns are practically unbreakable. Though not actually iron, they are as hard as such. (MuAn 20; base 5, +2 sun, +1 constant)
Vis: 3 Animal in heart.. or loins if you prefer that

NOTE: Added Succeptibility to Deprivation and Improved might from original source.